POV-Ray : Newsgroups : povray.binaries.images : Wall II - not antialiased Server Time
17 Oct 2026 18:18:39 EDT (-0400)
  Wall II - not antialiased (Message 1 to 15 of 15)  
From: John Robinson
Subject: Wall II - not antialiased
Date: 15 Apr 2002 07:43:48
Message: <3cbabcf4@news.povray.org>
heres the WIP of my scene using my messy wall macro.  its also my first
image using poser characters.  ive still got a lot of work to do.  needs
more decor.  the torches dont touch the walls.  one of the skeletons is too
close to the edge.  anyway its slowly coming along.  any
comments/suggestions/criticism welcome.

cheers all,
john robinson


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From: Shay
Subject: Re: Wall II - not antialiased
Date: 15 Apr 2002 09:42:50
Message: <3cbad8da@news.povray.org>
Very nice scene so far. I like the tall ceiling in the in the relatively
small room.

There is still a very obvious pattern in your bricks, however.

 -Shay

John Robinson <jro### [at] columbusrrcom> wrote in message
news:3cbabcf4@news.povray.org...


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From: Slime
Subject: Re: Wall II - not antialiased
Date: 15 Apr 2002 10:14:13
Message: <3cbae035@news.povray.org>
Sweet. That's a really cool scene.

Is the media way down below supposed to look like fire? it looks sort of
like the light from fire. Just letting you know that it doesn't look like
fire, if it's supposed to.

But i like it =)

- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]


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From: Jim Charter
Subject: Re: Wall II - not antialiased
Date: 15 Apr 2002 15:41:55
Message: <3CBB3B58.E119FE58@aol.com>
Very impressive scene.  I think the wall works great.  It would seem that
better lighting of the figures would get more out of the scene.


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From: Peter Popov
Subject: Re: Wall II - not antialiased
Date: 16 Apr 2002 01:26:42
Message: <3cdnbu8r16j2tpfq1coi8hdtidcq0ahuqg@4ax.com>
On Mon, 15 Apr 2002 07:44:54 -0400, "John Robinson"
<jro### [at] columbusrrcom> wrote:

>comments/suggestions/criticism welcome.

This image would definitely benefit from radiosity.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Tony[B]
Subject: Re: Wall II - not antialiased
Date: 16 Apr 2002 02:06:37
Message: <3cbbbf6d@news.povray.org>
:O

When, oh, when will video games look like this in real-time? :)


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From: Steve
Subject: Re: Wall II - not antialiased
Date: 16 Apr 2002 19:56:42
Message: <slrnabpd64.huf.steve@zero-pps.localdomain>
On Mon, 15 Apr 2002 07:44:54 -0400, John Robinson wrote:
> heres the WIP of my scene using my messy wall macro.  its also my first
> image using poser characters.  ive still got a lot of work to do.  needs
> more decor.  the torches dont touch the walls.  one of the skeletons is too
> close to the edge.  anyway its slowly coming along.  any
> comments/suggestions/criticism welcome.

Looks like the sort of image Gail would render, so your on the right 
track I'd say. 

--
%HAV-A-NICEDAY                    email mailto:ste### [at] zeroppsuklinuxnet
Steve                                web http://www.zeropps.uklinux.net/
                                             or http://start.at/zero-pps
 12:31am  up 42 days,  1:32,  1 user,  load average: 2.68, 2.48, 2.41


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From: John Robinson
Subject: Re: Wall II - not antialiased
Date: 17 Apr 2002 07:23:58
Message: <3cbd5b4e$1@news.povray.org>
"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
> On Mon, 15 Apr 2002 07:44:54 -0400, John Robinson wrote:
> > heres the WIP of my scene using my messy wall macro.  its also my first
> > image using poser characters.  ive still got a lot of work to do.  needs
> > more decor.  the torches dont touch the walls.  one of the skeletons is
too
> > close to the edge.  anyway its slowly coming along.  any
> > comments/suggestions/criticism welcome.
>
> Looks like the sort of image Gail would render, so your on the right
> track I'd say.

gail?  im lost there.

john


> --
> %HAV-A-NICEDAY                    email mailto:ste### [at] zeroppsuklinuxnet
> Steve                                web http://www.zeropps.uklinux.net/
>                                              or http://start.at/zero-pps
>  12:31am  up 42 days,  1:32,  1 user,  load average: 2.68, 2.48, 2.41


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From: Gail Shaw
Subject: Re: Wall II - not antialiased
Date: 17 Apr 2002 14:50:43
Message: <3cbdc403@news.povray.org>
Steve wrote in message ...
>On Mon, 15 Apr 2002 07:44:54 -0400, John Robinson wrote:
>> heres the WIP of my scene using my messy wall macro.  its also my first
>> image using poser characters.  ive still got a lot of work to do.  needs
>> more decor.  the torches dont touch the walls.  one of the skeletons is
too
>> close to the edge.  anyway its slowly coming along.  any
>> comments/suggestions/criticism welcome.
>
>Looks like the sort of image Gail would render

<grin> I thought much the same thing when I saw it.

>, so your on the right track I'd say.

Think I'll take that as a complement <g>

Gail
*************************************************************************
* gai### [at] mwebcoza                *   Chaos, disorder and panic      *
* http://www.rucus.ru.ac.za/~gail/   *   My job here is done.           *
*************************************************************************
* This is how the world ends. Swallowed in fire, but not in darkness    *
*************************************************************************


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From: Gail Shaw
Subject: Re: Wall II - not antialiased
Date: 17 Apr 2002 14:52:37
Message: <3cbdc475@news.povray.org>
John Robinson wrote in message <3cbd5b4e$1@news.povray.org>...
>
>
>gail?

Me

> im lost there.

Most of my images are fantasy, with the occasional sci-fi one

Gail
*************************************************************************
* gai### [at] mwebcoza                *   Chaos, disorder and panic      *
* http://www.rucus.ru.ac.za/~gail/   *   My job here is done.           *
*************************************************************************
* This is how the world ends. Swallowed in fire, but not in darkness    *
*************************************************************************


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From: Shay
Subject: Re: Wall II - not antialiased
Date: 17 Apr 2002 14:59:04
Message: <3cbdc5f8@news.povray.org>
Gail Shaw <gai### [at] mwebcoza> wrote in message
news:3cbdc475@news.povray.org...
>
> Most of my images are fantasy, with the occasional sci-fi one
>

Speaking of... How's Night Attach coming?

 -Shay


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From: John Robinson
Subject: Re: Wall II - not antialiased
Date: 17 Apr 2002 16:32:10
Message: <3cbddbca$1@news.povray.org>
"Gail Shaw" <gai### [at] mwebcoza> wrote in message
news:3cbdc475@news.povray.org...
>
> John Robinson wrote in message <3cbd5b4e$1@news.povray.org>...
> >
> >
> >gail?
>
> Me

aha ok.  actually i remember your entry for the worlds in worlds irtc.  made
me want to grab my fishing pole and get myself a few trout.  nice pic.

john

>
> > im lost there.
>
> Most of my images are fantasy, with the occasional sci-fi one
>
> Gail
> *************************************************************************
> * gai### [at] mwebcoza                *   Chaos, disorder and panic      *
> * http://www.rucus.ru.ac.za/~gail/   *   My job here is done.           *
> *************************************************************************
> * This is how the world ends. Swallowed in fire, but not in darkness    *
> *************************************************************************
>
>


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From: Gail Shaw
Subject: Re: Wall II - not antialiased
Date: 18 Apr 2002 14:08:03
Message: <3cbf0b83@news.povray.org>
Shay wrote in message <3cbdc5f8@news.povray.org>...
>
>
>Speaking of... How's Night Attach coming?
>

Not very well. I tried out my idea for rubble and it looked
terrible. I worked out another method that I think should work, but by
then Pov had expired and RC1 is currently 45% complete downloaded,
4 hours to go... Considering I only dial up for about half an hour a night,
I think I'm wasting my time and am going to have to wait for the official
release of 3.5.

Gail
*************************************************************************
* gai### [at] mwebcoza                *   Chaos, disorder and panic      *
* http://www.rucus.ru.ac.za/~gail/   *   My job here is done.           *
*************************************************************************
* This is how the world ends. Swallowed in fire, but not in darkness    *
*************************************************************************


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From: Alf Peake
Subject: Re: Wall II - not antialiased
Date: 19 Apr 2002 11:09:38
Message: <3cc03332@news.povray.org>
"Gail Shaw" <gai### [at] mwebcoza> wrote in message
news:3cbf0b83@news.povray.org...
[snip]
> then Pov had expired and RC1 is currently 45% complete downloaded,
> 4 hours to go...

And I thought my 50 mins download was bad! So now I just get the
executable once a week. Are you not able to get just the 1 MB VC++
compile?

Alf


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From: Gail Shaw
Subject: Re: Wall II - not antialiased
Date: 19 Apr 2002 15:25:32
Message: <3cc06f2c@news.povray.org>
Alf Peake wrote in message <3cc03332@news.povray.org>...
>
>
>And I thought my 50 mins download was bad! So now I just get the
>executable once a week. Are you not able to get just the 1 MB VC++
>compile?
>

That's what I did the last 2 releases. I thought I should get the entire
install. I'll get the VC compile of RC2 on monday

Gail
*************************************************************************
* gai### [at] mwebcoza                *   Chaos, disorder and panic      *
* http://www.rucus.ru.ac.za/~gail/   *   My job here is done.           *
*************************************************************************
* This is how the world ends. Swallowed in fire, but not in darkness    *
*************************************************************************


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