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Directly from my cupboard, here's a little jar full of pepper.
The scene took 2h 12m 32s to render.
FYI I use pepper with anything: with the spaghetti, with the pasta, with the steak,
with the fried potatoes, with the vegetables...
--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
Home: http://digilander.iol.it/jrgpov //New: Kitchen scene WIP
Post a reply to this message
Attachments:
Download 'spezie.jpg' (71 KB)
Preview of image 'spezie.jpg'

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You did it again!!! :o)) Great work!! I was wondering how your kitchen
scene moves forward; glad to see you haven't given up. Those objects are HQ.
They will make the best raytraced kitchen I can imagine. You're using a
really good light too. I try to imagine how it looks while you're coding the
objects, and probably uses a poorer light... Must be a big difference.
> FYI I use pepper with anything: with the spaghetti,
> with the pasta, with the steak, with the fried
> potatoes, with the vegetables...
What about salt? You use salt too?
I've heard "Salt is the king of the table".
Regards,
Hugo
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I'd almost say that's a real photograph you took there!
Did you use radiosity?
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And again the postprocessed version.
Post a reply to this message
Attachments:
Download 'spezie.jpg' (39 KB)
Preview of image 'spezie.jpg'

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> And again the postprocessed version.
looks better, but it seems to show the artefacts more
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
Post a reply to this message
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"JRG" <jrg### [at] hotmail com> escribió en el mensaje
news:3c5c5cc7@news.povray.org...
> Directly from my cupboard, here's a little jar full of pepper.
> The scene took 2h 12m 32s to render.
Artistical Merit: 20
Technical Merit: 20
Concept: 20
In one word; perfect.
Great model, textures, lightning...
Man, you are a povray's master. Congratulations.
I'm longing to see your kitchen finished.
Keep up that good work.
Bye.
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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Thats probably due to the fact that I resaved it using a low quality
setting.
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This is really photorealistic! I'm truly impressed.
Congratulations!
Fernando.
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"Hugo" wrote:
> You did it again!!! :o)) Great work!! I was wondering how your kitchen
> scene moves forward; glad to see you haven't given up. Those objects are HQ.
> They will make the best raytraced kitchen I can imagine. You're using a
> really good light too. I try to imagine how it looks while you're coding the
> objects, and probably uses a poorer light... Must be a big difference.
Thank you. Well, I'm using a standard set for the modelling of these objects. I start
modelling each object with the white-cube-set used for the coffee-percolator, then I
sometimes have to adapt it to the specific model I'm, well, modelling. This time, for
example, the three lights system did not work too well.
> > FYI I use pepper with anything: with the spaghetti,
> > with the pasta, with the steak, with the fried
> > potatoes, with the vegetables...
>
> What about salt? You use salt too?
> I've heard "Salt is the king of the table".
Yes, but pepper is more like a lover...
--
Jonathan.
Post a reply to this message
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"Apache" wrote:
> I'd almost say that's a real photograph you took there!
Thanks!
> Did you use radiosity?
Nope. While the final scene probably will, this test render do not.
--
Jonathan.
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"Thomas Lake" wrote:
> And again the postprocessed version.
While it looks a bit better (you enhanced the contrast, didn't you?) it lost the
light appearance I wanted it to have.
--
Jonathan.
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"Txemi Jendrix" wrote:
> Artistical Merit: 20
> Technical Merit: 20
> Concept: 20
*sigh*, my low productivity does not get along with the IRTC...
> In one word; perfect.
> Great model, textures, lightning...
> Man, you are a povray's master. Congratulations.
Thank you very much, Txemi!
--
Jonathan.
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wow
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Thank you!
--
Jonathan.
"Fernando González del Cueto" ha scritto:
> This is really photorealistic! I'm truly impressed.
>
> Congratulations!
>
> Fernando.
>
>
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I take it as a compliment. Thanks! :)
--
Jonathan.
"Skip Talbot" <sta### [at] uiuc edu> ha scritto nel messaggio
news:3c5cfece$1@news.povray.org...
> wow
>
>
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Grammar rules do not apply to me.
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"JRG" <jrg### [at] hotmail com> wrote in message
news:3c5c5cc7@news.povray.org...
Excellent! One thought though... should the lable on the upright jar be
closer in to the glass?
It seems like it's detached to me, or am I nit-picking?
~Steve~
> #local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
> (R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j
scale.025translate
> <R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
> .025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
>
> Home: http://digilander.iol.it/jrgpov //New: Kitchen scene WIP
>
>
>
>
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On Sat, 2 Feb 2002 22:37:42 +0100, JRG wrote:
> Directly from my cupboard, here's a little jar full of pepper.
> The scene took 2h 12m 32s to render.
Fantastic image.
> FYI I use pepper with anything: with the spaghetti, with the pasta, with the steak,
> with the fried potatoes, with the vegetables...
I find that it's also essential on sandwiches.
--
%HAV-A-NICEDAY email mailto:ste### [at] zeropps uklinux net
Steve web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
2:48pm up 118 days, 6:39, 1 user, load average: 1.13, 1.05, 1.01
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"JRG" <jrg### [at] hotmail com> wrote in message
news:3c5c5cc7@news.povray.org...
> Directly from my cupboard, here's a little jar full of pepper.
Yes, pepper is by far my favorite seasoning. This is a very nice shot and
your lighting is incredible as usual. I would like to know how you formed
the pepper shaker.
I am eager to see the completed project.
-Shay
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Please do not post scanned photographs and try to pass them off as your
own work. You're not fooling anybody ;)
j/k
--
signature{
"Grey Knight" contact{ email "gre### [at] yahoo com" }
site_of_week{ url "http://digilander.iol.it/jrgpov" }
}
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Congrats.
A really great job.
I saw the other objects of your kitchen, this is the best one.
I'm a new Pover and I can't set my glass texture like yours.
Where is the key ?
Andreotti
JRG <jrg### [at] hotmail com> escreveu nas notícias de
mensagem:3c5c5cc7@news.povray.org...
> Directly from my cupboard, here's a little jar full of pepper.
> The scene took 2h 12m 32s to render.
>
> FYI I use pepper with anything: with the spaghetti, with the pasta, with
the steak,
> with the fried potatoes, with the vegetables...
>
> --
> #local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
> (R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j
scale.025translate
> <R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
> .025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
>
> Home: http://digilander.iol.it/jrgpov file://New: Kitchen scene WIP
>
>
>
>
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"25ct" wrote:
> Excellent!
Thanks!
>One thought though... should the lable on the upright jar be
> closer in to the glass?
> It seems like it's detached to me, or am I nit-picking?
No, I think you're right. I will fix it.
--
Jonathan.
Post a reply to this message
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"Steve" wrote:
> Fantastic image.
Thank you Steve.
> > FYI I use pepper with anything: with the spaghetti, with the pasta, with the
steak,
> > with the fried potatoes, with the vegetables...
>
> I find that it's also essential on sandwiches.
<voice=Homer> Aaaahh... Sandwich....</voice>
--
Jonathan.
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"Shay" wrote:
> Yes, pepper is by far my favorite seasoning. This is a very nice shot and
> your lighting is incredible as usual.
Thank you very much.
>I would like to know how you formed
> the pepper shaker.
What you mean by *shaker* ? My one-hundred-words English vocabulary gives it a
meaning I cannot link to anything here.
> I am eager to see the completed project.
Ahem, I've not started it yet at all, but got some ideas...
--
Jonathan.
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"Grey Knight" wrote:
> Please do not post scanned photographs and try to pass them off as your
> own work. You're not fooling anybody ;)
Hey, thank you very much!
--
Jonathan.
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Sorry, shaker is the wrong word. I meant how did you form the pepper
grinder?
-Shay
JRG <jrg### [at] hotmail com> wrote in message news:3c5f01ea@news.povray.org...
> "Shay" wrote:
> > Yes, pepper is by far my favorite seasoning. This is a very nice shot
and
> > your lighting is incredible as usual.
>
> Thank you very much.
>
> >I would like to know how you formed
> > the pepper shaker.
>
> What you mean by *shaker* ? My one-hundred-words English vocabulary gives
it a
> meaning I cannot link to anything here.
>
> > I am eager to see the completed project.
>
> Ahem, I've not started it yet at all, but got some ideas...
>
> --
> Jonathan.
>
>
>
>
Post a reply to this message
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There's no grinder here. That's just a jar containing pepper grains. The grinder
hasn't been modelled yet... ;-)
--
Jonathan.
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My mistake. I buy some plastic containers of pepper with a grinder built
into the top. These look very similar.
-Shay
JRG <jrg### [at] hotmail com> wrote in message news:3c5f0874@news.povray.org...
> There's no grinder here. That's just a jar containing pepper grains. The
grinder
> hasn't been modelled yet... ;-)
Post a reply to this message
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"Alessandro A." wrote:
> Congrats.
> A really great job.
> I saw the other objects of your kitchen, this is the best one.
> I'm a new Pover and I can't set my glass texture like yours.
>
> Where is the key ?
>
> Andreotti
Hi Alessandro,
from your names I would have bet you were Italian... are you Brazilian/Portuguese ?
BTW, here are some hints about glass textures:
1) ambient 0 (this rule could apply to most materials).
2) very low diffuse (as low as you can: try 0.05)
3) I quite always use something like rgbf <.95,.95,.95,.98> as pigment. It's not
completely transparent, but gives the glass a more *solid* appearance.
4) specular 1 and low roughness (something like 0.003 should work).
5) variable reflection: reflection {0.1,1 fresnel on}.
6) interior fade_distance and colour.
7) photons often help...
Of course POV 3.5 comes with some nice glass textures, so you don't really have to
reinvent the wheel... ;)
--
Jonathan.
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"Shay" wrote:
> My mistake. I buy some plastic containers of pepper with a grinder built
> into the top. These look very similar.
>
> -Shay
I know. I got them too, and the shape is just the same: the only difference is that
some containers have the built-in grinder, some ones do not. But, you know, I prefer
the old-way wooden grinders... :)
--
Jonathan.
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Hi Jonathan,
Tks a lot for your tips. I use 3.5 glass textures, but I want to learn how
the params work.
I never used fade_distance before , I guess that is the problem.
My grandfather is Italian ( better , were Italian ). Im Brazilian and live
in São Paulo.
Tks again.
JRG <jrg### [at] hotmail com> escreveu nas notícias de
mensagem:3c5f0b94$1@news.povray.org...
> "Alessandro A." wrote:
> > Congrats.
> > A really great job.
> > I saw the other objects of your kitchen, this is the best one.
> > I'm a new Pover and I can't set my glass texture like yours.
> >
> > Where is the key ?
> >
> > Andreotti
>
> Hi Alessandro,
> from your names I would have bet you were Italian... are you
Brazilian/Portuguese ?
> BTW, here are some hints about glass textures:
> 1) ambient 0 (this rule could apply to most materials).
> 2) very low diffuse (as low as you can: try 0.05)
> 3) I quite always use something like rgbf <.95,.95,.95,.98> as pigment.
It's not
> completely transparent, but gives the glass a more *solid* appearance.
> 4) specular 1 and low roughness (something like 0.003 should work).
> 5) variable reflection: reflection {0.1,1 fresnel on}.
> 6) interior fade_distance and colour.
> 7) photons often help...
>
> Of course POV 3.5 comes with some nice glass textures, so you don't really
have to
> reinvent the wheel... ;)
>
> --
> Jonathan.
>
>
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the only problem i see is that the label on the one standing up seems to be
a bit, whats the word i'm looking for.....
..
maybe loose. i don't know. it looks a little bit wider than the jar. it
might just be the shadow though, as it's only on the left side that i notice
it.
other than that. great work. it's really really good looking. especially the
peppercorns :)
JRG <jrg### [at] hotmail com> wrote in message news:3c5c5cc7@news.povray.org...
> Directly from my cupboard, here's a little jar full of pepper.
> The scene took 2h 12m 32s to render.
>
> FYI I use pepper with anything: with the spaghetti, with the pasta, with
the steak,
> with the fried potatoes, with the vegetables...
>
> --
> #local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
> (R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j
scale.025translate
> <R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
> .025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
>
> Home: http://digilander.iol.it/jrgpov file://New: Kitchen scene WIP
>
>
>
>
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"Ross Litscher" wrote:
> the only problem i see is that the label on the one standing up seems to be
> a bit, whats the word i'm looking for.....
>
>
> ..
>
> maybe loose. i don't know. it looks a little bit wider than the jar. it
> might just be the shadow though, as it's only on the left side that i notice
> it.
Yes, you're right sir.
> other than that. great work. it's really really good looking. especially the
> peppercorns :)
Yeah, it took me months to model those peppercorns. The rest of the scene was pretty
straightforward.
;)
--
Jonathan.
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You can almost miss the pepper in the jar, Some in the other one maybe... ??
JRG wrote:
> Directly from my cupboard, here's a little jar full of pepper.
> The scene took 2h 12m 32s to render.
>
> FYI I use pepper with anything: with the spaghetti, with the pasta, with the steak,
> with the fried potatoes, with the vegetables...
>
> --
> #local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
> (R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
> <R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
> .025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
>
> Home: http://digilander.iol.it/jrgpov //New: Kitchen scene WIP
>
> [Image]
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Ryan Mooney <rdm### [at] earthlink net> wrote in message
news:3C699AC1.10354BAD@earthlink.net...
> You can almost miss the pepper in the jar,
Things like that are what make an image really stand out to me. I like
seeing modeling that I can't fully register in a glance.
-Shay
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maybe just a few over the top of the label then... well done.. that's my
2 cents... they just look hidden... =]
Shay wrote:
> Ryan Mooney <rdm### [at] earthlink net> wrote in message
> news:3C699AC1.10354BAD@earthlink.net...
> > You can almost miss the pepper in the jar,
>
> Things like that are what make an image really stand out to me. I like
> seeing modeling that I can't fully register in a glance.
>
> -Shay
Post a reply to this message
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