POV-Ray : Newsgroups : povray.binaries.images : Hedge test again (45kb bu) Server Time
17 Aug 2024 00:12:23 EDT (-0400)
  Hedge test again (45kb bu) (Message 1 to 9 of 9)  
From: Kevin Ellis
Subject: Hedge test again (45kb bu)
Date: 9 Dec 2001 17:27:51
Message: <3c13e567@news.povray.org>
Hi all,

Well here is the latest test. It still needs to be translated up a bit and
I'm not happy with the bit at the bottom where it gets way too light. Now on
to the rest of the scene.

Render stats: 13meg used, parse - 5s, trace - 4hrs 47 mins. Athlon 1.33GHz

Comments and criticisms more than welcome

Kev


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hdgtest.jpg


 

From: bob h
Subject: Re: Hedge test again (45kb bu)
Date: 9 Dec 2001 21:34:49
Message: <3c141f49@news.povray.org>
"Kevin Ellis" <kev### [at] tiscalicouk> wrote in message
news:3c13e567@news.povray.org...
>
> Well here is the latest test. It still needs to be translated up a bit and
> I'm not happy with the bit at the bottom where it gets way too light. Now
on
> to the rest of the scene.

Even so it looks great, although I wonder if it still needs more transparent
area within there, kind of solid now.  The far right looks perfect despite
that.
--
text{ttf"arial","bob h",.1,0pigment{rgb 9}translate<-1,-.2,3>}


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From:
Subject: Re: Hedge test again (45kb bu)
Date: 10 Dec 2001 02:48:04
Message: <3c1468b4$1@news.povray.org>
"Kevin Ellis" <kev### [at] tiscalicouk> wrote in message
news:3c13e567@news.povray.org...
> Hi all,
>
> Well here is the latest test. It still needs to be translated up a bit and
> I'm not happy with the bit at the bottom where it gets way too light. Now
on
> to the rest of the scene.

I do like the bottom part that gets lighter. I think is better than your
previous post.

Good work,

Fernando.


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From: MR
Subject: Re: Hedge test again (45kb bu)
Date: 10 Dec 2001 14:07:51
Message: <3c150807@news.povray.org>
very nice!  does it run on 3.1?

miker


"Kevin Ellis" <kev### [at] tiscalicouk> wrote in message
news:3c13e567@news.povray.org...
> Hi all,
>
> Well here is the latest test. It still needs to be translated up a bit and
> I'm not happy with the bit at the bottom where it gets way too light. Now
on
> to the rest of the scene.
>
> Render stats: 13meg used, parse - 5s, trace - 4hrs 47 mins. Athlon 1.33GHz
>
> Comments and criticisms more than welcome
>
> Kev
>
>
>


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From: Kevin Ellis
Subject: Re: Hedge test again (45kb bu)
Date: 10 Dec 2001 17:00:44
Message: <3c15308c$1@news.povray.org>
"bob h" <omn### [at] charternet> wrote in message
news:3c141f49@news.povray.org...
> Even so it looks great, although I wonder if it still needs more
transparent
> area within there, kind of solid now.  The far right looks perfect despite
> that.

Thanks, I know what you mean about the solid look, must of the left hand
side will be covered by another object and part of the right, hopefully I
can position the objects so that the better parts are shown.

Kev


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From: Kevin Ellis
Subject: Re: Hedge test again (45kb bu)
Date: 10 Dec 2001 17:01:34
Message: <3c1530be@news.povray.org>

news:3c1468b4$1@news.povray.org...
> I do like the bottom part that gets lighter. I think is better than your
> previous post.
>
> Good work,

Thanks, I think it is much better too, I feel this is the way that it will
be in the final render.

Kev


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From: Kevin Ellis
Subject: Re: Hedge test again (45kb bu)
Date: 10 Dec 2001 17:02:16
Message: <3c1530e8$1@news.povray.org>
"MR" <a### [at] bnet> wrote in message news:3c150807@news.povray.org...
> very nice!  does it run on 3.1?
>

Thanks, sorry but only MegaPOV or POV 3.5, isosurfaces you see.

Kev


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From: John D  Gwinner
Subject: Re: Hedge test again (45kb bu)
Date: 13 Dec 2001 15:08:23
Message: <3c190ab7@news.povray.org>
Nice - one question:

Can you render it 'bare' of leaves?  Are there branches in there?

I'm doing something with a large explosion for an animation, and it would be
pretty neat if I could show a shock wave blowing the leaves off the shrub.
However, at 4hrs, I doubt this would be realistic in an animation ...
thoughts?

                  == John ==

"Kevin Ellis" <kev### [at] tiscalicouk> wrote in message
news:3c13e567@news.povray.org...
> Hi all,
>
> Well here is the latest test. It still needs to be translated up a bit and
> I'm not happy with the bit at the bottom where it gets way too light. Now
on
> to the rest of the scene.
>
> Render stats: 13meg used, parse - 5s, trace - 4hrs 47 mins. Athlon 1.33GHz
>
> Comments and criticisms more than welcome
>
> Kev
>
>
>


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From: Kevin Ellis
Subject: Re: Hedge test again (45kb bu)
Date: 13 Dec 2001 15:53:33
Message: <3c19154d$1@news.povray.org>
"John D. Gwinner" <jgw### [at] dazsicom> wrote in message
news:3c190ab7@news.povray.org...
> Nice - one question:
>
> Can you render it 'bare' of leaves?  Are there branches in there?
>
> I'm doing something with a large explosion for an animation, and it would
be
> pretty neat if I could show a shock wave blowing the leaves off the shrub.
> However, at 4hrs, I doubt this would be realistic in an animation ...
> thoughts?
>

Sorry just one big isosurface, no branches, apart from the roots. Wouldn't
really work for an explosion. You could always try the leaves that come with
Gilles Tran's Make Tree macro (www.oyonale.com) they may be useful.

Kev


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