POV-Ray : Newsgroups : povray.binaries.images : Wall III Server Time
16 Aug 2024 00:26:17 EDT (-0400)
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From: Corey Woodworth
Subject: Re: Wall III
Date: 27 Apr 2002 20:58:48
Message: <3ccb4948$1@news.povray.org>
looks like a scene out of the mummy minus the bad acting :) Ebony woulda
been cool though not that you mention it but its still an awesome pic. I
love the wall macro

Corey


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From: Slime
Subject: Re: Wall III
Date: 27 Apr 2002 22:01:06
Message: <3ccb57e2$1@news.povray.org>
It looks awesome, though I'd like to see it with fewer jpeg artifacts =)

- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]


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From: Ari-Matti Leppanen
Subject: Re: Wall III
Date: 28 Apr 2002 03:06:19
Message: <3ccb9f6b$1@news.povray.org>
Wohoo. It's great. I liked the lighting in Wall II more, it was a bit
darker. But still the room look terrific.

: A better quality pic can be found here
: http://www.fishinglog.com/Art/bigConfrontation.html

The links on your webpage are something like src="Images\..", but they
should be src="Images/..". You got some trippy stuff there. :)

Ari-Matti


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From: Jaime Vives Piqueres
Subject: Re: Wall III
Date: 28 Apr 2002 05:53:10
Message: <3ccbc686@news.povray.org>
John Robinson wrote:

> I guess this is the final render of this project.  Theres still some
> shadow artifacts but it was a 5 day render so I have to draw the line here
> cos I
> have another 2 projects swimming around in my small memory banks.  My one
> regret is not making the statues darker.  On day 3 of the render I thought
> it would be neat to make them an ebony texture.  Ah well.

  Fantastic! Very good and hard work. With some variation on the textures 
for each brick it will be terrific. Anyhow, it's really good as it is now. 
It has an amazing composition and a very good lighting.

-- 
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org


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From: Rune
Subject: Re: Wall III
Date: 28 Apr 2002 06:55:58
Message: <3ccbd53e@news.povray.org>
Like the others have said: Really great image!

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Apr 14)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


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From: michael k
Subject: Re: Wall III
Date: 28 Apr 2002 07:33:19
Message: <3ccbddff$1@news.povray.org>
Simply stunning.  Thanks for posting it - it's currently my wallpaper :)

I have an Athlon 1800 which is on all the time cos I run web and FTP servers
on it.  If you want to do more to the scene I'd be glad to render it for you
so that your on machine isn't tied up for days on end.  Let me know.

Michael


"John Robinson" <jro### [at] columbusrrcom> wrote in message
news:3ccb1592@news.povray.org...
> I guess this is the final render of this project.  Theres still some
shadow
> artifacts but it was a 5 day render so I have to draw the line here cos I
> have another 2 projects swimming around in my small memory banks.  My one
> regret is not making the statues darker.  On day 3 of the render I thought
> it would be neat to make them an ebony texture.  Ah well.
>
> A better quality pic can be found here
> http://www.fishinglog.com/Art/bigConfrontation.html
>
> Cheers,
> John
>
>
>


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From: John Robinson
Subject: Re: Wall III
Date: 28 Apr 2002 10:01:13
Message: <3ccc00a9@news.povray.org>
"michael.k" <mic### [at] ntlworldcom> wrote in message
news:3ccbddff$1@news.povray.org...
> Simply stunning.  Thanks for posting it - it's currently my wallpaper :)
>
> I have an Athlon 1800 which is on all the time cos I run web and FTP
servers
> on it.  If you want to do more to the scene I'd be glad to render it for
you
> so that your on machine isn't tied up for days on end.  Let me know.
>
> Michael

thanks for the offer but the mesh files take up 60meg.  i ran the render on
a PIII 800 mhz.  its strange though as my wifes AMD 750mhz renders faster!!
anyway, im already working on my next project.

thanks again,
john

>
> "John Robinson" <jro### [at] columbusrrcom> wrote in message
> news:3ccb1592@news.povray.org...
> > I guess this is the final render of this project.  Theres still some
> shadow
> > artifacts but it was a 5 day render so I have to draw the line here cos
I
> > have another 2 projects swimming around in my small memory banks.  My
one
> > regret is not making the statues darker.  On day 3 of the render I
thought
> > it would be neat to make them an ebony texture.  Ah well.
> >
> > A better quality pic can be found here
> > http://www.fishinglog.com/Art/bigConfrontation.html
> >
> > Cheers,
> > John
> >
> >
> >
>
>


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From: Shay
Subject: Re: Wall III
Date: 28 Apr 2002 14:25:37
Message: <3ccc3ea1$1@news.povray.org>
This looks better than the set design for most movies and games.

 -Shay
"John Robinson" <jro### [at] columbusrrcom> wrote in message
news:3ccb1592@news.povray.org...


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From: John Robinson
Subject: Re: Wall III
Date: 28 Apr 2002 15:08:07
Message: <3ccc4897@news.povray.org>
"Shay" <shi### [at] houstonrrcom> wrote in message
news:3ccc3ea1$1@news.povray.org...
> This looks better than the set design for most movies and games.
>
>  -Shay
> "John Robinson" <jro### [at] columbusrrcom> wrote in message
> news:3ccb1592@news.povray.org...
>

thanks.  it was inspired by Jason and the Argonauts (an oldie but still a
classic) and a few ruined castles/towers in scotland i used to chill out in
when i was but a wee lad :)

john


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From: Steve
Subject: Re: Wall III
Date: 29 Apr 2002 10:56:45
Message: <slrnacqlle.e3a.steve@zeropps.org.uk>
On Sat, 27 Apr 2002 17:19:19 -0400, John Robinson wrote:
> I guess this is the final render of this project.  Theres still some shadow
> artifacts but it was a 5 day render so I have to draw the line here cos I
> have another 2 projects swimming around in my small memory banks.  My one
> regret is not making the statues darker.  On day 3 of the render I thought
> it would be neat to make them an ebony texture.  Ah well.
> 

This looks excelent now. 

-- 
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/  * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\(    ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1} 
/*\\__\\__\\__\\__\\__\\__\\__\\__\~  -/__\\__\\__\\__\\__\\*//* Steve */


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