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For comparison, here's an image of the old UFO with the aperture open.
--
-David
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Attachments:
Download 'ActionShot.jpg' (17 KB)
Preview of image 'ActionShot.jpg'
![ActionShot.jpg](/povray.binaries.images/attachment/%3C3c1848de%40news.povray.org%3E/ActionShot.jpg?preview=1)
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That's neat. Ought to difference a hole into it where the beam hits like
it's surgically cutting into there.
--
text{ttf"arial","bob h",.1,0pigment{rgb 9}translate<-1,-.2,3>}
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> For comparison, here's an image of the old UFO with the aperture open.
sweet :)
--
Rick
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On Wed, 12 Dec 2001 22:21:04 -0800, Dave Blandston wrote:
>For comparison, here's an image of the old UFO with the aperture open.
Real nice image. The beam looks great, almost asthough it's transporting
something down into the column for safe keeping.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
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On Wed, 12 Dec 2001 22:21:04 -0800, Dave Blandston wrote:
>For comparison, here's an image of the old UFO with the aperture open.
>
PS: The shadow on the ground sucks.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
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6:59am up 66 days, 22:45, 1 user, load average: 1.00, 1.03, 1.00
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> PS: The shadow on the ground sucks.
What do you mean? Presumably, that's the shadow as calculated by POV and
hence accurate; maybe what you're referring to is the fact that the arm's
shadow isn't visible, which is probably because the light source is in such
a position that the UFO's shadow obscures that of its arm.
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"Mahalis" wrote:
> > PS: The shadow on the ground sucks.
>
> What do you mean?
I think he's referring to the fact that the shadow is completely black and
completely sharp, which is not realistic. I agree that the shadows suck, but
the UFO itself is very nice and even realistic in that toony kind of way. :)
Rune
--
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On Sat, 15 Dec 2001 09:27:20 -0500, Mahalis wrote:
>> PS: The shadow on the ground sucks.
>
>What do you mean? Presumably, that's the shadow as calculated by POV and
>hence accurate; maybe what you're referring to is the fact that the arm's
>shadow isn't visible, which is probably because the light source is in such
>a position that the UFO's shadow obscures that of its arm.
No I mean I wouldn't expect to see a shadow like that, try using
area lights in that area of the scene.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
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or http://start.at/zero-pps
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