POV-Ray : Newsgroups : povray.binaries.images : Narnia V2 [71kb] Server Time
16 Aug 2024 18:13:27 EDT (-0400)
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From: Tom Melly
Subject: Re: Narnia V2 [71kb]
Date: 22 Jan 2002 05:57:03
Message: <3c4d457f@news.povray.org>
"Juergen Scharfy" <sch### [at] surfeuat> wrote in message
news:3c4d3e6e$1@news.povray.org...

> very nice scene!
>

Thanks...

> I think the trees are standing a little bit too loose.
> Lighting is quite bright for a night... even in case of full moon.

Yeah - lighting is still very much WIP....

>
> What about adding footprints of animals to the snow? Most likely Rabbits,
> Birds and Squirrels?

Good idea - thanks.

> How did you build the mountains in the background so that the snow doesn't
> cover the tip independently of the mountain's height?
>

Hmm, well I just use a y slope, so I suspect that all the tips are covered - it
just leaves the shearer faces uncovered.

>
> Cool picture anyway!
> BTW: what is current the theme of the IRTC?
>

Worlds within worlds...


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From: Tom Melly
Subject: Re: Narnia V2 [71kb]
Date: 22 Jan 2002 05:57:52
Message: <3c4d45b0@news.povray.org>
"Gail Shaw" <gsh### [at] monotixcoza> wrote in message
news:3c4d4011@news.povray.org...
>
> Wow. Trees are very very nice.

Thanks...

> Don't forget the lamppost.
>

As if.... ;)


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From: Tom Melly
Subject: Re: Narnia V2 [71kb]
Date: 22 Jan 2002 05:58:48
Message: <3c4d45e8$1@news.povray.org>
"Ace" <ble### [at] icefognet> wrote in message news:3c4d4094@news.povray.org...

> P.s. Would you be willing to share some code for the trees and the snow? :-)

Posted to binaries.scenefiles (Narnia v2)


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From: CJ
Subject: Re: Narnia V2 [71kb]
Date: 22 Jan 2002 09:26:01
Message: <3c4d7679@news.povray.org>
very nice Tom, but shouldn't the snow near the base of the tree be lower
than that in the open? (because the snow collecting on the branches.)

--
Regards,
C.J. POV User
PRSG
http://hyperion.spaceports.com/~povstudy/
hou### [at] yahoocom


Tom Melly <tom### [at] tomandlucouk> wrote in message
news:3c4d3b91@news.povray.org...
> WIP 4 IRTC
>
> Now with traced trees - 20,000 of them. Took me a while to find a way of
making
> trees that didn't eat up memory. Managed it by combining meshes and
cylinders
> and adapting quality depending on distance.
>
> There were meant to be stars as well, but I made a boo-boo...
>
> --
> #macro G(D,E,F)#local I=array[3]{D,E,F}#local B=0;triangle{#while(
> B<3)#while(I[B])A[mod(I[B],10)]+#local I[B]=div(I[B],10);#end<-5,-
> 2,9>#local B=B+1;#end}#end #local A=array[7]{x,x*2,x*4,y,y*2,y*4,z
> }light_source{-x*6-z*9,1}mesh{G(105,10,146)G(105,246,10)G(105,56,
> 146)G(105,1256,246)G(1256,126,220)G(22156,2216,201)pigment{rgb 1}}//TM
>
>
>


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From: Tom Melly
Subject: Re: Narnia V2 [71kb]
Date: 22 Jan 2002 10:40:09
Message: <3c4d87d9$1@news.povray.org>
"CJ" <hou### [at] yahoocom> wrote in message
news:3c4d7679@news.povray.org...
> very nice Tom, but shouldn't the snow near the base of the tree be lower
> than that in the open? (because the snow collecting on the branches.)
>

I'm working on it, I'm working on it. ;) - well actually, I was thinking more
that there should be a small indented cone at the base of each tree since, iirc,
you get some melting close to the trunk - I'm not sure how much general indent
there would be, what with drifting and so on.


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From: Fernando González del Cueto
Subject: Re: Narnia V2 [71kb]
Date: 22 Jan 2002 11:36:32
Message: <3c4d9510@news.povray.org>
It is beautiful and strikingly realistic to me!

Congratulations,

Fernando.


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From: Steve
Subject: Re: Narnia V2 [71kb]
Date: 22 Jan 2002 16:13:53
Message: <slrna4rga8.bnc.steve@zero-pps.localdomain>
On Tue, 22 Jan 2002 10:14:38 -0000, Tom Melly wrote:
>WIP 4 IRTC
>
>Now with traced trees - 20,000 of them. Took me a while to find a way of making
>trees that didn't eat up memory. Managed it by combining meshes and cylinders
>and adapting quality depending on distance.
>
>There were meant to be stars as well, but I made a boo-boo...

Comming along nicely. 

--
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*-__--__/  * \-__--*/scale 2}finish{ambient.7}}
light_source/*__--__--__--__--__-(    ~ )-__--__--__--__--*/{<2,5,1>*4,1} 
/*__--__--__--__--__--__--__--__--\~  -/__--__--__--__--__--__--__--__-*/


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From: Txemi Jendrix
Subject: Re: Narnia V2 [71kb]
Date: 22 Jan 2002 16:24:37
Message: <3c4dd895@news.povray.org>

news:3c4d3b91@news.povray.org...
> WIP 4 IRTC
>
> Now with traced trees - 20,000 of them. Took me a while to find a way of
making
> trees that didn't eat up memory. Managed it by combining meshes and
cylinders
> and adapting quality depending on distance.

Hi Tom.
Nice mountains, trees and snow. Very realistic.
Great image. Waiting to see your next version.
Bye

--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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From: Kevin Ellis
Subject: Re: Narnia V2 [71kb]
Date: 22 Jan 2002 17:02:48
Message: <3c4de188@news.povray.org>
This is looking really nice, especially the work on the trees, although I'm
not totally convinced by the mountains.

Kev


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From: Ace
Subject: Re: Narnia V2 [71kb]
Date: 23 Jan 2002 00:19:27
Message: <3c4e47df$1@news.povray.org>
Tom Melly <tom### [at] tomandlucouk> wrote in message
news:3c4d45e8$1@news.povray.org...
> "Ace" <ble### [at] icefognet> wrote in message
news:3c4d4094@news.povray.org...
>
> > P.s. Would you be willing to share some code for the trees and the snow?
:-)
>
> Posted to binaries.scenefiles (Narnia v2)
>
>
Thanks!

Gary


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