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After a long time of inactivity back to my kitchen project with this simple oven.
Not much to say: pretty simple csg.
One funny note: in all my test renders the second half of the image was much slower
than the first one, due to the glass door (glass in texture_maps seems pretty slow).
But in the final render the first half took 11h 30m. Then I stopped the render. I
resumed it this morning and the second half took 1h 20m...
Jonathan, repeat after me: "always reboot POV-Ray after saving radiosity data...".
--
Jonathan.
Home: http://digilander.iol.it/jrgpov
Post a reply to this message
Attachments:
Download 'forno.jpg' (84 KB)
Preview of image 'forno.jpg'

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would you guys *please* stop posting photographs?
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
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"JRG" <jrg### [at] hotmail com> wrote in message news:3c8e53bd@news.povray.org...
THAT'S *MY* OVEN!! ;)
You're getting good at this J. I like the greasy streaks too... Nice one.
~Steve~
>
>
> --
> Jonathan.
>
> Home: http://digilander.iol.it/jrgpov
>
>
>
>
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It's been a long time JRG, nice to see you again.
I had the same (or very close) kitchen when I was a child.
Where did you find this photograph?.
Talking seriously, it's the best kitchen I've seen in my life,
superb modelling, texturing and lightning.
Fantastic work. Keep it up (pleaseeeee)
Bye
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
"JRG" <jrg### [at] hotmail com> escribió en el mensaje
news:3c8e53bd@news.povray.org...
> After a long time of inactivity back to my kitchen project with this
simple oven.
> Not much to say: pretty simple csg.
>
> One funny note: in all my test renders the second half of the image was
much slower
> than the first one, due to the glass door (glass in texture_maps seems
pretty slow).
> But in the final render the first half took 11h 30m. Then I stopped the
render. I
> resumed it this morning and the second half took 1h 20m...
>
> Jonathan, repeat after me: "always reboot POV-Ray after saving radiosity
data...".
>
>
> --
> Jonathan.
>
> Home: http://digilander.iol.it/jrgpov
>
>
>
>
Post a reply to this message
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That is damn nice. Do you have a lighting tutorial anywhere online?
-Shay
JRG <jrg### [at] hotmail com> wrote in message news:3c8e53bd@news.povray.org...
Post a reply to this message
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Zeger Knaepen wrote:
>
> would you guys *please* stop posting photographs?
I also was in doubt somewhat, but there is some dirt on the upper
white surface, whereas the burners are spotless and reflective
and clearly have not been used yet. That and the fact that you can
see through the glass makes me _assume_ that this may indeed have
been rendered.
JRG, what are you using as a modeller? I think it would have
taken a couple of weeks to generate all the objects, and some
more to get the textures even remotely as good as yours.
But then I mostly place all objects by hand (with a little help
from Matlab ofcourse).
Andrel
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That is SO great! :o) I'm glad you're back. I expected a great object and
was not disappointed. I just didn't fully understand your point in the
"saving radiosity" sentence.
Regards,
Hugo
Post a reply to this message
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WOW! thats amazing! Both the textures and the modelling are top notch. Was
this all done in the SDL or did you use an external modeller? Also how did
you light the scene? It looks like global illumination (at least I think
thats the term I mean)
Corey
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He he. Thanks.
--
Jonathan.
"Zeger Knaepen" <zeg### [at] student kuleuven ac be> ha scritto nel messaggio
news:3c8e58e8$1@news.povray.org...
> would you guys *please* stop posting photographs?
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
> ;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
>
>
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"andrel linnenbank" wrote:
> I also was in doubt somewhat, but there is some dirt on the upper
> white surface, whereas the burners are spotless and reflective
> and clearly have not been used yet.
My fault. The original ones are now completely black... :-)
> JRG, what are you using as a modeller?
None.
> I think it would have
> taken a couple of weeks to generate all the objects, and some
> more to get the textures even remotely as good as yours.
> But then I mostly place all objects by hand (with a little help
> from Matlab ofcourse).
I started it on Sunday. It took me one day and half to model and texture.
Cheers,
--
Jonathan.
Post a reply to this message
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"Txemi Jendrix" wrote:
> It's been a long time JRG, nice to see you again.
*Sniff*. Nice to see you too. Did I tell you that I loved your last IRTC entry?
> I had the same (or very close) kitchen when I was a child.
> Where did you find this photograph?.
>
> Talking seriously, it's the best kitchen I've seen in my life,
> superb modelling, texturing and lightning.
Thanks!
> Fantastic work. Keep it up (pleaseeeee)
> Bye
I'm having serious trouble managing my time... :-(
--
Jonathan.
Post a reply to this message
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"Shay" wrote:
> That is damn nice.
Thank you!
> Do you have a lighting tutorial anywhere online?
Nope, but here the lighting is so simple: there's no light.
--
Jonathan.
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"Corey Woodworth" wrote:
> WOW! thats amazing! Both the textures and the modelling are top notch.
Thank you!
> Was this all done in the SDL or did you use an external modeller?
The former.
>Also how did you light the scene? It looks like global illumination
>(at least I think thats the term I mean)
Exactly. An old-fashion white and blue sky_sphere and no lights.
--
Jonathan.
Post a reply to this message
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"Hugo" wrote:
> That is SO great! :o) I'm glad you're back. I expected a great object and
> was not disappointed.
Thank you very much!
>I just didn't fully understand your point in the
> "saving radiosity" sentence.
Check : http://news.povray.org/povray.binaries.images/19805/
specifically the second post by Kari Kivisalo.
--
Jonathan.
Post a reply to this message
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> > JRG, what are you using as a modeller?
>
> None.
>
> > I think it would have
> > taken a couple of weeks to generate all the objects, and some
> > more to get the textures even remotely as good as yours.
> > But then I mostly place all objects by hand (with a little help
> > from Matlab ofcourse).
>
> I started it on Sunday. It took me one day and half to model and texture.
>
I was afraid so, *sigh*
Post a reply to this message
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"25ct" wrote:
> THAT'S *MY* OVEN!! ;)
Show me the proof!
I found it first, and couldn't find "property of Steve" anywhere...
> You're getting good at this J. I like the greasy streaks too... Nice one.
Thanks!
--
Jonathan.
Post a reply to this message
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The full kitchen is going to be amazing.
JRG wrote:
> After a long time of inactivity back to my kitchen project with this
> simple oven. Not much to say: pretty simple csg.
>
> One funny note: in all my test renders the second half of the image was
> much slower than the first one, due to the glass door (glass in
> texture_maps seems pretty slow). But in the final render the first half
> took 11h 30m. Then I stopped the render. I resumed it this morning and the
> second half took 1h 20m...
>
> Jonathan, repeat after me: "always reboot POV-Ray after saving radiosity
> data...".
>
>
> --
> Jonathan.
>
> Home: http://digilander.iol.it/jrgpov
Post a reply to this message
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> > > JRG, what are you using as a modeller?
> > None.
> > > I think it would have
> > > taken a couple of weeks to generate all the objects, and some
> > > more to get the textures even remotely as good as yours.
> > > But then I mostly place all objects by hand (with a little help
> > > from Matlab ofcourse).
> > I started it on Sunday. It took me one day and half to model and texture.
> I was afraid so, *sigh*
modelling isn't really difficult once you have a good idea of what you're trying
to make, and how you're going to make it. Finding out how you're going to make
things isn't really difficult when you try to see an object as a collection of
smaller, simpler objects.
It's the texturing that really amazes me. And the lighting. Although maybe not
artistically very beautiful (no offence, I don't say it isn't beautiful, I say
you might get more beautiful and artistic results with less realistic lighting),
the lighting in this image is extremely realistic.
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
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Very nice picture.
Really perfect.
Difficult to post something else, just after... ;-)
KT (France)
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> the lighting in this image is extremely realistic.
It looks that way but it isn't. Pure radiosity is still a less-typical type
of lighting but once we get used to it, we will see how it misses some
things, just as pure light_source's does.
Regards,
Hugo
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