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I'm trying to make an old pocket watch. I'm not quite sure how I'm going to
do the hands. I could cheat and use a transparent image map on a disc, but I
suppose I should do a prism (ugh, I don't like making splines) I'd like to
make the whole thing look older though. Some corrosion and maybe even broken
glass. Has anyone done broken glass before? The only way I could see doing
it is to difference a webish looking shape with the glass. That'd be hard to
model though.
Any critiques or ideas for further development are greatly appreciated!
Corey
Post a reply to this message
Attachments:
Download 'brass.png' (93 KB)
Preview of image 'brass.png'

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Nice project.
Don't put hands...
Here's no time passing... It's very well... ;-)
To create a broken glass, you could use CSG
with difference beetween a semi-sphere or
rotational and an heightfield.
KT (France)
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"Kzerphii Toomk" <Kze### [at] Wanadoo fr> wrote in message
news:3cb0bf88@news.povray.org...
> Nice project.
>
> Don't put hands...
> Here's no time passing... It's very well... ;-)
Interesting idea! I might do that but I did kinda wanna animate the hands
spinning :)
> To create a broken glass, you could use CSG
> with difference beetween a semi-sphere or
> rotational and an heightfield.
DOH! I should have thought of that. I did something similar for chipping
paint on a wall once. THANKS!
> KT (France)
Corey
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"Corey Woodworth" <cdw### [at] mpinet net> wrote in message
news:3cb0bd95@news.povray.org...
> (ugh, I don't like making splines)
Is that because you can't figure out where your control points / nodes
should be?
Would a visual tool that created 2D splines for use in lathes, sors, prisms
be helpful? I am in the progress of playing around with such a tool, written
in VB, but am not sure if there would be much interest besides my own sense
of accomplishment.
Cheers!
Lieut_Data
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"Lieut_Data" <lIe### [at] yahOO com> wrote in message
news:3cb0de83$1@news.povray.org...
> "Corey Woodworth" <cdw### [at] mpinet net> wrote in message
> news:3cb0bd95@news.povray.org...
> > (ugh, I don't like making splines)
>
> Is that because you can't figure out where your control points / nodes
> should be?
not really. I just the route work. Its the boring part of POV to me.
And there is no preview short of low quality renders so It takes a lil
while to fix mistakes
> Would a visual tool that created 2D splines for use in lathes, sors,
prisms
> be helpful? I am in the progress of playing around with such a tool,
written
> in VB, but am not sure if there would be much interest besides my own
sense
> of accomplishment.
That'd be awesome. I'm use to dealing with bezier curves in PS. If it could
speed up the process of making them!
> Cheers!
>
> Lieut_Data
Corey
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hey you know that picture where there are time peices all over the place
draped over the tables and chares and stuff
what was it called
but that looks like it could be meshawarped or somehting to give a bendy
clock draped effect
thats it
thanks for putting up with me
Corey Woodworth wrote:
> I'm trying to make an old pocket watch. I'm not quite sure how I'm going to
> do the hands. I could cheat and use a transparent image map on a disc, but I
> suppose I should do a prism (ugh, I don't like making splines) I'd like to
> make the whole thing look older though. Some corrosion and maybe even broken
> glass. Has anyone done broken glass before? The only way I could see doing
> it is to difference a webish looking shape with the glass. That'd be hard to
> model though.
>
> Any critiques or ideas for further development are greatly appreciated!
>
> Corey
>
>
>
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"Flaming Monarch" <fla### [at] gates com> wrote in message
news:3CB### [at] gates com...
> hey you know that picture where there are time peices all over the place
> draped over the tables and chares and stuff
> what was it called
> but that looks like it could be meshawarped or somehting to give a bendy
> clock draped effect
> thats it
> thanks for putting up with me
You must mean Salvidor Dali's Persistance of time. It would be cool to do
that with this pic, but first I have to finish the watch :)
Corey
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"Corey Woodworth" <cdw### [at] mpinet net> wrote in message
news:3cb0bd95@news.povray.org...
> I'm trying to make an old pocket watch. I'm not quite sure how I'm going
to
> do the hands. I could cheat and use a transparent image map on a disc, but
I
> suppose I should do a prism (ugh, I don't like making splines) I'd like to
> make the whole thing look older though.
>Some corrosion
try differencing out random objects (slow, but effective).
>and maybe even broken
> glass. Has anyone done broken glass before? The only way I could see doing
> it is to difference a webish looking shape with the glass. That'd be hard
to
> model though.
Would this method work? (the glass is an isosurface i.e. 3.5 or port to
MegaPov, the frame is CSG)
It took about 2.5 minutes to render (without optimized max_gradient) using
photons and radiosity. It's usually under 1 minute.
--
__________________
RAY
Post a reply to this message
Attachments:
Download 'glass.jpg' (24 KB)
Preview of image 'glass.jpg'

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Look Maw' No Hands
Corey Woodworth wrote:
> I'm trying to make an old pocket watch. I'm not quite sure how I'm going to
> do the hands. I could cheat and use a transparent image map on a disc, but I
> suppose I should do a prism (ugh, I don't like making splines) I'd like to
> make the whole thing look older though. Some corrosion and maybe even broken
> glass. Has anyone done broken glass before? The only way I could see doing
> it is to difference a webish looking shape with the glass. That'd be hard to
> model though.
>
> Any critiques or ideas for further development are greatly appreciated!
>
> Corey
>
>
>
Post a reply to this message
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> Would this method work? (the glass is an isosurface i.e. 3.5 or port to
> MegaPov, the frame is CSG)
> It took about 2.5 minutes to render (without optimized max_gradient) using
> photons and radiosity. It's usually under 1 minute.
Thats similar to what I want but I'm having good luck so far with my HF. I
have a lot more control over it than I would with the isosurface (in the
sense that I know my way around photoshop but isosurface math is a bit over
my head :)
I'll post my results soon.
Corey
Post a reply to this message
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I've made quite a number of watches myself. Take a look at this address:
http://showcase.netins.net/web/patrickd/imagesby.html
I haven't made any with broken glass to speak of. One pocket watch was made
with a single crack in it though.
Hands are usually pretty easy to me. I usually construct them out of
primitives (cylinders, triangles, etc.)
"Corey Woodworth" <cdw### [at] mpinet net> wrote in message
news:3cb0bd95@news.povray.org...
> I'm trying to make an old pocket watch. I'm not quite sure how I'm going
to
> do the hands. I could cheat and use a transparent image map on a disc, but
I
> suppose I should do a prism (ugh, I don't like making splines) I'd like to
> make the whole thing look older though. Some corrosion and maybe even
broken
> glass. Has anyone done broken glass before? The only way I could see doing
> it is to difference a webish looking shape with the glass. That'd be hard
to
> model though.
>
> Any critiques or ideas for further development are greatly appreciated!
>
> Corey
>
>
>
Post a reply to this message
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Also check out this prior IRTC from 1996. There are some great timepieces
made and there is source code
for many of them.
http://www.irtc.org/stills/1996-06-30.html
"Patrick Dugan" <pat### [at] netins net> wrote in message
news:3cb1080d@news.povray.org...
> I've made quite a number of watches myself. Take a look at this address:
>
> http://showcase.netins.net/web/patrickd/imagesby.html
>
> I haven't made any with broken glass to speak of. One pocket watch was
made
> with a single crack in it though.
> Hands are usually pretty easy to me. I usually construct them out of
> primitives (cylinders, triangles, etc.)
>
>
> "Corey Woodworth" <cdw### [at] mpinet net> wrote in message
> news:3cb0bd95@news.povray.org...
> > I'm trying to make an old pocket watch. I'm not quite sure how I'm going
> to
> > do the hands. I could cheat and use a transparent image map on a disc,
but
> I
> > suppose I should do a prism (ugh, I don't like making splines) I'd like
to
> > make the whole thing look older though. Some corrosion and maybe even
> broken
> > glass. Has anyone done broken glass before? The only way I could see
doing
> > it is to difference a webish looking shape with the glass. That'd be
hard
> to
> > model though.
> >
> > Any critiques or ideas for further development are greatly appreciated!
> >
> > Corey
> >
> >
> >
>
>
Post a reply to this message
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> Thats similar to what I want but I'm having good luck so far with my HF. I
> have a lot more control over it than I would with the isosurface (in the
> sense that I know my way around photoshop but isosurface math is a bit
over
> my head :)
It's actually borrowed from functions.inc (f_crackle) with a little
inversing ;-). The shape of the container defines the shape ;-) I could
probably re-write it to allow you to change the crackle pattern like a
pigment/normal/density/.... I'm happy to post source.
--
__________________
RAY
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Ok, here is my try at HF broken glass:
Corey
Post a reply to this message
Attachments:
Download 'brass.png' (109 KB)
Preview of image 'brass.png'

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"Patrick Dugan" <pat### [at] netins net> wrote in message
news:3cb1080d@news.povray.org...
> I've made quite a number of watches myself. Take a look at this address:
WOW! Thats a LOT of watches!
> http://showcase.netins.net/web/patrickd/imagesby.html
>
> I haven't made any with broken glass to speak of. One pocket watch was
made
> with a single crack in it though.
> Hands are usually pretty easy to me. I usually construct them out of
> primitives (cylinders, triangles, etc.)
so for example was
http://showcase.netins.net/web/patrickd/povray/elginpocket.jpg made witha
cylinder, 2 spheres, and a cone then flattened by scaling the y axis very
small? I might try something like that, thanks for the examples and the idea
Corey
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"Corey Woodworth" <cdw### [at] mpinet net> wrote in message
news:3cb0bd95@news.povray.org...
>I'd like to
> make the whole thing look older though. Some corrosion and maybe even
broken
> glass
Nice! For an old effect on the dial, you might want to add one or
two very thin light blue lines. Quite often an old watch of this style
will have a cracked and/or chipped ceramic dial usually radiating from
the centre.
Here's a good example:
http://www.watchmanmike.fsnet.co.uk/images/DSC0032.jpg
~Steve~
> Corey
>
>
>
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"25ct" <25c### [at] lineone net> wrote in message news:3cb11c2b@news.povray.org...
>
> "Corey Woodworth" <cdw### [at] mpinet net> wrote in message
> news:3cb0bd95@news.povray.org...
>
> >I'd like to
> > make the whole thing look older though. Some corrosion and maybe even
> broken
> > glass
>
> Nice! For an old effect on the dial, you might want to add one or
> two very thin light blue lines. Quite often an old watch of this style
> will have a cracked and/or chipped ceramic dial usually radiating from
> the centre.
Cool I'll give it a shot. So the dials are ceramic! That'll help me when
I get around to texturing that. :)
> Here's a good example:
>
> http://www.watchmanmike.fsnet.co.uk/images/DSC0032.jpg
Hmm, maybe its my eyes, but I can't find the blue lines.
Corey
> ~Steve~
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"Corey Woodworth" <cdw### [at] mpinet net> wrote in message
news:3cb11e39@news.povray.org...
>
> "25ct" <25c### [at] lineone net> wrote in message
news:3cb11c2b@news.povray.org...
> >
> Cool I'll give it a shot. So the dials are ceramic! That'll help me
when
> I get around to texturing that. :)
Note that not all pocket watches have ceramic dials. Some have nice
engine-turned gold or brass dials.
>
> > Here's a good example:
> >
> > http://www.watchmanmike.fsnet.co.uk/images/DSC0032.jpg
>
> Hmm, maybe its my eyes, but I can't find the blue lines.
There's only one crack on this dial. It's from the centre to just
before the II (2). The line looks black/dark in this image, but in real
life I've only ever seen blue.
~Steve~
>
> Corey
>
> > ~Steve~
>
>
>
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"Patrick Dugan" <pat### [at] netins net> wrote in message
news:3cb1080d@news.povray.org...
> I've made quite a number of watches myself. Take a look at this
address:
>
> http://showcase.netins.net/web/patrickd/imagesby.html
>
Blimey Patrick, where have you been hiding?
You've got some mean looking watches on your 'site. Bookmarked for
inspiration.
~Steve~
Post a reply to this message
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>>Here's a good example:
>>
>>http://www.watchmanmike.fsnet.co.uk/images/DSC0032.jpg
Also note how the 4 is written. This is used on most clock faces, that
use Roman numerals, instead of the normal IV.
As for the hands: just use CSG. That's what I would do - actually have
done: http://home4.inet.tele.dk/ibras/ur.htm
/Ib
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"Corey Woodworth" <cdw### [at] mpinet net> escribió en el mensaje
news:3cb0dfcd$1@news.povray.org...
> > Would a visual tool that created 2D splines for use in lathes, sors,
> prisms
> > be helpful? I am in the progress of playing around with such a tool,
> written
> > in VB, but am not sure if there would be much interest besides my own
> sense
> > of accomplishment.
>
> That'd be awesome. I'm use to dealing with bezier curves in PS. If it
could
> speed up the process of making them!
Why don't you try spatch or hamapatch (
http://www.geocities.com/hamapatch )?. They export bicubic patches directly
to povray.
Also you can try transational sweep in Moray, that's the way I managed to
make the clock I have in my site (in the objects section).
Bye
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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For the hands. I would suggest plotting several splines to form an
interesting hand shape and then using sphere_sweep to draw the hand.
sphere_sweep is best suited to this purpose, but you can use cylinders or my
cheap_sweep when possible to speed up render time. Anyway, after you have a
nice curvy hand shape, flatten it and you've got your hand.
For the broken glass. I would use trace against a semi-circle to make
several mesh pieces that will fit together like a puzzle to form your
crystal. You can then manipulate the pieces however you wish.
-Shay
Corey Woodworth <cdw### [at] mpinet net> wrote in message
news:3cb0bd95@news.povray.org...
Post a reply to this message
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