POV-Ray : Newsgroups : povray.binaries.images : Dart Server Time
17 Oct 2026 21:46:41 EDT (-0400)
  Dart (Message 1 to 19 of 19)  
From: Lieut Data
Subject: Dart
Date: 11 Mar 2002 17:24:21
Message: <3c8d2e95@news.povray.org>
I'm a newbie to pov-ray, but am very excited at the possibilities pov-ray
offers!!!
A friend named Flaming Monarch (already posted in group) and I are working
through pov-ray, learning as much as we can.

This was an image I created in about 6 hours (most of the time spent on
getting image_map to work the way I wanted it), and I am pleased with the
result!

Any criticism, whether positive or negative would be accepted!


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darts.png


 

From: Jan Walzer
Subject: Re: Dart
Date: 11 Mar 2002 17:28:58
Message: <3c8d2faa@news.povray.org>
it seams darts are also quite common objects to stat with POV ...

I did one, when I started, but I can't find it anymore ..
maybe make the metal reflective, and give it some environment to reflect ?
...

I'm sure, about the tail .. are the flaps supposed, not to be perpendicular
?
otherwise: fine modeling and nice perspective ...
Add some focal blur now ...


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From: Lieut Data
Subject: Re: Dart
Date: 11 Mar 2002 17:33:57
Message: <3c8d30d5@news.povray.org>
"Jan Walzer" <jan### [at] lzernet> wrote in message
news:3c8d2faa@news.povray.org...
> it seams darts are also quite common objects to stat with POV ...

Makes me feel better :-)

> I did one, when I started, but I can't find it anymore ..
> maybe make the metal reflective, and give it some environment to reflect ?

Interesting idea! I plan on eventually including this object in my office
scene (WIP), which would provide the needed environment.

> I'm sure, about the tail .. are the flaps supposed, not to be
perpendicular

On these darts, yes the flaps are supposed to be slightly off perpendicular.

> otherwise: fine modeling and nice perspective ...
> Add some focal blur now ...

Again, an interesting idea... ill try it soon

Thanx!!!


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From: Jan Walzer
Subject: Re: Dart
Date: 11 Mar 2002 17:37:23
Message: <3c8d31a3$1@news.povray.org>
> > otherwise: fine modeling and nice perspective ...
> > Add some focal blur now ...
>
> Again, an interesting idea... ill try it soon

Another thing, maybe worth a try, is to use extrem FB and set the focal
point
in such a manner, that the reflected objects are sharp ... you know what I
mean ?


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From: Lieut Data
Subject: Re: Dart
Date: 11 Mar 2002 17:42:26
Message: <3c8d32d2@news.povray.org>
> Another thing, maybe worth a try, is to use extrem FB and set the focal
> point
> in such a manner, that the reflected objects are sharp ... you know what I
> mean ?

That would look amazing :-)

Thanx for the tips!


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From: Jan Walzer
Subject: Re: Dart
Date: 11 Mar 2002 17:48:55
Message: <3c8d3457@news.povray.org>
> That would look amazing :-)

no probs, but:

I'm not sure 'bout "amazing" ...

especially in the current perspective, you would blur the dart itself a
lot, so you could merely see it any longer ... but as I said, worth a try
...


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From: Flaming Monarch
Subject: Re: Dart
Date: 11 Mar 2002 18:06:34
Message: <3c8d387a$1@news.povray.org>
Cool Dart!
:)


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From: Steve
Subject: Re: Dart
Date: 12 Mar 2002 13:06:22
Message: <slrna8s5j2.7r6.steve@zero-pps.localdomain>
On Mon, 11 Mar 2002 17:30:13 -0500, Lieut_Data wrote:
 
> Any criticism, whether positive or negative would be accepted!

Nice image, but the metal textures need some work, and the flighte should
be semi-transparent.  

I can just imagine the Canadian camera man standing infront of the dart
board saying, "throw it now, I'll try to take a snap and move out of the
way in the split second that it takes to travel from your hand to the 
dart board":-))

--
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve


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From: Shay
Subject: Re: Dart
Date: 12 Mar 2002 15:03:38
Message: <3c8e5f1a$1@news.povray.org>
Needs slight softening of the edges on the "grip."

 -Shay

Lieut_Data <lIe### [at] yahOOcom> wrote in message
news:3c8d2e95@news.povray.org...


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From: Lieut Data
Subject: Re: Dart
Date: 12 Mar 2002 18:28:05
Message: <3c8e8f05$1@news.povray.org>
"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
> Nice image, but the metal textures need some work

How would you recommend I go about working on the metal texture?

> , and the flighte should be semi-transparent.

Hmm... the dart I modeled dosen't seem to be partially transparent... are
most darts that way?

Thanks for the input!


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From: Lieut Data
Subject: Re: Dart
Date: 12 Mar 2002 18:30:13
Message: <3c8e8f85$1@news.povray.org>
"Shay" <sah### [at] simcopartscom> wrote in message
news:3c8e5f1a$1@news.povray.org...
> Needs slight softening of the edges on the "grip."

To which part are you referring, the angular cut on the grip (points on
lathe)?

Or to the differenced cylinders in the grip itself?

Thanks!


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From: Corey Woodworth
Subject: Re: Dart
Date: 12 Mar 2002 20:39:54
Message: <3c8eadea$1@news.povray.org>
Cool! How about adding a regular but bumpy normal to the copper part to make
it look like it has some grip.

Corey


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From: Lieut Data
Subject: Re: Dart
Date: 13 Mar 2002 08:33:30
Message: <3c8f552a@news.povray.org>
"Corey Woodworth" <cdw### [at] mpinetnet> wrote in message
news:3c8eadea$1@news.povray.org...
> Cool! How about adding a regular but bumpy normal to the copper part to
make
> it look like it has some grip.

Interesting addition. Although it adds to the picture, the real dart I
modeled had no such "grip".... maybe I have cheap darts :-)

Thanx!!!


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Attachments:
Download 'darts.png' (33 KB)

Preview of image 'darts.png'
darts.png


 

From: Shay
Subject: Re: Dart
Date: 13 Mar 2002 09:27:04
Message: <3c8f61b8$1@news.povray.org>
Lieut_Data <lIe### [at] yahOOcom> wrote in message
news:3c8e8f85$1@news.povray.org...
> To which part are you referring, the angular cut on the grip (points on
> lathe)?
>
> Or to the differenced cylinders in the grip itself?
>

The cylinders on the grip itself.

 -Shay


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From: Steve
Subject: Re: Dart
Date: 13 Mar 2002 13:08:24
Message: <slrna8um87.d25.steve@zero-pps.localdomain>
On Tue, 12 Mar 2002 18:34:00 -0500, Lieut_Data wrote:
> 
> "Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
> news:slr### [at] zero-ppslocaldomain...
>> Nice image, but the metal textures need some work
> 
> How would you recommend I go about working on the metal texture?

I think it's down to the finish statement, maybe add some thong size
and roughness to it, like thong_size 40, roughness 0.0001 or soemthing
like that, and maybe a touch of specular. 

> 
>> , and the flighte should be semi-transparent.
> 
> Hmm... the dart I modeled dosen't seem to be partially transparent... are
> most darts that way?

I'm sure that even the ones that aren't particularly transparent do allow 
light to pass through, so you get a double illuminated effect.  You see 
something simil with individual sheets of paper in a room that has only 
one light source, you can't see through the paper but you can see the 
light coming through it no matter what direction you're facing.  This is
considered to be an advanced effect so if you can pull it off you will 
be doing very well. 

--
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve


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From: Lieut Data
Subject: Re: Dart
Date: 13 Mar 2002 16:52:44
Message: <3c8fca2c$1@news.povray.org>
> I think it's down to the finish statement, maybe add some thong size
> and roughness to it, like thong_size 40, roughness 0.0001 or soemthing
> like that, and maybe a touch of specular.

thong?      :-)


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From: Steve
Subject: Re: Dart
Date: 14 Mar 2002 19:29:55
Message: <slrna92g3o.i78.steve@zero-pps.localdomain>
On Wed, 13 Mar 2002 16:58:41 -0500, Lieut_Data wrote:
>> I think it's down to the finish statement, maybe add some thong size
>> and roughness to it, like thong_size 40, roughness 0.0001 or soemthing
>> like that, and maybe a touch of specular.
> 
> thong?      :-)

Oops, just spelling as I'd say it :-)

--
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/  * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\(    ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1} 
/*\\__\\__\\__\\__\\__\\__\\__\\__\~  -/__\\__\\__\\__\\__\\*//* Steve */


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From: RAY
Subject: Re: Dart
Date: 15 Mar 2002 09:00:11
Message: <3c91fe6b@news.povray.org>
"Lieut_Data" <lIe### [at] yahOOcom> wrote in message
news:3c8d2e95@news.povray.org...
> I'm a newbie to pov-ray, but am very excited at the possibilities pov-ray
> offers!!!
> A friend named Flaming Monarch (already posted in group) and I are working
> through pov-ray, learning as much as we can.
>
> This was an image I created in about 6 hours (most of the time spent on
> getting image_map to work the way I wanted it), and I am pleased with the
> result!
>
> Any criticism, whether positive or negative would be accepted!
Very cool ideas:
    -As others have suggested focal blur (on the dart)
    -Try Megapov's motion blur...
    -Less specular on the grip (it better not be smooth)


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From: Lieut Data
Subject: Re: Dart
Date: 15 Mar 2002 12:18:46
Message: <3c922cf6$1@news.povray.org>
> > Any criticism, whether positive or negative would be accepted!
> Very cool ideas:
>     -As others have suggested focal blur (on the dart)
>     -Try Megapov's motion blur...
>     -Less specular on the grip (it better not be smooth)

Thanks for so much input. I have been working on a new version, adding
several of the suggested items.


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