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Hi all:
I think my idea is taking shape, so I wanted to know what do you think about
it.
It's a WIP for the IRTC's World within Worlds.
The job has been done, until now, with hamapatch and moray (as you can see
by the effect of the new rules for the camera in povray beta10).
Everything is modelled and textured by me, except the toy car (a 3DS free
mesh). Some are old reworked models (as you can see in the bug or the desk)
but most of all are new models (I'm specially happy with the built-in
cupboard, you can open its doors, and slide its drawers..., all CSG).
Well, I¡m looking for comments, suggestions, improvements. (don't forget
it's a WIP in its initial state, some textures have to be changed, also the
lightning, and there are more models to include).
See you.
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
Post a reply to this message
Attachments:
Download 'supper.jpg' (170 KB)
Preview of image 'supper.jpg'

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"Txemi Jendrix" <tji### [at] euskalnet net> wrote in message
news:3c5726e9@news.povray.org...
> Hi all:
>
> I think my idea is taking shape, so I wanted to know what do you think
about
> it.
Very good so far Txemi. My only comments? Rotate the 'learning to walk'
buggy thing, (sorry, don't know what they're called...), so that the handle
doesn't interfere with the chair legs.
Make the tiles bigger?
Nice concept though.
~Steve~
> --
> Txemi Jendrix
> tji### [at] euskalnet net
> http://www.geocities.com/txemijendrix
>
>
>
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Very very good. :))
I like this picture a lot.
But there's something Imust point out: the picture with the two angels looks
out of place to me.
You have lots of toys, and lots of strong colors that show the presence of
children.
Well, I think the painting is a little bit too "serious", too dark, too
"real world" to be in this scene.
I think you should put there something more cartoonish, or mabe a board,
covered with drawings made by children or something.
It's just my opinion, thats all. The image is excelent.:)
Best regards.
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Good work so far. I like the concept.
Keep in mind that a playroom ought to be pretty messy. Since this is a
WIP, I suppose that you have plans for many more objects that would help
create such an untidy appearance.
John Haiducek
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Hi Txemi,
I like your idea very much, I believe it is quite original. I love that
rocket, however, I have only I minor comment about it: I would never let my
children play with that rocket, its point looks TOO dangerous!
Congratulations on your work!
Fernando.
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A lot of details make your scene quite realistic!
Just few thing which came into my mind:
.) the picture doesn't match the toy scene. a cartoon would convince me
more
.) shouldn't there be some carpet on the floor? playing board games on a
wooden floor is not a good idea :-)
.) some wrinkled sheets of paper next to the pencils would be cool
.) the watch looks very flat. I don't know why but it looks like built IN
the wall instead of hanging on it. Try to leave a gap between the watch and
the wall (there must be some device mounted on the wall where the clock is
hanging on)
Good job! I'm eger to see the progress of this pic. I hope you'll post it
regularly?
all the best
SY
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> But there's something Imust point out: the picture with the two angels
looks
> out of place to me.
> You have lots of toys, and lots of strong colors that show the presence of
> children.
> Well, I think the painting is a little bit too "serious", too dark, too
> "real world" to be in this scene.
>
> I think you should put there something more cartoonish, or mabe a board,
> covered with drawings made by children or something.
"Cow and Chicken" poster, maybe?
Ruy
Post a reply to this message
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The picture doesn't look out of place to me, because my brother used to
have the same one in his room! Perhaps you could apply some
photo-manipulation to make a more "cartoony" version of it; might be a
good compromise?
Nice touch with the mug!
Txemi Jendrix wrote:
>
> Hi all:
>
> I think my idea is taking shape, so I wanted to know what do you think about
> it.
> It's a WIP for the IRTC's World within Worlds.
> The job has been done, until now, with hamapatch and moray (as you can see
> by the effect of the new rules for the camera in povray beta10).
> Everything is modelled and textured by me, except the toy car (a 3DS free
> mesh). Some are old reworked models (as you can see in the bug or the desk)
> but most of all are new models (I'm specially happy with the built-in
> cupboard, you can open its doors, and slide its drawers..., all CSG).
> Well, I¡m looking for comments, suggestions, improvements. (don't forget
> it's a WIP in its initial state, some textures have to be changed, also the
> lightning, and there are more models to include).
> See you.
> --
> Txemi Jendrix
> tji### [at] euskalnet net
> http://www.geocities.com/txemijendrix
>
> [Image]
--
signature{
"Grey Knight" contact{ email "gre### [at] yahoo com" }
site_of_week{ url "http://digilander.iol.it/jrgpov" }
}
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On Tue, 29 Jan 2002 23:49:44 +0100, Txemi Jendrix wrote:
>Hi all:
>
>I think my idea is taking shape, so I wanted to know what do you think about
>it.
I see black spots on top of the ball, maybe this is just a 3.5b10 thing
I've seen the same in another totally different image, the same balck
spots in an unexpected place. Is there media inside the ball?
--
%HAV-A-NICEDAY email mailto:ste### [at] zeropps uklinux net
Steve web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
12:48pm up 114 days, 4:38, 1 user, load average: 1.00, 1.02, 1.00
Post a reply to this message
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On Tue, 29 Jan 2002 23:00:26 -0600, =?Windows-1252?Q?Fernando_Gonz=E1lez_del_Cueto?=
wrote:
>Hi Txemi,
>
>I like your idea very much, I believe it is quite original. I love that
>rocket, however, I have only I minor comment about it: I would never let my
>children play with that rocket, its point looks TOO dangerous!
How about some cusions and a soft rug for the children to play on, that
hard floor won't do their knees any good.
--
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve
Post a reply to this message
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He he he :)
That's a good idea!
It would be cool :)
Best regards.
"Ruy" <ruy### [at] hipernet com br> wrote in message
news:3c57deac@news.povray.org...
> "Cow and Chicken" poster, maybe?
Post a reply to this message
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"25ct" <25c### [at] lineone net> escribió en el mensaje
news:3c574115@news.povray.org...
> Very good so far Txemi.
Thank you very much!.
> Rotate the 'learning to walk' buggy thing, (sorry, don't know what
> they're called...), so that the handle
> doesn't interfere with the chair legs.
Actually the objects are in test positions, but sure that the "buggy thing"
will not interfere with the chair legs in the final render. I'm wondering if
I'm going to use Poser (would be nice, sure) and if I do it will change the
location of most of the objects.
> Make the tiles bigger?
I find they are OK, I don't think I'll change that.
> Nice concept though.
Thank you again.
Bye.
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
Post a reply to this message
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"John David Haiducek" <jha### [at] engin umich edu> escribió en el mensaje
news:Pin### [at] burpc3 engin umich edu...
> Good work so far. I like the concept.
Thanks a lot.
> Keep in mind that a playroom ought to be pretty messy. Since this is a
> WIP, I suppose that you have plans for many more objects that would help
> create such an untidy appearance.
My daughters's playroom is really pretty messy. So I have a good "real life"
example.
And my plan is to create an object each day and add it to the scene (I hope)
so it will become really complex (I hope... )
Bye
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
Post a reply to this message
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"JPGargoyle" <jpg### [at] clix pt> escribió en el mensaje
news:3c5742ce$1@news.povray.org...
> Very very good. :))
Well, thank you very much :-)
> I like this picture a lot.
I'm happy you do. Create is fun, but when other people enjoy what you do is
superb.
> But there's something Imust point out: the picture with the two angels
looks
> out of place to me.
> You have lots of toys, and lots of strong colors that show the presence of
> children.
> Well, I think the painting is a little bit too "serious", too dark, too
> "real world" to be in this scene.
> I think you should put there something more cartoonish, or mabe a board,
> covered with drawings made by children or something.
I had thought about it. It was a first idea and maybe I'll change it for a
board with pictures (I have a large collection of drawings made by my
daughters thru' the years, so I have a lot of material). Sure I'll change it
if I finally use Poser.
On the other hand, I had posters in my room when I was a child, and the
image of 2 little angels with their view lost in space tells a lot about
childhood and it's ability to enjoy 1 hour playing with a box (ours have
also a keyboard and a monitor ;-).
> It's just my opinion, thats all. The image is excelent.:)
Thank you very much.
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
Post a reply to this message
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"Ruy" <ruy### [at] hipernet com br> escribió en el mensaje
news:3c57deac@news.povray.org...
> "Cow and Chicken" poster, maybe?
Sorry, don't know what you mean.
Bye
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
Post a reply to this message
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Very nice modelling!
Yes, the camera looks kinda *stretched*, but I'm quite sure you will come up with a
solution.
Just the parquet looks a bit out of scale (a little too small imo).
--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
Home: http://digilander.iol.it/jrgpov //New: Kitchen scene WIP
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"JRG" <jrg### [at] hotmail com> ha scritto nel messaggio news:3c587254@news.povray.org...
.
> Just the parquet looks a bit out of scale (a little too small imo).
The planks, I mean.
--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
Home: http://digilander.iol.it/jrgpov //New: Kitchen scene WIP
Post a reply to this message
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Must be a tv show.
--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
Home: http://digilander.iol.it/jrgpov //New: Kitchen scene WIP
"Txemi Jendrix" <tji### [at] euskalnet net> ha scritto nel messaggio
news:3c5871ad@news.povray.org...
> "Ruy" <ruy### [at] hipernet com br> escribió en el mensaje
> news:3c57deac@news.povray.org...
> > "Cow and Chicken" poster, maybe?
>
> Sorry, don't know what you mean.
> Bye
> --
> Txemi Jendrix
> tji### [at] euskalnet net
> http://www.geocities.com/txemijendrix
>
>
>
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"Fernando González del Cueto" <fcu### [at] yahoo com> escribió en el mensaje
news:3c577dde@news.povray.org...
> I like your idea very much, I believe it is quite original. I love that
> rocket, however, I have only I minor comment about it: I would never let
my
> children play with that rocket, its point looks TOO dangerous!
Risk is an important part of learning.
Did not you played with wooden swords when you were a child?
I think is more important to worry about the little pieces in the toys.
> Congratulations on your work!
Muchas gracias Fernando.
Bye.
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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"Steve" <ste### [at] zeropps uklinux net> escribió en el mensaje
news:slr### [at] zero-pps localdomain...
> How about some cusions and a soft rug for the children to play on, that
> hard floor won't do their knees any good.
I have to do some cushions (an some shirts and dresses for the cupboard)
I have thought about including a rug. I asked Mr. Suzuki for his iso-carpet
and he sent to p.t.s-f the code updated for the current beta 10.
It's very slow (at least for my machine) and, though I tried, I cannot make
it work with an image map (that was my 1st idea).
Anyway, the floor don't mean to be wood, but that kind of plastic that you
paste in the floor (I don't know the english word, sorry) and that imitates
the wood.
It's similar to the one I had in my house when I was a child.
Thank you for your comments
Bye.
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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"Juergen Scharfy" <sch### [at] surfeu at> escribió en el mensaje
news:3c57c88c@news.povray.org...
> A lot of details make your scene quite realistic!
Thank you. I've tried to model everything as accurate as possible
> Just few thing which came into my mind:
> .) the picture doesn't match the toy scene. a cartoon would convince me
> more
I'm still in doubt about the picture, the other option is a board with real
pictures from my daughters.
Don't know still.
> .) shouldn't there be some carpet on the floor? playing board games on a
> wooden floor is not a good idea :-)
I like the semi-tridimensional image the tile produces. And even thoug it
looks like wood it is not. It tries to be that plastic imitation that you
paste in the floor (I don't know it's name in english, sorry).
> .) some wrinkled sheets of paper next to the pencils would be cool
That is something I have in my to-do list. It's simple, so I will do it in
the end.
> .) the watch looks very flat. I don't know why but it looks like built IN
> the wall instead of hanging on it. Try to leave a gap between the watch
and
> the wall (there must be some device mounted on the wall where the clock is
> hanging on)
Right now, the clock is a real clock. I only have to do a difference
operation with a box and separate it a bit from the wall. This render was
the first with the clock, and only for testing purposes. Don't worry, that
is corrected now.
> Good job! I'm eger to see the progress of this pic. I hope you'll post it
> regularly?
> all the best
Well, thank you very much. If I have people like you, so constructive, sure
I'll post my next WIPs (I will do it anyway ;-)
Bye
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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"Grey Knight" <s16### [at] namtar qub ac uk> escribió en el mensaje
news:3C57E34B.3E9E74B9@namtar.qub.ac.uk...
> The picture doesn't look out of place to me, because my brother used to
> have the same one in his room! Perhaps you could apply some
> photo-manipulation to make a more "cartoony" version of it; might be a
> good compromise?
Don't know still, as I have said answering previous posts. Anyway, I had
posters in my room when I was a child, and I believed that the picture
itself was a good resume of the idea.
> Nice touch with the mug!
Thank you :-)
Bye
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
Post a reply to this message
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"Steve" <ste### [at] zeropps uklinux net> escribió en el mensaje
news:slr### [at] zero-pps localdomain...
> On Tue, 29 Jan 2002 23:49:44 +0100, Txemi Jendrix wrote:
> I see black spots on top of the ball, maybe this is just a 3.5b10 thing
> I've seen the same in another totally different image, the same balck
> spots in an unexpected place. Is there media inside the ball?
No. Those spots are the ones that Pikachu has. If you look close you'll see
it, (it's a very dimmed image map).
There's no media inside the ball, only an image map an this finish statement
finish
{
ambient 0.1
diffuse 0.7
specular 1.0
roughness 0.005
reflection 0.1
}
Bye.
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
Post a reply to this message
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"Txemi Jendrix" <tji### [at] euskalnet net> wrote in message
news:3c586e7e@news.povray.org...
> "25ct" <25c### [at] lineone net> escribió en el mensaje
> news:3c574115@news.povray.org...
> > Very good so far Txemi.
> Thank you very much!.
>
> > Rotate the 'learning to walk' buggy thing, (sorry, don't know what
> > they're called...), so that the handle
> > doesn't interfere with the chair legs.
>
> Actually the objects are in test positions, but sure that the "buggy
thing"
"BABY WALKER"!!
That's it! Phew, Im getting toooooooo old.... ;)
> will not interfere with the chair legs in the final render. I'm wondering
if
> I'm going to use Poser (would be nice, sure) and if I do it will change
the
> location of most of the objects.
I can see where you're heading, It'll be a nice picture...
>
> > Make the tiles bigger?
>
> I find they are OK, I don't think I'll change that.
No probs. My first thought was that they're too small for 'any' room, but
that's just because I haven't seen any that small. However, I've seen almost
the same pattern but bigger many times......and that was in an infant school
hall.
Of course, what would really make this picture complete is Blob_Baby, bum
on floor, mouth covered in chocolate stains with a juice drink next to him,
sorry, her....... errr...him? Oh!!
;)
~Steve~
> --
> Txemi Jendrix
> tji### [at] euskalnet net
> http://www.geocities.com/txemijendrix
>
>
>
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"JRG" <jrg### [at] hotmail com> escribió en el mensaje
news:3c587254@news.povray.org...
> Very nice modelling!
Coming from you, it's a true honour. Thank you very much.
> Yes, the camera looks kinda *stretched*, but I'm quite sure you will come
up with a
> solution.
If I understand correctly the new rules, the only thing I have to do is to
put the angle keyword at the last position of the camera statement. The
reason is that moray exports the scene to pov with the angle keyword before
the look_at, so it's replaced by the default angle.
Solution: open the file in pov and move the angle keyword to the last
position.
> Just the parquet looks a bit out of scale (a little too small imo).
I will try to scale it up a bit. There's still a lot of work to do.
Bye
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
Post a reply to this message
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"25ct" <25c### [at] lineone net> escribió en el mensaje
news:3c587c90@news.povray.org...
> > Actually the objects are in test positions, but sure that the "buggy
> thing"
>
> "BABY WALKER"!!
>
> That's it! Phew, Im getting toooooooo old.... ;)
And I'm getting too lazy to take a look at a dictionary ;-). In Spain we
call it 'correpasillos'
> I can see where you're heading, It'll be a nice picture...
Yes, I hope so.
> > > Make the tiles bigger?
> >
> > I find they are OK, I don't think I'll change that.
>
> No probs. My first thought was that they're too small for 'any' room,
but
> that's just because I haven't seen any that small. However, I've seen
almost
> the same pattern but bigger many times......and that was in an infant
school
> hall.
Well, actually I'm gonna take a try with scaled up version.
> Of course, what would really make this picture complete is Blob_Baby,
bum
> on floor, mouth covered in chocolate stains with a juice drink next to
him,
> sorry, her....... errr...him? Oh!!
Hey, that's really a very good idea; maybe I'll try it. Thank you.
Bye.
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
Post a reply to this message
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Well, Cow & Chicken is a cartoon that we can see here in Portugal on Cartoon
Network.
Its pretty cool :)))
"Txemi Jendrix" <tji### [at] euskalnet net> wrote in message
news:3c5871ad@news.povray.org...
> > "Cow and Chicken" poster, maybe?
> Sorry, don't know what you mean.
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Attachments:
Download 'together.jpg' (9 KB)
Preview of image 'together.jpg'

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I think the picture is perfect. It looks like those little cherub guys are sitting
there bored and want to come out into the room to play!
-josh
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"Josh Seagoe" <jos### [at] smileyface com> escribió en el mensaje
news:3C5### [at] smileyface com...
> I think the picture is perfect. It looks like those little cherub guys
are sitting there bored and want to come out into the room to play!
Thank you very much!
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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Txemi Jendrix wrote:
> I think my idea is taking shape, so I wanted to know what do you think
> about it.
Nice concept, perhaps a bit clasic (as mine, indeed!). My only problem is
with the floor tile, seems way too repetitive, even for "false wood" tiles.
The overall composition and point of wiew is also very good. So now you
only need 3 times more toys on scene. ;)
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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"Jaime Vives Piqueres" <jai### [at] ignorancia org> escribió en el mensaje
news:3c5bca84@news.povray.org...
> Nice concept, perhaps a bit clasic (as mine, indeed!). My only problem
is
> with the floor tile, seems way too repetitive, even for "false wood"
tiles.
> The overall composition and point of wiew is also very good. So now you
> only need 3 times more toys on scene. ;)
Hi Jaime!
Thank you for your comments. Talking 'bout the false wood, maybe you are
right. A little more work on photoshop will work it out.
Right now I'm going to begin with Poser; let's see how it works. I'll
continue later with the toys.
I am going to post a new version now with some improvements (the false wood
is scaled up, maybe it looks better this way).
Hasta luego noruego.
Bye.
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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