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Just about finished. The closest painting needs a little more work.
Anyone have any suggestions as to how I can make the fish look wetter?
Comments?
Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)//GS
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Attachments:
Download 'Painting.jpg' (47 KB)
Preview of image 'Painting.jpg'
![Painting.jpg](/povray.binaries.images/attachment/%3C3c7224c1%40news.povray.org%3E/Painting.jpg?preview=1)
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"Gail Shaw" <gsh### [at] monotix co za> wrote in message
news:3c7224c1@news.povray.org...
> Just about finished. The closest painting needs a little more work.
>
> Anyone have any suggestions as to how I can make the fish look wetter?
>
How about adding a texture layer something like this:
texture{pigment {colour rgbt 1} normal{quilted} finish{reflection .2 specular
.5}}
Just off the top of my head - haven't tested it yet.
--
#local X=20*<-2,2,5>;#local K=2*z*X-X;#local R=seed(frame_number);blob{#while(K
.x>X.x)#local N=X+<rand(R)rand(R)1>/3;#local X=(vlength(N-K)<vlength(X-K)?N:2*X
-N);sphere{X,1,1rotate z*90}sphere{X,1,1}#end pigment{rgbt 1}interior{media{
emission<2,4,5>*5}}hollow scale.05}// http://nekar_xenos.tripod.com/metanoia/
sphere_sweep{catmull_rom_spline 6<-8,-8>1<-8,-8>1<-8,8>1<8,-8>1<8,8>1<8,8>1
translate 20*z pigment{gradient z scale 3color_map{[0rgb<0,9,18>][1rgb 0]}}}
---
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Checked by AVG anti-virus system (http://www.grisoft.com).
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Here's the current texture of the fish
texture {
pigment {
image_map{
png "rainbow_p1"
interpolate 2
}
}
normal {
bump_map {
jpeg "trout_p1_bump"
bump_size 0.1
interpolate 2
}
}
finish {
specular 1 roughness 0.02
ambient rgb 0
reflection{0.3}
}
}
Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)//GS
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Gail Shaw wrote:
> ...
> Anyone have any suggestions as to how I can make the fish look wetter?
> ...
look under the "wet objects" thread in p.b.s-f
--
signature{
"Grey Knight" contact{ email "gre### [at] yahoo com" }
site_of_week{ url "http://digilander.iol.it/jrgpov" }
}
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Textures and paintings look great. Room seems a lot smaller than in some of
your previous shots.
-Shay
Gail Shaw <gsh### [at] monotix co za> wrote in message
news:3c7224c1@news.povray.org...
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Focal blur?
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Tony[B] wrote in message <3c72817f@news.povray.org>...
>Focal blur?
>
Coming soon to a news group posting near you.
<g>
Gail
*************************************************************************
* gsh### [at] monotix co za * Chaos, disorder and panic *
* http://www.rucus.ru.ac.za/~gail/ * My job here is done. *
*************************************************************************
* Just think of me as the storm before the calm Magic: The Gathering*
*************************************************************************
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I love this.
How about the water dropletts curving out and down instead of
(appearing to be) straight down? And maybe one or two drops from
dorsal fin back towards painting?
Alf
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