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I know this has been done before, but not by me :)
First a more or less normal head, made of skin (no bones inside it, so I don't think
it
would be healthy if you had a head like this...)
Then a stone head... Marble or something like that.
And last but not least, a green wax head..
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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From: Thomas Willhalm
Subject: Re: Subsurface Scattering (3 'headshots')
Date: 11 Jan 2002 08:50:30
Message: <3c3eeda6@news.povray.org>
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Zeger Knaepen wrote:
> I know this has been done before, but not by me :)
> First a more or less normal head, made of skin (no bones inside it, so I
> don't think it would be healthy if you had a head like this...)
> Then a stone head... Marble or something like that.
> And last but not least, a green wax head..
I really like the marble and the wax version. IMHO the skin does not
look very realistic. However, realistic skin is _very_ difficult, so it's
not surprising. Do you remember the skin in "Toy Story"? It was even
less realistic than yours.
Is this pure POV-Ray? Any chance that we can see the code?
Thomas
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From: Zeger Knaepen
Subject: Re: Subsurface Scattering (3 'headshots')
Date: 11 Jan 2002 08:57:59
Message: <3c3eef67@news.povray.org>
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> I really like the marble and the wax version. IMHO the skin does not
tnx :)
> look very realistic. However, realistic skin is _very_ difficult, so it's
> not surprising.
Hmmm, I think skin isn't really that hard to imitate, but for a realistic result, I
should
also model the muscles, the bones, the bloodveins, ...
> Do you remember the skin in "Toy Story"? It was even
> less realistic than yours.
nice :)
tnx!
> Is this pure POV-Ray? Any chance that we can see the code?
hmmm, I only have the wax version, overwrote the others... Maybe I could recreate the
skin and stone version.
I'll see what I can do :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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