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How does that texture look on other things (Poser figures, etc)?
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Tim Cook
http://empyrean.scifi-fantasy.com
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better
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Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
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Very real... =o
can i barrow the tex... I would love to build a micro organism with that
tex... I should go build him first before i get excited... =]
John Bradshaw wrote:
> Addressing some of the very helpful comments so far (thanks), here's a
> softer texture: little bit of scattering media and a "detector" light of to
> the right side. The rendering is without aa (although I used photoshop to
> decrease the size of the image and get a little filtering in there).
>
> [Image]
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I'll post the texture as I have it now to p.b.sf. Still needs some tweaking,
especially for other shapes--not a very robust texture.
John
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I will do what i can.. Like i said i still need to figure out what kind of
creature to model and begin that process before i use the texture... Of course
by looking at SEM pictures online i can see i will need several textures to
model a complex life form... Its somewhere to start... Texturing is not my
forte... =]
BTW do you have any good sites i can brows foe SEM images of micro life
forms... I have found several sites but its hard to find a full picture of a
creature... Mostly heads, legs, and such...
and thanks for posting the tex or whatever help you might be able to give =]
Ryan aka Moon47
John Bradshaw wrote:
> I'll post the texture as I have it now to p.b.sf. Still needs some tweaking,
> especially for other shapes--not a very robust texture.
>
> John
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Have never seen an image like this "in person," but from pictures I've seen
this looks very real.
This would look cool with a table and chairs set up on the top of one of the
neurons
John Bradshaw <joh### [at] nospam hotmail com> wrote in message
news:3c73e09d@news.povray.org...
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ONE MORE THING... =]
can you also post the original "un kind" texture... i use mega pov and it looks
nothing like this neuron... way too subtle... =/ i will try to make some changes
i think it os due to the syntax of the slope but i am not sure yet... ??
here are the differences:
1st image original 3.5 tex
2nd image mega pov tex (had to edit the slope to work?)
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Attachments:
Download 'semorg.jpg' (5 KB)
Download 'semtex.jpg' (3 KB)
Preview of image 'semorg.jpg'
![semorg.jpg](/povray.binaries.images/attachment/%3C3C752389.8454E509%40earthlink.net%3E/semorg.jpg?preview=1)
Preview of image 'semtex.jpg'
![semtex.jpg](/povray.binaries.images/attachment/%3C3C752389.8454E509%40earthlink.net%3E/semtex.jpg?preview=1)
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Pretty much the only changes were the addition of media, decreased the size
of the bump map, and added the back and side lights.
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Ok I'll mess around with it... I wonder why it is so different in shade and
texture from one version to the next... ?? Anyone... ??
John Bradshaw wrote:
> Pretty much the only changes were the addition of media, decreased the size
> of the bump map, and added the back and side lights.
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Excellent- I would never have questioned it.
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
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