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hi everybody!
long time listener, first time image-poster. i've got a ton
of time in this. mostly just coming up to speed, and some
time (like playing with moray) that wasn't ever incorporated
into the picture. thanks to gilles for the grass and trees,
and i couldn't find a name in the alphabet block include.
anyway, i'd love to hear your comments. however, i think
there should be some ground rules here... the following
comments are not considered apropo:
1. so you grow your grass in rows in indiana just like your
corn?
2. and i guess you don't actually use glass in your windows,
either, in indiana?
3. consider going back to crayons and working your way
up to the paint program that comes with windows.
4. please delete this image before gilles sees what you've
done with his include files.
suggested comments include:
1. that picture frame is awesome! can i get the code for it?
2. beautiful and inspirational use of gilles's include files!
can i get the code for it?
3. is that really a pov image? it looks like a real photo to
me.
4. would you like to meet my sister?
thanks, miker
Post a reply to this message
Attachments:
Download 'cheri.jpg' (79 KB)
Preview of image 'cheri.jpg'
![cheri.jpg](/povray.binaries.images/attachment/%3C3c39af17%40news.povray.org%3E/cheri.jpg?ttop=443840&toff=9900&preview=1)
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"MR" <a### [at] b net> wrote in message news:3c39af17@news.povray.org...
>
> anyway, i'd love to hear your comments.
Looks acceptable enough for a beginning :-)
Your sunlight seems to be coming from very near the house. That can cause
bad sunburn as well as incorrect shadows.
The orderly grass, and that's some big grass BTW, I haven't tried Gilles
grass but it could use randomization if it doesn't already have it (I'd
expect it probably does though). Sorry, but I couldn't pass up mentioning
it.
And sure, I'd like to meet your sister if that's her in the photo.
bob h
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hi bob,
thanks for the comments. one of the things i became aware of while
doing this scene is how important every little thing is, such as lighting,
camera postion, and textures. especially lighting. i see a lot of
discussion about lighting in the good images. seems like radiosity
and the inevitable long render times come into play often.
i wanted the rays of sun to be visible, and i played with media for a
very long time. it finally came down to building a ray-shaped mesh and
containing the media inside the mesh, but in the end it didn't look good
and the renders were taking so long that every incremental adjustment
i made took a lot of time so i bailed on it.
i took a ready-made patch of grass that gilles had done and tiled the
yard in. i needed thicker grass so i overlapped them quite a bit, and
i attempted to put a random offset and rotation on the tiling job. i ended
up with a really nice looking macro that didn't seem to do a darn thing
as far as getting rid of the rows. and yes, the rows are my fault, not
gilles.
and no, no, no! you're spozed to ask me if I wanna meet YOUR sister!
thanks again, miker
"bob h" <omn### [at] charter net> wrote in message
news:3c39b320@news.povray.org...
> "MR" <a### [at] b net> wrote in message news:3c39af17@news.povray.org...
> >
> > anyway, i'd love to hear your comments.
>
> Looks acceptable enough for a beginning :-)
> Your sunlight seems to be coming from very near the house. That can cause
> bad sunburn as well as incorrect shadows.
> The orderly grass, and that's some big grass BTW, I haven't tried Gilles
> grass but it could use randomization if it doesn't already have it (I'd
> expect it probably does though). Sorry, but I couldn't pass up mentioning
> it.
> And sure, I'd like to meet your sister if that's her in the photo.
>
> bob h
>
>
Post a reply to this message
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"MR" <a### [at] b net> wrote in message news:3c39bc2e@news.povray.org...
>
> and no, no, no! you're spozed to ask me if I wanna meet YOUR sister!
Oops, I see Mike. Only if she gets a divorce then.
bob h
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Hey, I like your trees! How did you create them?
Congrats,
Fernando.
"MR" <a### [at] b net> wrote in message news:3c39af17@news.povray.org...
> hi everybody!
>
> long time listener, first time image-poster. i've got a ton
> of time in this. mostly just coming up to speed, and some
> time (like playing with moray) that wasn't ever incorporated
> into the picture. thanks to gilles for the grass and trees,
> and i couldn't find a name in the alphabet block include.
>
> anyway, i'd love to hear your comments. however, i think
> there should be some ground rules here... the following
> comments are not considered apropo:
>
> 1. so you grow your grass in rows in indiana just like your
> corn?
> 2. and i guess you don't actually use glass in your windows,
> either, in indiana?
> 3. consider going back to crayons and working your way
> up to the paint program that comes with windows.
> 4. please delete this image before gilles sees what you've
> done with his include files.
>
> suggested comments include:
>
> 1. that picture frame is awesome! can i get the code for it?
> 2. beautiful and inspirational use of gilles's include files!
> can i get the code for it?
> 3. is that really a pov image? it looks like a real photo to
> me.
> 4. would you like to meet my sister?
>
> thanks, miker
>
>
>
>
>
Post a reply to this message
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"MR" <a### [at] b net> wrote :
>
> and no, no, no! you're spozed to ask me if I wanna meet YOUR sister!
So now I'm confused... Is it you or your sister in the photo? And if
it's you, I don't think my sister is all that interested in meeting you.
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MR wrote:
>
> hi everybody!
>
> long time listener, first time image-poster. i've got a ton
> of time in this. mostly just coming up to speed, and some
> time (like playing with moray) that wasn't ever incorporated
> into the picture. thanks to gilles for the grass and trees,
> and i couldn't find a name in the alphabet block include.
>
> [...]
It looks good and i like to especially point out the texturing of the
window frame where you did a much better job than various IRTC entries i
have seen in the past...
The trees could vary a bit more from the standard maketree samples and the
contrast between light and shadow should be stronger.
>
> suggested comments include:
>
> [...]
> 4. would you like to meet my sister?
>
In this case you maybe should have put your picture in that frame.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Please excuse me if my comment doesn't qualify, but all I can think of
when I look at your image is how sad it makes me feel. Not much help,
am I? :)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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now cut that out! ;-) and yes! you are confused, cuz thats not my
sister or me in the picture. she's a chat friend from the internet.
i think we need to concentrate more on my image and less on my
sister. NO! wait! not MY sister... your sister! no, wait... its not
your sister either! thats not what i meant! oh, heck with it! ;-)
miker
"Bill DeWitt" <bde### [at] cfl rr com> wrote in message
news:3c39d381$1@news.povray.org...
>
> "MR" <a### [at] b net> wrote :
> >
> > and no, no, no! you're spozed to ask me if I wanna meet YOUR sister!
>
> So now I'm confused... Is it you or your sister in the photo? And if
> it's you, I don't think my sister is all that interested in meeting you.
>
>
Post a reply to this message
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hi fernando,
the trees and grass are straight out of gilles's tree and grass
include files. i was lazy and merely tiled a patch of grass he
supplied as an example, causing the "row" effect.
both of his include files are superb. gilles is both an excellent
artist and a talented programmer.
thanks, miker
news:3c39c90c@news.povray.org...
> Hey, I like your trees! How did you create them?
>
> Congrats,
>
> Fernando.
>
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