Here are five platonic solids and a non-platonic
14-sided shape whose name I forget. They all have the same
image map uv-mapped on them. The floor has been tiled with
the image "unrolled" for comparison.
This uv-mapping is cool.
Interestingly enough, I had trouble figuring out the
box uv-mapping (the image kept coming out reversed
left to right) so I ended up coding a mesh for the
cube instead of using the POV box object.
source posted in povray.binaries.scene-files, with a
subject of "platonic solids uv-mapped"
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