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Wow! isosurfaces never cease to amaze me. Just wish my maths was better.
Thanks for sharing these, they will be very useful.
Mick
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From: Jaime Vives Piqueres
Subject: Re: Isosurface : pattern functions
Date: 24 Dec 2001 06:23:27
Message: <3c27102f@news.povray.org>
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R. Suzuki wrote:
> These functions would be useful for bricks and tiles.
Your control over functions is simply amazing! I was also doing some
decorative tests with functions, but more in my usual "muddling along" way.
Indeed, I was doing it with height_fields: a lot faster and almost the same
results for this kind of use. Or perhaps I'm worng?
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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"Jaime Vives Piqueres" wrote in message news:3c27102f@news.povray.org...
> Your control over functions is simply amazing! I was also doing some
> decorative tests with functions, but more in my usual "muddling along"
way.
Thanks for your comments.
> Indeed, I was doing it with height_fields: a lot faster and almost the
same
> results for this kind of use.
Yes, height_fields are faster.
But they need hf data (i.e. larger memory) and less flexible.
c.f. http://news.povray.org/3c0467e3@news.povray.org
R. Suzuki
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"R. Suzuki" <r-s### [at] aist go jp> wrote:
> I will post the source in p.t.s-f.
>
> These functions would be useful for bricks and tiles.
>
> R. Suzuki
I know this is five years old, but it's marvelous stuff. What's p.t.s-f.? I
have done a quick google search, but I haven't been able to find the source
files. Anybody have it?
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On Fri, 09 Feb 2007 18:16:16 -0500, Grassblade wrote:
> p.t.s-f.
povray.text.source-files
HTH.
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>> p.t.s-f.
>
> povray.text.source-files
or
povray.text.scene-files
DLM
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"dlm" <me### [at] address invalid> wrote:
> >> p.t.s-f.
> >
> > povray.text.source-files
> or
> povray.text.scene-files
> DLM
OK, thanks, finally found it. It's odd that google didn't return any
relevant hit, though.
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>> povray.text.scene-files
> OK, thanks, finally found it. It's odd that google didn't return any
> relevant hit, though.
POV-Ray is a very small speck in a very big Internet. ;-)
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Grassblade wrote:
> "R. Suzuki" <r-s### [at] aist go jp> wrote:
>> I will post the source in p.t.s-f.
>>
>> These functions would be useful for bricks and tiles.
>>
>> R. Suzuki
>
> I know this is five years old, but it's marvelous stuff. What's p.t.s-f.? I
> have done a quick google search, but I haven't been able to find the source
> files. Anybody have it?
>
I guess he is talking about the newsgroup povray.text.scene-files. And
I think the article you're referring to is this:
http://news.povray.org/povray.text.scene-files/thread/%3C3c0468cf%40news.povray.org%3E/
Regards,
Oslo, Norway
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=?ISO-8859-1?Q?Werner_Vester=E5s?= <wve### [at] gmail com> wrote:
> Grassblade wrote:
> > "R. Suzuki" <r-s### [at] aist go jp> wrote:
> >> I will post the source in p.t.s-f.
> >>
> >> These functions would be useful for bricks and tiles.
> >>
> >> R. Suzuki
> >
> > I know this is five years old, but it's marvelous stuff. What's p.t.s-f.? I
> > have done a quick google search, but I haven't been able to find the source
> > files. Anybody have it?
> >
>
> I guess he is talking about the newsgroup povray.text.scene-files. And
> I think the article you're referring to is this:
>
>
http://news.povray.org/povray.text.scene-files/thread/%3C3c0468cf%40news.povray.org%3E/
>
> Regards,
>
> Oslo, Norway
Oh, thank you for taking the time to look it up. Although as I mentioned in
my previous message I finally found it on my own.
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