POV-Ray : Newsgroups : povray.binaries.images : [WIP] Kitchen 45k Server Time
17 Aug 2024 04:14:57 EDT (-0400)
  [WIP] Kitchen 45k (Message 21 to 23 of 23)  
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From: Ari-Matti Leppanen
Subject: Re: [WIP] Kitchen 45k
Date: 15 Dec 2001 17:17:21
Message: <3c1bcbf1@news.povray.org>
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
news:3c1b9b50@news.povray.org...

> Very good lighting! What is the scene scale, and what fade_distance
> you used? (only curious)

Thanks. Scale is 1 pov-unit = 1 centimeter. fade_distance is about 3 for
every light source and the lamp has four of them.


Ari-Matti


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From: Ari-Matti Leppanen
Subject: Re: [WIP] Kitchen 45k
Date: 16 Dec 2001 03:29:59
Message: <3c1c5b87@news.povray.org>
"Kari Kivisalo" <ray### [at] engineercom> wrote in message
news:3C1B2F05.3E150CF6@engineer.com...
>
> The tube doesn't seem to be 36x1 in dimensions though, and my
> previous advice on the fade_distance doesn't apply here unless you
> recalculated for the new geometry.

The "tube" you see is actually the plastic cover of the lamp. Inside it is a
35 units long cylinder with the same diameter so the fade_distance is
roughly 3.

> Is the whole room modelled? Just blank walls are enough for the
> out-of-frame parts and maybe black patches for the window(s).

Yep. White walls, no windows because I thought they wouldn't make a
difference.

> If you add glass to the scene the render time will explode unless it's
> done is two steps.

I've been using this with glass objects since it was discussed here. It's
been a really great help.

But how about reflective surfaces in general? A quick test shows that you
could trace any scene with this method. It's really fast because without
reflections you can use a lower max_trace_level and get the same result.
See the picture. The upper half was done in one trace with max_trace_level 7
(2m37s) and the lower was done in two traces, first save radiosity without
reflections with max_trace_level 4 (48s)and then load it with reflections
and max_trace_level 7 (19s). Difference in time is 1m30s and in quality
unnoticable.

Ari-Matti


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From: Jaime Vives Piqueres
Subject: Re: [WIP] Kitchen 45k
Date: 16 Dec 2001 05:43:33
Message: <3c1c7ad4@news.povray.org>
Ari-Matti Leppanen wrote:
> Thanks. Scale is 1 pov-unit = 1 centimeter. fade_distance is about 3 for
> every light source and the lamp has four of them.

  Nice: we use the same scale! I'm also using lately very short values for 
fade_distance and very high color intensities, always with fade_power 2.  
It seems to work very well for realism.

-- 
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org


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