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The full documentation is not ready yet, but now the macro is fully
commented (for those who want to adapt it to their needs). I've also added
the possibility to define a scatter_texture_macro () in order to texture the
objects placed according to their position, their order etc.
Cheers,
--
Jonathan.
Home: http://digilander.iol.it/jrgpov
Post a reply to this message
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Sorry I could not find the original posting of Scatter macro.
A newbie question: I am curious whether this macro checks for sort of the
'collision among objects' created by the program.
Would the collision checking procedure belong to a totally different sector?
Thank you,
Jong
"JRG" <jrg### [at] hotmail com> wrote in message
news:3c011a3c@news.povray.org...
> The full documentation is not ready yet, but now the macro is fully
> commented (for those who want to adapt it to their needs). I've also added
> the possibility to define a scatter_texture_macro () in order to texture
the
> objects placed according to their position, their order etc.
>
> Cheers,
> --
> Jonathan.
>
> Home: http://digilander.iol.it/jrgpov
>
>
>
Post a reply to this message
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Jong wrote:
> Sorry I could not find the original posting of Scatter macro.
here: http://digilander.iol.it/jrgpov/resources.html.
> A newbie question: I am curious whether this macro checks for sort of the
> 'collision among objects' created by the program.
> Would the collision checking procedure belong to a totally different
sector?
The check for 'collision among objects' is performed in a merely geometrical
way, I mean, no physics involved (too bad I must say). I fear I didn't
understand what you mean right, so perhaps the code will answer your
questions better than me :)
--
Jonathan.
> Thank you,
>
> Jong
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Dear Jonathan,
Thank you for your help.
What I actually wanted to know was 'geometrical' entity or separateness of
the solid objects.
Sorry I have used misleading jargon.
Some of the 3-d modeling programs use the word 'intersection' of the solid
objects.
That function checks for whether there are intersecting volumes of the
objects due to
the union of separate objects.
Thank you again,
Jong
"JRG" <jrg### [at] hotmail com> wrote in message
news:3c05420d@news.povray.org...
> Jong wrote:
> > Sorry I could not find the original posting of Scatter macro.
>
> here: http://digilander.iol.it/jrgpov/resources.html.
>
> > A newbie question: I am curious whether this macro checks for sort of
the
> > 'collision among objects' created by the program.
> > Would the collision checking procedure belong to a totally different
> sector?
>
> The check for 'collision among objects' is performed in a merely
geometrical
> way, I mean, no physics involved (too bad I must say). I fear I didn't
> understand what you mean right, so perhaps the code will answer your
> questions better than me :)
>
> --
> Jonathan.
>
> > Thank you,
> >
> > Jong
>
>
>
Post a reply to this message
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