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No media, no layered planes, 3.1/3.5 compatible, fully animateable,
automatic sun-shading, parameters for lighting, softness, smoothness,
height, flatness, turbulence - and very quick to render!
Post a reply to this message
Attachments:
Download 'cc_clouds.jpg' (40 KB)
Preview of image 'cc_clouds.jpg'

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In article <3cabba71@news.povray.org>,
"Chris Colefax" <chr### [at] tag povray org> wrote:
> No media, no layered planes, 3.1/3.5 compatible, fully animateable,
> automatic sun-shading, parameters for lighting, softness, smoothness,
> height, flatness, turbulence - and very quick to render!
The Holy Grail of clouds...how? What are the drawbacks? What types of
clouds can it do?
I think some of the media clouds look more realistic, but only at
settings that cause very slow rendering...and I've noticed clouds in
reality don't look very realistic, either. ;-)
The fog definitely looks wrong, is it hiding some distance artifacts?
Not media...but they look very 3D, they appear to cover up clouds behind
them. Not isosurfaces, they don't fit the part about being 3.1
compatible or being fast. Sprites? In other words, a bunch of partly
transparent objects scattered around the sky? That would get pretty
slow, probably almost at the level of layered planes. You have me
stumped.
--
Christopher James Huff <chr### [at] mac com>
POV-Ray TAG e-mail: chr### [at] tag povray org
TAG web site: http://tag.povray.org/
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"Chris Colefax" <chr### [at] tag povray org> wrote in message
news:3cabba71@news.povray.org...
> No media, no layered planes, 3.1/3.5 compatible, fully animateable,
> automatic sun-shading, parameters for lighting, softness, smoothness,
> height, flatness, turbulence - and very quick to render!
Nice. Pseudo-randomly generated meshes, perhaps? When will your macro be available?
Robert Chaffe
http://www.donovansweb.com/~chaffe/
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You will, of course, have to share this wonderful discovery. :{)
How will it work with things like, for instance, a ruddy sunset peeking
through the clouds?
David
"Chris Colefax" <chr### [at] tag povray org> wrote in message
news:3cabba71@news.povray.org...
> No media, no layered planes, 3.1/3.5 compatible, fully animateable,
> automatic sun-shading, parameters for lighting, softness, smoothness,
> height, flatness, turbulence - and very quick to render!
>
>
>
Post a reply to this message
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good lord.
share code/ technique / utility you made... or face death.
-peter
--
Story board slave for:
"Ballet pour ma fille."
http://www.applesnake.net
Post a reply to this message
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Argh! Clouds! Scary clouds! Mean evil scary clouds with nasty cloud
makeup and-and-and flappy feet and everythi... Oh! ... wait a minute... I'm
not scared of -clouds-, it's -clowns- I'm scared of...
Never mind.
Post a reply to this message
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Fantastic! Another soon to be famous Colefax include. These clouds will
save thousands of hours in rendering time and hundreds of lives...
--
Skip
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"Bill DeWitt" <bde### [at] cfl rr com> wrote in message news:3cabede8@news.povray.org...
>
> Argh! Clouds! Scary clouds! Mean evil scary clouds with nasty cloud
> makeup and-and-and flappy feet and everythi... Oh! ... wait a minute... I'm
> not scared of -clouds-, it's -clowns- I'm scared of...
>
> Never mind.
>
>
Send In The Clouds.
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Chris Colefax wrote:
> No media, no layered planes, 3.1/3.5 compatible, fully animateable,
> automatic sun-shading, parameters for lighting, softness, smoothness,
> height, flatness, turbulence - and very quick to render!
Stop posting photographs.
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
Post a reply to this message
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On Thu, 4 Apr 2002 12:29:12 +1000, "Chris Colefax"
<chr### [at] tag povray org> wrote:
> No media, no layered planes, 3.1/3.5 compatible, fully animateable,
> automatic sun-shading
focal blur compatible ?
> parameters for lighting, softness, smoothness,
> height, flatness, turbulence - and very quick to render!
smart sky sphere pigment ?
ABX
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... kill me ...
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Chris Colefax wrote:
> No media, no layered planes, 3.1/3.5 compatible, fully animateable,
> automatic sun-shading, parameters for lighting, softness, smoothness,
> height, flatness, turbulence - and very quick to render!
Amazing... and incredible! Now tell us it is free and open! :)
P.S.: Please, explain it... I can't really concentrate to work with this
suspense...
--
Jaime Vives Piqueres
http://www.ignorancia.org/
La Persistencia de la Ignorancia
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Absolutely excellent work.
One question: Is it possible to make the outlines (at the top) slightly less
sharp?
All the best,
Andy Cocker
"Chris Colefax" <chr### [at] tag povray org> wrote in message
news:3cabba71@news.povray.org...
> No media, no layered planes, 3.1/3.5 compatible, fully animateable,
> automatic sun-shading, parameters for lighting, softness, smoothness,
> height, flatness, turbulence - and very quick to render!
>
>
>
Post a reply to this message
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On Thu, 4 Apr 2002 12:29:12 +1000, Chris Colefax wrote:
> No media, no layered planes, 3.1/3.5 compatible, fully animateable,
> automatic sun-shading, parameters for lighting, softness, smoothness,
> height, flatness, turbulence - and very quick to render!
That looks great Chris, blobs perhaps? I'll certainly be downloading
the macro when it's available.
--
%HAV-A-NICEDAY email mailto:ste### [at] zeropps uklinux net
Steve web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
11:03am up 29 days, 12:02, 1 user, load average: 1.00, 1.03, 1.00
Post a reply to this message
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> On Thu, 4 Apr 2002 12:29:12 +1000, Chris Colefax wrote:
> > No media, no layered planes, 3.1/3.5 compatible, fully animateable,
> > automatic sun-shading, parameters for lighting, softness, smoothness,
> > height, flatness, turbulence - and very quick to render!
AWESOME ROLEX!
It's a photography... probably made with a numerical apparatus.
But it perfectly fit the description.
1st of April is already so far away...
Post a reply to this message
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Yummy!!!!!
--
Apache
http://geitenkaas.dns2go.com/experiments/
apa### [at] yahoo com
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I've never liked clowns. Probably I even disliked clowns before I was born.
In my opinion clowns are tragic (self-pitying morons) or they are scary and
weird.
According to some people I'm a clown myself :-(
ahhahaha.
--
Apache
http://geitenkaas.dns2go.com/experiments/
apa### [at] yahoo com
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This has got to be some kind of complex pigment function.
The clouds look very nice.
-Shay
Chris Colefax <chr### [at] tag povray org> wrote in message
news:3cabba71@news.povray.org...
Post a reply to this message
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This looks interesting!
When saying fully animatable, does that include flying around the clouds?
Going from below them to above them? Flying through a cloud?
Is there also a parameter for density? The clouds look a bit heavy/solid for
my likings...
Anyway, I look forward to learn more about this.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Mar 19)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring: http://webring.povray.co.uk
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My Master... Your clouds are excellent, but can they be made a bit softer
around the edges? Also would they happen to be a texture on a single plane
or sphere?
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"Chris Colefax" wrote:
> No media, no layered planes, 3.1/3.5 compatible, fully animateable,
> automatic sun-shading, parameters for lighting, softness, smoothness,
> height, flatness, turbulence - and very quick to render!
Yessir, of course, I believe you... And I am "da greatest superhero coming from space
to defeat da Evil"...
<j/k> looks great.
--
Jonathan.
Home: http://digilander.iol.it/jrgpov
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Chris Colefax wrote in message <3cabba71@news.povray.org>...
>No media, no layered planes, 3.1/3.5 compatible, fully animateable,
>automatic sun-shading, parameters for lighting, softness, smoothness,
>height, flatness, turbulence - and very quick to render!
>
>
<jaw hits floor> Amazing. Is it possible to change the type of cloud?
eg towering thundercloud.
Are you going to tell us how? Sometime? Please?
Gail
*************************************************************************
* gai### [at] mweb co za * Chaos, disorder and panic *
* http://www.rucus.ru.ac.za/~gail/ * My job here is done. *
*************************************************************************
* This is how the world ends. Swallowed in fire, but not in darkness *
*************************************************************************
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"I dont think clowns are funny, in fact I find them quite scary.
I dont know when this fear started, maybe it was when I
went to the circus and a clown killed my Dad."
:)
Saw this on the web somewhere and it made me smile.
Dave
Post a reply to this message
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I, too, vote for a complex pigment function.
And I am amazed.
Chris Colefax wrote:
> No media, no layered planes, 3.1/3.5 compatible, fully animateable,
> automatic sun-shading, parameters for lighting, softness, smoothness,
> height, flatness, turbulence - and very quick to render!
Post a reply to this message
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Hi Gail Shaw, you recently wrote in povray.binaries.images:
> <jaw hits floor> Amazing.
Ditto. Did you all see the animation on the "Current Projects" page of
his website? Wow.....
- Lutz
email : lut### [at] stmuc com
Web : http://www.stmuc.com/moray
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On Thu, 4 Apr 2002 12:29:12 +1000, "Chris Colefax"
<chr### [at] tag povray org> wrote:
> No media, no layered planes, 3.1/3.5 compatible, fully animateable,
> automatic sun-shading, parameters for lighting, softness, smoothness,
> height, flatness, turbulence - and very quick to render!
can You make something similiar to
http://news.povray.org/397d8c1c%40news.povray.org ?
ABX
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> share code/ technique / utility you made... or face death.
That's what these groups are for: sharing (help, code, advice...).
Please give us code (I don't mind messy, hard to read, or beta code)
__________________
RAY
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Stop teasing me. :)
Grim
"Chris Colefax" <chr### [at] tag povray org> wrote in message
news:3cabba71@news.povray.org...
> No media, no layered planes, 3.1/3.5 compatible, fully animateable,
> automatic sun-shading, parameters for lighting, softness, smoothness,
> height, flatness, turbulence - and very quick to render!
>
>
>
Post a reply to this message
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Chris Colefax wrote:
> No media, no layered planes, 3.1/3.5 compatible, fully animateable,
> automatic sun-shading, parameters for lighting, softness, smoothness,
> height, flatness, turbulence - and very quick to render!
That's it. Enough. I'm learning math!
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Hello Chris
I contacted you quite a while ago about your cloud project and have been
waiting
patiently ever since. But how long are you going to keep us in suspense now
you
have given us a taster *g*
It looks very impressive and I cant wait to see more.
Keep up the excellent work.
Dave
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Chris Colefax wrote:
>
> No media, no layered planes, 3.1/3.5 compatible, fully animateable,
> automatic sun-shading, parameters for lighting, softness, smoothness,
> height, flatness, turbulence - and very quick to render!
Some people here are guessing it's a super-complex pigment, but that
doesn't jive with what I'm seeing here; a pigment like that probably
couldn't be written in 3.1, and in 3.5 it would take a long time to
calculate; plus, it still wouldn't create the effect seen here to put
one pigment on a plane/sphere, unless you used some kind of pretrace
step to generate an imagemap, which I doubt.
I'm guessing you've written an insanely complex mesh macro.
Whatever it is, it's impressive.
-Xplo
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"Chris Colefax" <chr### [at] tag povray org> escribió en el mensaje
news:3cabba71@news.povray.org...
> No media, no layered planes, 3.1/3.5 compatible, fully animateable,
> automatic sun-shading, parameters for lighting, softness, smoothness,
> height, flatness, turbulence - and very quick to render!
Incredible once again (as always).
C'mon Chris; let us know the secret. ;-)
Bye
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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"Chris Colefax" <chr### [at] tag povray org> wrote in message
news:3cabba71@news.povray.org...
> No media, no layered planes, 3.1/3.5 compatible, fully animateable,
> automatic sun-shading, parameters for lighting, softness, smoothness,
> height, flatness, turbulence - and very quick to render!
Very nice Chris. Some are saying that the clouds have sharp edges, I
would agree. The thing is, I've seen those sharp edges on clouds just
like that on a hot Summers day here in the UK, <rarely now, but true>,
maybe not so many of them together though...
I think that you're using the sky_sphere as the 'main' guilty party
in this image? But something puts me off that because there seems to be
a lot of uniformity at the base of the clouds.
Perhaps two great ideas together?
I think you've cracked it with this, and if I'm not close, then this
is why I really like PoV.
~Steve~
>
>
>
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You wrote:
>
> I'm guessing you've written an insanely complex mesh macro.
>
> Whatever it is, it's impressive.
>
> -Xplo
I agree, but would that be a quick render?
regards,
Simen.
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Simen Kvaal wrote:
>
> You wrote:
> >
> > I'm guessing you've written an insanely complex mesh macro.
> >
> > Whatever it is, it's impressive.
> >
> > -Xplo
>
> I agree, but would that be a quick render?
Meshes seem to render much faster than other methods of making cloudlike shapes.
Parsing is another matter, but Chris didn't say that they *parsed*
quickly... ;)
-Xplo
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I'll second that.
"Dearmad" <dea### [at] applesnake net> wrote in message
news:3CABDFE6.2EFA69D4@applesnake.net...
> good lord.
>
> share code/ technique / utility you made... or face death.
>
> -peter
> --
> Story board slave for:
> "Ballet pour ma fille."
> http://www.applesnake.net
Post a reply to this message
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I would say "AWSUM ROLLEX", but somone else already did.
I would say "Post source or die", but someone already did.
I would say "Can you make other types of clouds?" but someone already did.
I would say "How is it done?" but somone already did.
So...
Wow!!!
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Lutz Kretzschmar <lut### [at] stmuc com> wrote:
> Ditto. Did you all see the animation on the "Current Projects" page of
> his website? Wow.....
Would you believe that animation (scene file dated Aug 1999) uses a single
sphere for the clouds, with just a few discs for the sun? I'm still amazed
at how complex an apparently simple POV-Ray texture or two can look.
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Amazing. :{) So when do you plan on relieving our curiosity? :{)
David
"Chris Colefax" <chr### [at] tag povray org> wrote in message
news:3cb6dc2b@news.povray.org...
> Would you believe that animation (scene file dated Aug 1999) uses a single
> sphere for the clouds, with just a few discs for the sun? I'm still
amazed
> at how complex an apparently simple POV-Ray texture or two can look.
>
>
Post a reply to this message
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Ack.. Nevermind.. Remind me to scroll down through all the new posts next
time before replying to messages. :{P
David
"David Heys" <sou### [at] gci net> wrote in message
news:3cb72010@news.povray.org...
> Amazing. :{) So when do you plan on relieving our curiosity? :{)
>
> David
>
> "Chris Colefax" <chr### [at] tag povray org> wrote in message
> news:3cb6dc2b@news.povray.org...
> > Would you believe that animation (scene file dated Aug 1999) uses a
single
> > sphere for the clouds, with just a few discs for the sun? I'm still
> amazed
> > at how complex an apparently simple POV-Ray texture or two can look.
> >
> >
>
>
Post a reply to this message
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I think that's a quote from a movie?
== John ==
"Dave Brickell" <d.b### [at] ntlworldnospam com> wrote in message
news:3cacc4c2$1@news.povray.org...
> "I dont think clowns are funny, in fact I find them quite scary.
> I dont know when this fear started, maybe it was when I
> went to the circus and a clown killed my Dad."
>
> :)
>
> Saw this on the web somewhere and it made me smile.
>
> Dave
>
>
Post a reply to this message
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