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it is only demonstration of code connected with some posts in p.a-u
(http://news.povray.org/rpje1uknmu0c8ip0530f6dfje5o8hbv0p8@4ax.com)
but I like its output.
description: 3.5, focal blur, radiosity, one light, 1000 spheres.
parse: 38 min, trace: 59 min on PII 233
ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)&_((x+y)*.7,z,.1)&_((x+y+2)*.7,z,.1)&_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35
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Attachments:
Download 'baloons.jpg' (93 KB)
Preview of image 'baloons.jpg'
![baloons.jpg](/povray.binaries.images/attachment/%3Ckk1f1u0tvda2ul55rclt1or8opfkah6i5j%404ax.com%3E/baloons.jpg?preview=1)
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> it is only demonstration of code connected with some posts in p.a-u
> (http://news.povray.org/rpje1uknmu0c8ip0530f6dfje5o8hbv0p8@4ax.com)
> but I like its output.
> description: 3.5, focal blur, radiosity, one light, 1000 spheres.
> parse: 38 min, trace: 59 min on PII 233
till i do not have v3.5 it is not a clue to follow the full
trace()-discussion.
it is a really funny pic. maybe you replace the box with an open box, that
it seems then the balls fall out of it.
does the blur of the greensphere depend on POVRay-focus or from the
jpg-compression?
i like it.
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On Wed, 12 Dec 2001 20:54:52 +0100, marabou <not### [at] available yet> wrote:
> it is a really funny pic.
thanks
> maybe you replace the box with an open box, that
> it seems then the balls fall out of it.
this is exactly what I'm waiting for during my night work
> does the blur of the greensphere depend on POVRay-focus or from the
> jpg-compression?
propably both
ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)&_((x+y)*.7,z,.1)&_((x+y+2)*.7,z,.1)&_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35
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Fun! Now implement a physics engine and animate them! <g>
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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