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news:3c62cf0a@news.povray.org...
> > like, hard to beat those of you doing such great stuff out there.
>
> I don't think that you have to beat anyone here? That's not a contest.
Helps to keep me going if I think you're all ray tracing stuff out ahead of
me and I'm losing ground. And easy to think that way too ;-)
> Your palms are great! I think if I had to model these the result would be
a
> 50MB include file *lol*
Um, you meant 500, right? ha ha
> Any closeup shot available?
Nope, only done the same 512x384 res. renders so far. BTW, I used
conserve_energy on the water finish now and it's far better than the
cyan-colored water was.
bob h
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"Shay" <sah### [at] simcoparts com> wrote in message
news:3c62bd89$1@news.povray.org...
> Great for a quicky. This is the kind of thinking that is learned from
> experience. My quickest palm tree would probably have taken several
minutes
> to render. I do not have a good idea yet of what LOD is necessary.
Thanks, it's fairly fast to render if radiosity isn't used. Around 20
minutes for this res. image default AA on my 800MHz P3.
bob h
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news:r4b56uojt72h41dcfmpu4458c9eld03o4j@4ax.com...
> On Thu, 7 Feb 2002 10:31:11 -0600, "bob h" <omn### [at] charter net> wrote:
> > clipped_by sphere sections randomized along a spline() (from v3.5 beta),
> > also sphere_sweep for the trunks and isosurface for the island.
>
> sounds like good candidate for "shortest code" contest :-)
Uh, no. Perhaps not mine anyway. I was summing up a lot. Well, it's not a
whole lot of file either I guess.
bob h
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