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On Fri, 1 Mar 2002 14:13:13 -0800, Sam Benge (SamuelT) wrote:
> Hello! Just thought I'd post this while I can... Another one will be after
> this. Comments/criticisms are appreciated.
>
This is sweet.
--
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/ * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\( ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1}
/*\\__\\__\\__\\__\\__\\__\\__\\__\~ -/__\\__\\__\\__\\__\\*//* Steve */
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As others have said, clean, nice lighting.
-Shay
"Sam Benge (SamuelT)" <stb### [at] hotmail com> wrote in message
news:3c7ffd58@news.povray.org...
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Wow, very nice! Realistic lighting and stone.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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LTNS! Samuel.
I especially like the almost ISO 400 film look to this, probably from having
taken so many pictures.
A person could argue that the blank places in the stone arch is peculiar, so
I will at least, don't know why they left it up to me to say. :-)
Hopefully you intended to difference away those to create missing stone
holes?
It's a terrific lighting study type scene. What's better still is knowing
your still creating these wonderful things like always. Very glad to see
you here again.
bob h
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No, it's about four area_lights, two of which are only 2x2.
Christoph Hormann <chr### [at] gmx de> wrote in message
> It looks much like radiosity, but i somehow have the impression it is
not.
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Hi bob!
bob h <omn### [at] charter net> wrote in message
news:3c83de3b@news.povray.org...
> LTNS! Samuel.
Like The New Scene?
> What's better still is knowing
> your still creating these wonderful things like always. Very glad to see
> you here again.
I'm not creating anything at the moment, but as soon as my computer is up
I'll be losing sleep again :)
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"Sam Benge (SamuelT)" wrote:
>
> No, it's about four area_lights, two of which are only 2x2.
>
Despite of this it looks very good although the trained eye can recognize
some hints for the 'fake'.
Do you have a special method for placing the area lights or are they
individually positioned for best results?
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 21 Feb. 2002 _____./\/^>_*_<^\/\.______
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If the trained eye wouldn't be able of recognizing some hints for the
'fake', people would start saying "hey, that's cheating, you just took a
photograph somewhere!" ;-)
--
Apache
http://geitenkaas.dns2go.com/experiments/
apa### [at] yahoo com
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Apache wrote:
> If the trained eye wouldn't be able of recognizing some hints for the
> 'fake', people would start saying "hey, that's cheating, you just took a
> photograph somewhere!" ;-)
That's the idea!
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Apache wrote:
>
> If the trained eye wouldn't be able of recognizing some hints for the
> 'fake', people would start saying "hey, that's cheating, you just took a
> photograph somewhere!" ;-)
With 'fake' i was not referring to CG <-> photography but to the use of
area_lights to simulate global illumination.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 21 Feb. 2002 _____./\/^>_*_<^\/\.______
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