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thanks, Kari Kivisalo :)
This is the Berserk, a spaceship inspired by the Liberator from Blake's 7.
Sorry for the big png, but a jpg would have been worse quality at a higher
filesize.
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
Attachments:
Download 'berserk2.jpg' (65 KB)
Download 'berserk-pen.png' (154 KB)
Preview of image 'berserk2.jpg'

Preview of image 'berserk-pen.png'

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Beautiful spaceship!!
Not sure what you mean about the jpg version though.
Here is a jpg version of that png file and it is less than half the png size
and I cannot see any difference
in image quality. Must be my old age.
"Zeger Knaepen" <zeg### [at] student kuleuven ac be> wrote in message
news:3c60a7a7@news.povray.org...
> thanks, Kari Kivisalo :)
>
> This is the Berserk, a spaceship inspired by the Liberator from Blake's 7.
>
> Sorry for the big png, but a jpg would have been worse quality at a higher
> filesize.
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local
C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local
C=C+1
> ;#end#end
L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK
http://www.povplace.be.tf
>
>
>
Post a reply to this message
Attachments:
Download 'Image1.jpg' (119 KB)
Preview of image 'Image1.jpg'

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> Beautiful spaceship!!
tnx!
> Not sure what you mean about the jpg version though.
> Here is a jpg version of that png file and it is less than half the png size
> and I cannot see any difference
> in image quality. Must be my old age.
hmmm, that's a jpg-version of the jpg-version, only your file is almost double
the size of the file I posted :)
Maybe I could have posted a jpg-version instead of a png. When I compress it at
a compression-rate of 70 (don't know what that exactly means, but I do know that
70 is a lot :) I get a filesize of almost 130KB, and the quality isn't too bad.
But for those 30KB more, I thought you might wanted to see the png, which looks
almost identical to the rendered bmp-file (I did change it a bit: only 11 colors
were used, so I converted it to a 4bit 16-color image)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
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What about animating those half-toning things?
Post a reply to this message
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Zeger Knaepen wrote:
>
> thanks, Kari Kivisalo :)
I don't have time to improve the code so I posted it to
binaries.scene-files since there is interest in it.
Something to try: sample from color image with a set of color
pens, for outlines sample from high-pass/edge detected image
with higher sample rate, use gaussian distributed random numbers,
use functions to find the gradient directly.
These look surprisinly artsy. I bet someone is thinking of
making the next "Snowman" :)
_____________
Kari Kivisalo
Post a reply to this message
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> What about animating those half-toning things?
should be interesting. Maybe I'll try it one day, but not with this model
(trace time was about 2 hours for the normal version, and about 7 minutes for
the pen-version)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
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> I don't have time to improve the code so I posted it to
> binaries.scene-files since there is interest in it.
I see you used a height_field and a image_map-function. I only used a
heightfield.
Maybe it's interesting when I post my version of the half-toning code.
> Something to try: sample from color image with a set of color
> pens, for outlines sample from high-pass/edge detected image
> with higher sample rate, use gaussian distributed random numbers,
> use functions to find the gradient directly.
>
> These look surprisinly artsy. I bet someone is thinking of
> making the next "Snowman" :)
what do you mean with "the next 'Snowman'" ?
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
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Zeger Knaepen wrote:
>
> what do you mean with "the next 'Snowman'" ?
http://uk.imdb.com/Title?0084701
_____________
Kari Kivisalo
Post a reply to this message
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Ooooo!
Ewww......
:)
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
Post a reply to this message
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That is one sweet spaceship. I hadn't heard of Blake's 7, so I looked on the
internet. Must be very popular judging from the number of sites about it.
I saw a link from one site about the daleks, a favorite villain about which
I had forgotten.
-Shay
Zeger Knaepen <zeg### [at] student kuleuven ac be> wrote in message
news:3c60a7a7@news.povray.org...
Post a reply to this message
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> That is one sweet spaceship.
thanks :)
> I hadn't heard of Blake's 7, so I looked on the
> internet. Must be very popular judging from the number of sites about it.
not as popular as it should be. Except for the special effects, B7 is the best
scifi-series I've ever seen.
> I saw a link from one site about the daleks, a favorite villain about which
> I had forgotten.
I believe the Daleks were created by the same guy who created Blake's 7: Terry
Nation (who died a few years ago :( )
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
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Zeger Knaepen <zeg### [at] student kuleuven ac be> wrote in message
news:3c614f05$1@news.povray.org...
> Except for the special effects, B7 is the best
> scifi-series I've ever seen.
>
I always want to take a crack at updating the graphics in cases like this. I
have resisted so far because I have another project I want to complete
(start). The temptation to model an updated dalek is too strong, however. I
think I'll do one this weekend.
-Shay
Post a reply to this message
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> > Except for the special effects, B7 is the best
> > scifi-series I've ever seen.
> I always want to take a crack at updating the graphics in cases like this. I
I'd really like to make a "special edition" of Blake's 7 using POV-Ray renders
instead of models-on-wires. But I think that's not easy to do, because I will
have to add noise to my animations. And the noise should "match" the original
noise, otherwise the difference between the old, filmed scenes and the new
rendered scenes would be too visible.
Replacing the old scenes with the new ones, isn't really difficult, imho, so
except for the noise, I think I really could do this (if I had enough time that
is :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
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Zeger Knaepen <zeg### [at] student kuleuven ac be> wrote in message
news:3c6159cd@news.povray.org...
> I'd really like to make a "special edition" of Blake's 7 using POV-Ray
renders
> instead of models-on-wires.
Much, much more ambitious than what I was considering. I was thinking more
along the lines of a "special edition" poster.
-Shay
Post a reply to this message
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> > I'd really like to make a "special edition" of Blake's 7 using POV-Ray
> renders
> > instead of models-on-wires.
> Much, much more ambitious than what I was considering. I was thinking more
> along the lines of a "special edition" poster.
I already made 3d-models of some of the most important spaceships from Blake's
7, so letting them do things they did in the series is the logical next step :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
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Zeger Knaepen <zeg### [at] student kuleuven ac be> wrote in message
news:3c616788@news.povray.org...
> I already made 3d-models of some of the most important spaceships from
Blake's 7
You may have the same condition I do. I have plenty of ideas, but the lure
of recreating old ideas is always there. I think it's because my ideas are
just images, whereas the old stuff has a history and identity.
Thanks for giving me the extra nudge I needed. Updating the dalek is going
to be a blast!
-Shay
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"Shay" <sah### [at] simcoparts com> wrote in message
news:3c6156d8$1@news.povray.org...
[snip]
> (start). The temptation to model an updated dalek is too strong,
however. I
> think I'll do one this weekend.
This site has some Pov daleks and plans:
http://www.aceldama.com/~tomr/media/dalek/
Alf
--
Alf
http://www.peake42.freeserve.co.uk/
http://www.qsl.net/gw3srg/
gw3### [at] thersgb net
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Alf Peake <alf### [at] peake42 freeserve co uk> wrote in message
news:3c61c6b2@news.povray.org...
> This site has some Pov daleks and plans:
Thank you. I looked yesterday, but didn't find any models or plans as nice
as these. He provides source, too.
I already ran a nice one for my desktop.
-Shay
Post a reply to this message
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