POV-Ray : Newsgroups : povray.binaries.images : media fur Server Time
18 Oct 2026 00:17:19 EDT (-0400)
  media fur (Message 1 to 26 of 26)  
From: Simon Adameit
Subject: media fur
Date: 7 Feb 2002 10:42:39
Message: <3c62a06f@news.povray.org>
I used an IOR of -1 together with scattering media type 5 to create this fur
effect but I can't jugde if it is worth the rendering time compared to a fur
texture, so what do you think?


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fur.jpg


 

From: Slime
Subject: Re: media fur
Date: 7 Feb 2002 10:52:02
Message: <3c62a2a2$1@news.povray.org>
Looks like a very soft, fine, red fur. I want to run my fingers over it =)

The shading is realistic. Then again, I'm not sure if I'd know it was fur if
I wasn't told so. I think it's pretty good though.

--
- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]


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From: oliWood
Subject: Re: media fur
Date: 7 Feb 2002 11:11:23
Message: <3C62A729.8AEE1321@durham.ac.uk>
Looks like velvet to me.  Did it take ages to render ?


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From: Zeger Knaepen
Subject: Re: media fur
Date: 7 Feb 2002 11:35:16
Message: <3c62acc4$1@news.povray.org>
> I used an IOR of -1 together with scattering media type 5 to create this fur
> effect but I can't jugde if it is worth the rendering time compared to a fur
> texture, so what do you think?
Looks good!

What's the rendertime?

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: bob h
Subject: Re: media fur
Date: 7 Feb 2002 11:36:56
Message: <3c62ad28@news.povray.org>
"oliWood" <O.E### [at] durhamacuk> wrote in message
news:3C62A729.8AEE1321@durham.ac.uk...
> Looks like velvet to me.  Did it take ages to render ?

Yeah gee, tell how long it took at least.  Not just "not sure worth the
time"  :-)

Looks fuzzy anyway, even if not exactly fur-like.  Nice idea.

bob h


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From: Simon Adameit
Subject: Re: media fur
Date: 7 Feb 2002 12:41:56
Message: <3c62bc64@news.povray.org>
> Looks like a very soft, fine, red fur. I want to run my fingers over it =)
>
> The shading is realistic. Then again, I'm not sure if I'd know it was fur
if
> I wasn't told so.
Then perhaps you like this one more:


>I think it's pretty good though.
>

Thanks.


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for slime.jpg


 

From: Shay
Subject: Re: media fur
Date: 7 Feb 2002 12:42:02
Message: <3c62bc6a@news.povray.org>
That would make a perfect jewelry box. Can't tell without a pic, but this
may look better in a close up than other fur textures.

 -Shay

Simon Adameit <gom### [at] gmxde> wrote in message
news:3c62a06f@news.povray.org...


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From: Simon Adameit
Subject: Re: media fur
Date: 7 Feb 2002 12:47:53
Message: <3c62bdc9$1@news.povray.org>
oliWood <O.E### [at] durhamacuk> schrieb in im Newsbeitrag:
3C62A729.8AEE1321@durham.ac.uk...
> Looks like velvet to me.  Did it take ages to render ?
No, it renders quite fast and gives acceptable results even with the default
media settings but there is still a difference between a few seconds and a
few minutes.


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From: Simon Adameit
Subject: Re: media fur
Date: 7 Feb 2002 12:49:22
Message: <3c62be22@news.povray.org>
> Looks good!
Thanks!

> What's the rendertime?
>
A few minutes.


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From: Simon Adameit
Subject: Re: media fur
Date: 7 Feb 2002 12:54:31
Message: <3c62bf57@news.povray.org>
> That would make a perfect jewelry box.
Perhaps I'll make one :-)

>Can't tell without a pic, but this
> may look better in a close up than other fur textures.
>
Have to try it.


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From: Shay
Subject: Re: media fur
Date: 7 Feb 2002 13:33:26
Message: <3c62c876@news.povray.org>
Since the render time is only a few minutes, I believe that this method is
worth the time in some cases. Your fur has a distinct look from other fur
methods.
The only problem I can see is on the csg items. If you used union, then
merge would probably correct the problem. If you are using merge already,
then the method has a definite flaw.

 -Shay

Simon Adameit <gom### [at] gmxde> wrote in message
news:3c62a06f@news.povray.org...
> I used an IOR of -1 together with scattering media type 5 to create this
fur
> effect but I can't jugde if it is worth the rendering time compared to a
fur
> texture, so what do you think?
>
>
>
>
>
>


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From: Simon Adameit
Subject: Re: media fur
Date: 7 Feb 2002 13:41:21
Message: <3c62ca51$1@news.povray.org>
> Since the render time is only a few minutes, I believe that this method is
> worth the time in some cases. Your fur has a distinct look from other fur
> methods.
> The only problem I can see is on the csg items. If you used union, then
> merge would probably correct the problem. If you are using merge already,
> then the method has a definite flaw.
>
Sorry, but I can't see the problem. Could you please point me to it.


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From: Shay
Subject: Re: media fur
Date: 7 Feb 2002 13:52:55
Message: <3c62cd07@news.povray.org>
Simon Adameit <gom### [at] gmxde> wrote in message
news:3c62ca51$1@news.povray.org...

> Sorry, but I can't see the problem. Could you please point me to it.
>
>
>

On your rounded box and rounded cyl I can see the outine of the individual
CSG objects. Might just be an illusion or compression. I'm not sure. I
wonder if a superellipsoid would show the same effect.

 -Shay


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From: Simon Adameit
Subject: Re: media fur
Date: 7 Feb 2002 14:08:42
Message: <3c62d0ba$1@news.povray.org>
>
> On your rounded box and rounded cyl I can see the outine of the individual
> CSG objects. Might just be an illusion or compression. I'm not sure. I
> wonder if a superellipsoid would show the same effect.
>
I've used merge so I think a superellipsoid would give the same effect.


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From: Grey Knight
Subject: Re: media fur
Date: 7 Feb 2002 15:08:56
Message: <3C62DED0.19AB857A@namtar.qub.ac.uk>
Simon Adameit wrote:
> 
> I used an IOR of -1 together with scattering media type 5 to create this fur
> effect but I can't jugde if it is worth the rendering time compared to a fur
> texture, so what do you think?

It really is more velvet than fur; you can tell straightaway.
Incidentally, that edging effect on the rounded objects I think occurs
in real life too. Should check that...
Excellent stuff!

-- 
signature{
  "Grey Knight" contact{ email "gre### [at] yahoocom" }
  site_of_week{ url "http://digilander.iol.it/jrgpov" }
}


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From: Simon Adameit
Subject: Re: media fur
Date: 7 Feb 2002 15:13:51
Message: <3c62dfff@news.povray.org>
>
> It really is more velvet than fur; you can tell straightaway.
Hey, I didn't even know what fur means. I just saw that all the others were
calling this fur and thought that it would be the right word but now where
I've looked it up I agree with you that it really looks more like velvet and
not fur.

> Incidentally, that edging effect on the rounded objects I think occurs
> in real life too. Should check that...
> Excellent stuff!
>
Thanks!


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From: andrel linnenbank
Subject: Re: media fur
Date: 7 Feb 2002 17:26:00
Message: <3C62FE97.F02251B2@amc.uva.nl>
Looks great either as short haired fur or velvet.
I would never have thought of using a negative IOR.
To quote Vroomfondel on this: 'I think our brains must be
to highly trained, Majikthise'
But if the POV developers allows fysically impossible
values, who am I to complain.

    Andrel

Simon Adameit wrote:

> I used an IOR of -1 together with scattering media type 5 to create this fur
> effect but I can't jugde if it is worth the rendering time compared to a fur
> texture, so what do you think?
>
>  [Image]


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From: Lawrence Winstead
Subject: Re: media fur
Date: 7 Feb 2002 17:32:38
Message: <3C630072.638885C1@duratechindustries.net>
If I were you, I'd market your texture as -the- definitive velvet of Povray.
This is really a great texture!

Simon Adameit wrote:

> I used an IOR of -1 together with scattering media type 5 to create this fur
> effect but I can't jugde if it is worth the rendering time compared to a fur
> texture, so what do you think?
>
>  [Image]


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From: Steve
Subject: Re: media fur
Date: 8 Feb 2002 01:35:55
Message: <slrna66r8d.lr4.steve@zero-pps.localdomain>
On Thu, 7 Feb 2002 16:42:16 +0100, Simon Adameit wrote:
> I used an IOR of -1 together with scattering media type 5 to create this fur
> effect but I can't jugde if it is worth the rendering time compared to a fur
> texture, so what do you think?

It doesn't look like fur as such, but it's still exelent.  It's more like
velvet.  

--
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/  * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\(    ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1} 
/*\\__\\__\\__\\__\\__\\__\\__\\__\~  -/__\\__\\__\\__\\__\\*//* Steve */


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From: Hugo
Subject: Re: media fur
Date: 8 Feb 2002 03:34:58
Message: <3c638db2@news.povray.org>
> effect but I can't jugde if it is worth the rendering time compared to a
fur
> texture, so what do you think?
>

If the rendering time is not above 5 minutes, I'd accept it.. Looks good,
but media is said to be too slow.

Hugo


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From: Tom Melly
Subject: Re: media fur
Date: 8 Feb 2002 07:06:13
Message: <3c63bf35$1@news.povray.org>
"Hugo" <hua### [at] post3teledk> wrote in message news:3c638db2@news.povray.org...
>

<snip>

Hmm, very different method, but very similiar to Rune's "fur" texture. His looks
like velvet too...

http://rsj.mobilixnet.dk/3d/goodies/goodies.html


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From: jimbobjim
Subject: Re: media fur
Date: 9 Feb 2002 12:26:10
Message: <3c655bb2@news.povray.org>
"andrel linnenbank" <a.c### [at] amcuvanl> wrote in message
news:3C62FE97.F02251B2@amc.uva.nl...
> Looks great either as short haired fur or velvet.
> I would never have thought of using a negative IOR.
<snip>
> But if the POV developers allows fysically impossible
> values, who am I to complain.

I don't know a link to any info, but I remember reading about some highly
ionised gas, plasma, or similar, etc that had a negative index of
refraction. I'll look into it. As another interesting point, I read a few
weeks ago about a reasearch group who had found a material with such high
IOR properties that it actually stopped the light dead - ie reduced it
velocity to zero and suspended the photons in a gas - which makes it very
useful for optical computers.

Jim


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From: jimbobjim
Subject: Re: media fur
Date: 10 Feb 2002 11:38:33
Message: <3c66a209@news.povray.org>
here are some links for negative IOR and 'slow' light

http://physicsweb.org/article/world/14/9/12  -IOR

http://physicsweb.org/article/world/14/9/8 - slow light

Jim


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From: Ryan Mooney
Subject: Re: media fur
Date: 12 Feb 2002 17:52:43
Message: <3C699CBD.188DB2B2@earthlink.net>
Sponge like or soft rubber covered by the mouse pad covering material...??

Simon Adameit wrote:

> I used an IOR of -1 together with scattering media type 5 to create this fur
> effect but I can't jugde if it is worth the rendering time compared to a fur
> texture, so what do you think?
>
>  [Image]


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From: Sven Heinzel
Subject: Re: media fur
Date: 20 Feb 2002 06:41:42
Message: <Xns91BB810D6F3A1Sirius666atgmxnet@sirius666.de>
"Simon Adameit" <gom### [at] gmxde> wrote:

> I used an IOR of -1 together with scattering media type 5 to create this fur
> effect but I can't jugde if it is worth the rendering time compared to a fur
> texture, so what do you think?

Very nice image, but could you please post the complete source for
this scene?

Thanks
Sven


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From: Apache
Subject: Re: media fur
Date: 20 Feb 2002 09:33:15
Message: <3c73b3ab$1@news.povray.org>
Yes, please!

I'll render it on a falling piece of fabric that i've got here. (It's
triangle mesh but it should be possible.)


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