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Hi, It doesn't look pre or after TOS like but how do you like it?
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That's a great metal texture! The modeling looks first rate, as well.
--
-David
"Simon Adameit" <gom### [at] gmx de> wrote in message
news:3c1f5a50@news.povray.org...
>
> Hi, It doesn't look pre or after TOS like but how do you like it?
Post a reply to this message
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"Simon Adameit" <gom### [at] gmx de> wrote in message
news:3c1f5a50@news.povray.org...
>
> Hi, It doesn't look pre or after TOS like but how do you like it?
I like it, but it looks like a hand tool or something that would be a ST
lab. It needs background and scale to really evaluate it as a ship.
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> > Hi, It doesn't look pre or after TOS like but how do you like it?
>
> I like it, but it looks like a hand tool or something that would be a
ST
> lab. It needs background and scale to really evaluate it as a ship.
>
>
I think you are right, but it isn't finished yet and I think it'll look
right if I've finished the rest.
About that background thing, how do you all render Chris Colefax galaxys
with antialiasing without destroing the stars?
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Dave Blandston <gra### [at] earthlink net> schrieb in im Newsbeitrag:
3c1f5d2f$1@news.povray.org...
> That's a great metal texture! The modeling looks first rate, as well.
>
> --
Thanks.
The only reason why it looks so good is that I was ill and had enough time
for poving this morning ;-)
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Great metal texture...
--
Regards,
C.J. POV User
PRSG
http://hyperion.spaceports.com/~povstudy/
hou### [at] yahoo com
BTW - how did you do the metal texture?
-------
Dave Blandston <gra### [at] earthlink net> wrote in message
news:3c1f5d2f$1@news.povray.org...
> That's a great metal texture! The modeling looks first rate, as well.
>
> --
> -David
> "Simon Adameit" <gom### [at] gmx de> wrote in message
> news:3c1f5a50@news.povray.org...
> >
> > Hi, It doesn't look pre or after TOS like but how do you like it?
>
>
Post a reply to this message
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CJ <hou### [at] yahoo com> schrieb in im Newsbeitrag:
3c1f8085$1@news.povray.org...
> Great metal texture...
> --
Thanks.
>
> BTW - how did you do the metal texture?
> -------
My English is not very good, so I better send you the source then describing
how I did it.
#local R=seed(123);
#local Z=0;
#declare rumpf_tex=
texture{average
texture_map{
#while(Z<5)
#local T=<rand(R),rand(R),rand(R)>-0.5;
#local S=rand(R)+0.5;
[
finish{ambient 0 diffuse 0.3 phong 1.2 phong_size 2 specular 1 roughness
0.01 metallic }
pigment{cells
color_map{
[0 rgb 1]
[1 rgb 0.1]}
translate T
scale 1.5
scale S}
normal{cells bump_size 1 translate T scale 1.5 scale S}
]
#local Z=Z+1;
#end}}
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Simon Adameit wrote:
> Hi, It doesn't look pre or after TOS like but how do you like it?
Turn it on its side and you've got a BBQ grill ;)
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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"Simon Adameit" <gom### [at] gmx de> wrote in news:3c1f6cd8@news.povray.org:
> About that background thing, how do you all render Chris Colefax
> galaxys with antialiasing without destroing the stars?
Use galaxy.sf rather than galaxy.bg to generate the starfield. Starfields
generated with galaxy.sf will survive antialiasing while other starfield
types won't.
Another galaxy-related pitfall is that you'll need to add triangle_wave to
the pattern declaration for BGMilkyWay in galaxy.bg if you want to use the
milky way background in Pov 3.5.
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Personally, I think it's a fine pre-TOS look. I like the metal texture as
well. The new cells pattern is going to come in handy.
"Simon Adameit" <gom### [at] gmx de> wrote in message
news:3c1f5a50@news.povray.org...
>
> Hi, It doesn't look pre or after TOS like but how do you like it?
>
>
>
>
>
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