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Modelled in hammapatch, UV mapped in uv mapper and image maps created in CorelPaint
curtesy of an anonymous RedKite.
The Post was created in ZBrush using an image as a mask and then inlating the cylinder
to create the form texture is the same image
map.
Sky is media.
I have one major problem with radiosity in this picture the image maps are almost
bright red - yet I get this dull brown has anyone
any advice on this
Settings:
radiosity{
pretrace_start 0.08
pretrace_end 0.01
count 10 //was100
nearest_count 5
error_bound 0.4
recursion_limit 1
low_error_factor 0.5 //was.5
gray_threshold 0
minimum_reuse 0.015
brightness 3
adc_bailout 0.006
normal on
media on
}
diffuse was set at .25, ambient 0
Mick
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Attachments:
Download 'Bird.jpg' (115 KB)
Preview of image 'Bird.jpg'

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Wow. I would touch it but it might claw my eyes out. Then I couldn't
raytrace.
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
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Nasty, vicious, tweety bird! But... nice pic.
I feel it should be more "angry" looking, perhaps the eyes a little
higher in the head? I only see the smaller predators close-up around
here in S.Wales' Gower and they always look that way. Kites and
buzzards keep their distance :( Guess you had photos to help you so
you must be right.
Alf
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Hi Alf
> I feel it should be more "angry" looking, perhaps the eyes a little
> higher in the head? I only see the smaller predators close-up around
> here in S.Wales' Gower and they always look that way. Kites and
> buzzards keep their distance :( Guess you had photos to help you so
> you must be right.
It was modelled on a Red Kite but I have to admit not very well! I made the mistake of
starting from my seagull model and the head
is not erect enough. The model works well side on but in this 3/4 view the effect is
not so strong. Actually I think (looking at
the pic again the eye is in the right place but the beak should extend further back!.
Mick
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Hi Mick,
I think, your rad settings are okay (brightness 3...ts,ts..).
In my opinion it should be the space behind the camera, which perhaps is too
dark.
Beside this the tail feathers are transparent, so they have to appear dark.
The body seems to have a strong normal in the texture definition, which can
contribute to the dark appearance too.
Beside this image is breathtaking as usual.
Norbert
"Mick Hazelgrove" <mic### [at] mhazelgrove fsnet co uk> schrieb im Newsbeitrag
news:3caec6f1@news.povray.org...
> I have one major problem with radiosity in this picture the image maps are
almost bright red - yet I get this dull brown has anyone
> any advice on this
>
> diffuse was set at .25, ambient 0
Post a reply to this message
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On Sat, 6 Apr 2002 10:57:32 +0100, Mick Hazelgrove wrote:
> Modelled in hammapatch, UV mapped in uv mapper and image maps created in CorelPaint
curtesy of an anonymous RedKite.
>
> The Post was created in ZBrush using an image as a mask and then inlating the
cylinder to create the form texture is the same image
> map.
>
> Sky is media.
That is a beautiful image Mick, the texture on the bird is great.
--
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve
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The blue reflected light is illuminating the red surface so it looks dark?
Mick Hazelgrove wrote:
>
> I have one major problem with radiosity in this picture the image maps are
> almost bright red - yet I get this dull brown has anyone
> any advice on this
Post a reply to this message
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"Daniel Matthews" wrote:
> The blue reflected light is illuminating the red surface so it looks dark?
Yes I am aware of that, I was just wondering if there was a way to compensate for it.
Mick
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Mick Hazelgrove wrote:
> "Daniel Matthews" wrote:
>
>>The blue reflected light is illuminating the red surface so it looks dark?
>>
>
> Yes I am aware of that,
Perhaps it is due to the high brightness on radiosity?
> I was just wondering if there was a way to compensate for it.
Hmmmm... gamma correction?
P.S.: Amazing modelling, as usual.
--
Jaime Vives Piqueres
http://www.ignorancia.org/
La Persistencia de la Ignorancia
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Mick Hazelgrove wrote in message <3caec6f1@news.povray.org>...
>Modelled in hammapatch, UV mapped in uv mapper and image maps created in
CorelPaint curtesy of an anonymous RedKite.
>
That is lovely, as usual. The bird looks real enough to fly out of the
picture.
Mountain looks like it's made of crystal and gold. How do you create your
mountains?
Gail
*************************************************************************
* gai### [at] mweb co za * Chaos, disorder and panic *
* http://www.rucus.ru.ac.za/~gail/ * My job here is done. *
*************************************************************************
* This is how the world ends. Swallowed in fire, but not in darkness *
*************************************************************************
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Hi Gail
> That is lovely, as usual. The bird looks real enough to fly out of the
> picture.
Thankyou
> Mountain looks like it's made of crystal and gold. How do you create your
> mountains?
This is an old HF - 1024x1024 and very broken up and detailed. I usually use Pov now
to create a basic HF and then attack it in a
Paint program. If you have a copy of Vue d'esprit, it makes excellent HFs which you
can export to Pov or as tgas
Mick
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Incredible as usual. The snow fits perfectly into the look you have created
with your grassy pictures.
-Shay
Mick Hazelgrove <mic### [at] mhazelgrove fsnet co uk> wrote in message
news:3caec6f1@news.povray.org...
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One two-year old was heard saying of this image:
DUCK DUCK
CHICKEN! CHICKEN?
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"Greg M. Johnson" <"gregj;-)56590\""@aol.c;-)om> wrote in message
news:3cb22f81$1@news.povray.org...
> One two-year old was heard saying of this image:
>
> DUCK DUCK
> CHICKEN! CHICKEN?
>
LOL Close!
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> > The blue reflected light is illuminating the red surface so it looks
dark?
> Yes I am aware of that, I was just wondering if there was a way to
compensate for it.
Isn't that was grey_threshold is for?
/ Martin
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