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I'm a newbie to pov-ray, but am very excited at the possibilities pov-ray
offers!!!
A friend named Flaming Monarch (already posted in group) and I are working
through pov-ray, learning as much as we can.
This was an image I created in about 6 hours (most of the time spent on
getting image_map to work the way I wanted it), and I am pleased with the
result!
Any criticism, whether positive or negative would be accepted!
Post a reply to this message
Attachments:
Download 'darts.png' (27 KB)
Preview of image 'darts.png'

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it seams darts are also quite common objects to stat with POV ...
I did one, when I started, but I can't find it anymore ..
maybe make the metal reflective, and give it some environment to reflect ?
...
I'm sure, about the tail .. are the flaps supposed, not to be perpendicular
?
otherwise: fine modeling and nice perspective ...
Add some focal blur now ...
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"Jan Walzer" <jan### [at] lzer net> wrote in message
news:3c8d2faa@news.povray.org...
> it seams darts are also quite common objects to stat with POV ...
Makes me feel better :-)
> I did one, when I started, but I can't find it anymore ..
> maybe make the metal reflective, and give it some environment to reflect ?
Interesting idea! I plan on eventually including this object in my office
scene (WIP), which would provide the needed environment.
> I'm sure, about the tail .. are the flaps supposed, not to be
perpendicular
On these darts, yes the flaps are supposed to be slightly off perpendicular.
> otherwise: fine modeling and nice perspective ...
> Add some focal blur now ...
Again, an interesting idea... ill try it soon
Thanx!!!
Post a reply to this message
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> > otherwise: fine modeling and nice perspective ...
> > Add some focal blur now ...
>
> Again, an interesting idea... ill try it soon
Another thing, maybe worth a try, is to use extrem FB and set the focal
point
in such a manner, that the reflected objects are sharp ... you know what I
mean ?
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> Another thing, maybe worth a try, is to use extrem FB and set the focal
> point
> in such a manner, that the reflected objects are sharp ... you know what I
> mean ?
That would look amazing :-)
Thanx for the tips!
Post a reply to this message
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> That would look amazing :-)
no probs, but:
I'm not sure 'bout "amazing" ...
especially in the current perspective, you would blur the dart itself a
lot, so you could merely see it any longer ... but as I said, worth a try
...
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Cool Dart!
:)
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On Mon, 11 Mar 2002 17:30:13 -0500, Lieut_Data wrote:
> Any criticism, whether positive or negative would be accepted!
Nice image, but the metal textures need some work, and the flighte should
be semi-transparent.
I can just imagine the Canadian camera man standing infront of the dart
board saying, "throw it now, I'll try to take a snap and move out of the
way in the split second that it takes to travel from your hand to the
dart board":-))
--
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve
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Needs slight softening of the edges on the "grip."
-Shay
Lieut_Data <lIe### [at] yahOO com> wrote in message
news:3c8d2e95@news.povray.org...
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"Steve" <ste### [at] zeropps uklinux net> wrote in message
news:slr### [at] zero-pps localdomain...
> Nice image, but the metal textures need some work
How would you recommend I go about working on the metal texture?
> , and the flighte should be semi-transparent.
Hmm... the dart I modeled dosen't seem to be partially transparent... are
most darts that way?
Thanks for the input!
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"Shay" <sah### [at] simcoparts com> wrote in message
news:3c8e5f1a$1@news.povray.org...
> Needs slight softening of the edges on the "grip."
To which part are you referring, the angular cut on the grip (points on
lathe)?
Or to the differenced cylinders in the grip itself?
Thanks!
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Cool! How about adding a regular but bumpy normal to the copper part to make
it look like it has some grip.
Corey
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"Corey Woodworth" <cdw### [at] mpinet net> wrote in message
news:3c8eadea$1@news.povray.org...
> Cool! How about adding a regular but bumpy normal to the copper part to
make
> it look like it has some grip.
Interesting addition. Although it adds to the picture, the real dart I
modeled had no such "grip".... maybe I have cheap darts :-)
Thanx!!!
Post a reply to this message
Attachments:
Download 'darts.png' (33 KB)
Preview of image 'darts.png'

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Lieut_Data <lIe### [at] yahOO com> wrote in message
news:3c8e8f85$1@news.povray.org...
> To which part are you referring, the angular cut on the grip (points on
> lathe)?
>
> Or to the differenced cylinders in the grip itself?
>
The cylinders on the grip itself.
-Shay
Post a reply to this message
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On Tue, 12 Mar 2002 18:34:00 -0500, Lieut_Data wrote:
>
> "Steve" <ste### [at] zeropps uklinux net> wrote in message
> news:slr### [at] zero-pps localdomain...
>> Nice image, but the metal textures need some work
>
> How would you recommend I go about working on the metal texture?
I think it's down to the finish statement, maybe add some thong size
and roughness to it, like thong_size 40, roughness 0.0001 or soemthing
like that, and maybe a touch of specular.
>
>> , and the flighte should be semi-transparent.
>
> Hmm... the dart I modeled dosen't seem to be partially transparent... are
> most darts that way?
I'm sure that even the ones that aren't particularly transparent do allow
light to pass through, so you get a double illuminated effect. You see
something simil with individual sheets of paper in a room that has only
one light source, you can't see through the paper but you can see the
light coming through it no matter what direction you're facing. This is
considered to be an advanced effect so if you can pull it off you will
be doing very well.
--
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve
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> I think it's down to the finish statement, maybe add some thong size
> and roughness to it, like thong_size 40, roughness 0.0001 or soemthing
> like that, and maybe a touch of specular.
thong? :-)
Post a reply to this message
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On Wed, 13 Mar 2002 16:58:41 -0500, Lieut_Data wrote:
>> I think it's down to the finish statement, maybe add some thong size
>> and roughness to it, like thong_size 40, roughness 0.0001 or soemthing
>> like that, and maybe a touch of specular.
>
> thong? :-)
Oops, just spelling as I'd say it :-)
--
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/ * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\( ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1}
/*\\__\\__\\__\\__\\__\\__\\__\\__\~ -/__\\__\\__\\__\\__\\*//* Steve */
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"Lieut_Data" <lIe### [at] yahOO com> wrote in message
news:3c8d2e95@news.povray.org...
> I'm a newbie to pov-ray, but am very excited at the possibilities pov-ray
> offers!!!
> A friend named Flaming Monarch (already posted in group) and I are working
> through pov-ray, learning as much as we can.
>
> This was an image I created in about 6 hours (most of the time spent on
> getting image_map to work the way I wanted it), and I am pleased with the
> result!
>
> Any criticism, whether positive or negative would be accepted!
Very cool ideas:
-As others have suggested focal blur (on the dart)
-Try Megapov's motion blur...
-Less specular on the grip (it better not be smooth)
Post a reply to this message
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> > Any criticism, whether positive or negative would be accepted!
> Very cool ideas:
> -As others have suggested focal blur (on the dart)
> -Try Megapov's motion blur...
> -Less specular on the grip (it better not be smooth)
Thanks for so much input. I have been working on a new version, adding
several of the suggested items.
Post a reply to this message
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