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From: Rick [Kitty5]
Subject: camera lens - GI + blured reflec + problem :) (76kbbu)
Date: 28 Dec 2001 15:52:14
Message: <3c2cdb7e@news.povray.org>
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3 day render, an old model of a standard 35mm camera lens, 99% rad lighting
(1 small very dim 3x3 area light)
blurred reflection created using a fine bump on ground plain (same settings
as image I posted a few days back)
spot the problem? I have no idea what caused that. nothing that an average
blur in psp wont fix mind
will post the post processed versions when I have it if any one is
interested
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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Attachments:
Download 'camera-blurreflec.jpg' (76 KB)
Preview of image 'camera-blurreflec.jpg'
![camera-blurreflec.jpg](/povray.binaries.images/attachment/%3C3c2cdb7e%40news.povray.org%3E/camera-blurreflec.jpg?ttop=443840&toff=9950&preview=1)
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On Fri, 28 Dec 2001 20:53:17 -0000, "Rick [Kitty5]" <ric### [at] kitty5 com>
wrote:
>3 day render, an old model of a standard 35mm camera lens, 99% rad lighting
>(1 small very dim 3x3 area light)
Wow... thought for a moment that Mike was back. Really convincing!
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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From: Ian Burgmyer
Subject: Re: camera lens - GI + blured reflec + problem :) (76kbbu)
Date: 28 Dec 2001 22:38:40
Message: <3c2d3ac0@news.povray.org>
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"Rick [Kitty5]" <ric### [at] kitty5 com> wrote in message
news:3c2cdb7e@news.povray.org...
> 3 day render, an old model of a standard 35mm camera lens, 99% rad
lighting
> (1 small very dim 3x3 area light)
Awsome rolex? j/k :-)
Looks awesome! I'm just curious, if you put the POV-camera by one of those
lenses, would it give a sort of "camera" effect (lens flares, etc)?
--
#macro S(M)cylinder{E(M)<A,C,5>,<B,D,5>,.1,15}#end#macro E(P)#if(div(P,16)
)#declare B=-1;#declare D=-2;#end#if(div(P,32))#declare A=1;#declare C=0;#
end#if(div(P,64))#declare B=-1;#declare D=0;#end#if(div(P,128))#declare A=
1;#declare C=2;#end#end blob{S(192)S(96)S(48)pigment{rgb 8*z}} /** Ian **/
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From: Ian Burgmyer
Subject: Re: camera lens - GI + blured reflec + problem :) (76kbbu)
Date: 28 Dec 2001 22:40:11
Message: <3c2d3b1b@news.povray.org>
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"Ian Burgmyer" <the### [at] yahoo com> wrote in message
news:3c2d3ac0@news.povray.org...
> > 3 day render, an old model of a standard 35mm camera lens, 99% rad
> lighting
> > (1 small very dim 3x3 area light)
>
> Awsome rolex? j/k :-)
You know, now that I look at it, the glass plate on the right lens looks a
bit too opaque to me. Is the scene lighting doing that?
--
#macro S(M)cylinder{E(M)<A,C,5>,<B,D,5>,.1,15}#end#macro E(P)#if(div(P,16)
)#declare B=-1;#declare D=-2;#end#if(div(P,32))#declare A=1;#declare C=0;#
end#if(div(P,64))#declare B=-1;#declare D=0;#end#if(div(P,128))#declare A=
1;#declare C=2;#end#end blob{S(192)S(96)S(48)pigment{rgb 8*z}} /** Ian **/
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From: Hartmut Wagener
Subject: Re: camera lens - GI + blured reflec + problem :) (76kbbu)
Date: 29 Dec 2001 04:56:14
Message: <3c2d933e$1@news.povray.org>
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The problem i see is in the darker parts of the reflection. It seems to be
"squared". After 3 days of render, this must be boring ... :)
Hartmut
"Rick [Kitty5]" <ric### [at] kitty5 com> schrieb im Newsbeitrag
news:3c2cdb7e@news.povray.org...
> 3 day render, an old model of a standard 35mm camera lens, 99% rad
lighting
> (1 small very dim 3x3 area light)
>
> blurred reflection created using a fine bump on ground plain (same
settings
> as image I posted a few days back)
>
> spot the problem? I have no idea what caused that. nothing that an average
> blur in psp wont fix mind
>
> will post the post processed versions when I have it if any one is
> interested
> --
>
> Rick
>
> Kitty5 WebDesign - http://Kitty5.com
> POV-Ray News & Resources - http://Povray.co.uk
> TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
>
> PGP Public Key
> http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
>
>
>
Post a reply to this message
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From: Rick [Kitty5]
Subject: Re: camera lens - GI + blured reflec + problem :) (76kbbu)
Date: 29 Dec 2001 06:31:26
Message: <3c2da98e$1@news.povray.org>
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> You know, now that I look at it, the glass plate on the right lens looks a
> bit too opaque to me. Is the scene lighting doing that?
yeah - that's the huge ambient 1 sphere I lit the scene with's reflection
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
Post a reply to this message
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From: Rick [Kitty5]
Subject: Re: camera lens - GI + blured reflec + problem :) (76kbbu)
Date: 29 Dec 2001 06:31:27
Message: <3c2da98f$1@news.povray.org>
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> The problem i see is in the darker parts of the reflection. It seems to be
> "squared". After 3 days of render, this must be boring ... :)
yes - if you brighten you monitor up its really noticeable - and I have no
idea what caused it - as all my test renders didn't show anything like it
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
Post a reply to this message
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From: Rick [Kitty5]
Subject: Re: camera lens - GI + blured reflec + problem :) (76kbbu)
Date: 29 Dec 2001 06:31:28
Message: <3c2da990$1@news.povray.org>
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> Looks awesome! I'm just curious, if you put the POV-camera by one of
those
> lenses, would it give a sort of "camera" effect (lens flares, etc)?
yes and no
the elements I made are rough approximations of the real things, mainly so
they look correct from the front. if I had made them a little more precisely
you would be able to look through them and get a semi meaningful result.
'real' lens flares are quite easy to achieve
http://news.povray.org/povray.binaries.images/11313/
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
Post a reply to this message
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From: Ian Burgmyer
Subject: Re: camera lens - GI + blured reflec + problem :) (76kbbu)
Date: 30 Dec 2001 23:19:50
Message: <3c2fe766$1@news.povray.org>
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"Rick [Kitty5]" <ric### [at] kitty5 com> wrote in message
news:3c2da98e$1@news.povray.org...
> > You know, now that I look at it, the glass plate on the right lens looks
a
> > bit too opaque to me. Is the scene lighting doing that?
>
> yeah - that's the huge ambient 1 sphere I lit the scene with's reflection
Ohh, okay...figured.
--
#macro S(M)cylinder{E(M)<A,C,5>,<B,D,5>,.1,15}#end#macro E(P)#if(div(P,16)
)#declare B=-1;#declare D=-2;#end#if(div(P,32))#declare A=1;#declare C=0;#
end#if(div(P,64))#declare B=-1;#declare D=0;#end#if(div(P,128))#declare A=
1;#declare C=2;#end#end blob{S(192)S(96)S(48)pigment{rgb 8*z}} /** Ian **/
Post a reply to this message
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From: Ian Burgmyer
Subject: Re: camera lens - GI + blured reflec + problem :) (76kbbu)
Date: 30 Dec 2001 23:21:34
Message: <3c2fe7ce$1@news.povray.org>
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"Rick [Kitty5]" <ric### [at] kitty5 com> wrote in message
news:3c2da98f$1@news.povray.org...
> > The problem i see is in the darker parts of the reflection. It seems to
be
> > "squared". After 3 days of render, this must be boring ... :)
>
> yes - if you brighten you monitor up its really noticeable - and I have no
> idea what caused it - as all my test renders didn't show anything like it
Try putting an additional light behind the camera to see if that clears it
up at all. It seems like the shadows are getting "blocked up" by the "grip"
of the lens.
--
#macro S(M)cylinder{E(M)<A,C,5>,<B,D,5>,.1,15}#end#macro E(P)#if(div(P,16)
)#declare B=-1;#declare D=-2;#end#if(div(P,32))#declare A=1;#declare C=0;#
end#if(div(P,64))#declare B=-1;#declare D=0;#end#if(div(P,128))#declare A=
1;#declare C=2;#end#end blob{S(192)S(96)S(48)pigment{rgb 8*z}} /** Ian **/
Post a reply to this message
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