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Gleb wrote in message <3c7bf024@news.povray.org>...
>I've found this artefact texture interesting.
>Any comments?
Are you using the MegaPOV splines, the POV 3.5 splines, or the Colefax
spline include?
--
Mark
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"Apache" <apa### [at] yahoo com> wrote in message
news:3c7c25e4@news.povray.org...
> COOL!!
>
> Maybe using 'expensive' wood instead, and positioning 'the thing' in a
> garden or museum would make it a funky piece of art!
Thanks!
It seems that the "texture" looks different when viewing angle changes.
Gleb
http://freelocus.com
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"Mark Wagner" <mar### [at] gte net> wrote in message
news:3c7c7037@news.povray.org...
> Are you using the MegaPOV splines, the POV 3.5 splines, or the Colefax
> spline include?
POV 3.5 + some SDL. Have not tried Colefax spline include yet,
Josh English cyclopedia was very helpful. But anyway there are several ways
to convert splines from 3.5.
Gleb
http://freelocus.com
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In article <3c7bf024@news.povray.org>, "Gleb" <gk1### [at] soton ac uk> wrote:
> I've found this artefact texture interesting.
> Any comments?
A very interesting object...and a neat effect. It's a good demonstration
of the strengths of scripting. How well does it stand up to changing
resolutions?
This would make a good desktop picture, especially if it had more of a
background...
--
Christopher James Huff <chr### [at] mac com>
POV-Ray TAG e-mail: chr### [at] tag povray org
TAG web site: http://tag.povray.org/
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"Christopher James Huff" <chr### [at] mac com> wrote in message
news:chrishuff-
> A very interesting object...and a neat effect. It's a good demonstration
> of the strengths of scripting.
Thanks!
> How well does it stand up to changing resolutions?
Enlarged fragment of the same object is attached.
Atb,
Gleb
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Attachments:
Download 'Fragment.jpg' (27 KB)
Preview of image 'Fragment.jpg'
![Fragment.jpg](/povray.binaries.images/attachment/%3C3c7d49ce%40news.povray.org%3E/Fragment.jpg?preview=1)
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Nice. There's a Japanese CG artist who does work of this type (only much
more elaborate). I forget his name. I saw it in Computer Graphics World.
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"Christopher James Huff" <chr### [at] mac com> wrote in message
news:chrishuff-
> A very interesting object...and a neat effect. It's a good demonstration
> of the strengths of scripting.
This is a very interesting object. I think the real strength of scripting,
however, lies in absolute control rather than this kind of controlled chaos.
-Shay
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Fascinating, I can spend a very long time looking at an image like this and
trying to find the patterns.
-Shay
"Gleb" <gk1### [at] soton ac uk> wrote in message news:3c7bf024@news.povray.org...
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"Shay" <shi### [at] houston rr com> wrote in message
news:3c7da0b8$1@news.povray.org...
> Fascinating, I can spend a very long time looking at an image like this
and
> trying to find the patterns.
Thank you. Me too, actually...
Gleb
http://freelocus.com
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The texture is due to the way pov interprets small rows of cylinders
spheres in that close to each other... increasing the number of
cylinders in the shape will smooth away the texture... This is what
happens to my while loops... Unfortunately when you up the number of
cylinders / spheres it gets really slow... focal blur might hide the
pattern...
To be more visually descriptive.. it is like looking at one of the cheap
cracker jack hologram cards... the kind that change picture when you
move them... its a simple concept to grasp but kind of hard to
describe... did you ever make one of theses holograms in school... you
draw two similar images... like stick man with his hand in two
positions... cut both pictures into vertical strips... or horizontal
depending on how the piece will be viewed... tape the two pictures
together alternating the strips, 1st strip 1st pict, 2nd strip 2nd pict,
3rd strip 1st pict, so on till finished with last strip of 2nd
picture... fold the taped picture on the taped lines where you cut the
pictures in alternating inside outside folds... when you move the
folded, taped picture right and left stick man will wave as the 1st
picture and 2nd picture come in and out of line of site...
Whew... this is kind of where the texture comes from... I am sure that
made no sense... =]
Maybe ill post a visual example... ??
Gleb wrote:
> I've found this artefact texture interesting.
> Any comments?
>
> Gleb
>
> [Image]
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