POV-Ray : Newsgroups : povray.binaries.images : rad prob Server Time
17 Aug 2024 06:24:34 EDT (-0400)
  rad prob (Message 3 to 12 of 12)  
<<< Previous 2 Messages Goto Initial 10 Messages
From: JRG
Subject: Re: rad prob
Date: 15 Nov 2001 16:00:54
Message: <3bf42d06$1@news.povray.org>
I've just noticed one thing: the helix column on the right looks like it's
directly lit by the sky. Probably a radiosity accuracy problem.

--
Jonathan.

"Mick Hazelgrove" <mic### [at] mhazelgrovefsnetcouk> ha scritto nel messaggio
news:3bf4295c@news.povray.org...
> From: "Mick Hazelgrove" <mic### [at] mhazelgrovefsnetcouk>
> Subject:
> Date: 15 November 2001 20:13
>
> Hi
>
> Notice the black marks aon the window arches. Any ideas what is causing
them
> or how I can get rid of them?
>
> I suspect they are due to radiosity settings. The arches are basic
triangle
> meshes created in hamapatch and converted to pov by 3dwin.
>
> Radiosity settings I'm using
>
>     radiosity{
>        pretrace_start 1//0.08
>        pretrace_end   1//0.04  //.004
>        count 400  // 2-400 in final
>        nearest_count 8
>        error_bound 0.15
>        recursion_limit 2
>        low_error_factor 0.5
>        gray_threshold 0
>        minimum_reuse 0.015
>        brightness 1.0
>        adc_bailout 0.01/2
>    normal on
>    media on
>   }
>
> Any help gratefully received
>
> Mick
>
>
>
>
>


Post a reply to this message

From: Mick Hazelgrove
Subject: Re: rad prob
Date: 15 Nov 2001 16:09:45
Message: <3bf42f19@news.povray.org>
Yes I noticed that - it might be lit from behind as there is a gap in the
wall I'll have to move it to find out.

Mick


Post a reply to this message

From: David Fontaine
Subject: Re: rad prob
Date: 15 Nov 2001 19:15:23
Message: <3BF45B69.F94F5405@faricy.net>
JRG wrote:
> 
> He he... it looks like posting messages with already-used titles is becoming
> a very common mistake (in your case the message was attached to another
> <no-title> message posted many months ago by... YOU (again) :-D

The mistake is not that the person put in a preexisting subject line,
it's that the newsreader can't thread properly...

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


Post a reply to this message

From: Bonsai
Subject: Re: rad prob
Date: 16 Nov 2001 03:21:22
Message: <3bf4cc82@news.povray.org>
I have a suggestion not related to the radiosity problem:

The arches look a bit odd. They would break down in the real world, because
they don't lie on the wall and the forces from above can't go to the bottom.
Make the windows a bit smaller or the arch wider.

I hope my english was clear enough to give you an understanding of what I'm
trying to say. It's difficult for me to explain something in a foreign
language when the discussion is about architecture or other special
fields...

So long,

Bonsai


Post a reply to this message

From: Nekar Xenos
Subject: Re: rad prob
Date: 16 Nov 2001 03:28:18
Message: <3bf4ce22@news.povray.org>
Nice pic :)

Are the pillars supposed to be rounded like that at the bottom? It wouldn't
really do the job of a pillar that way. Unless of course it's reinforced with
steel...

--
- Nekar

http://nekar_xenos.tripod.com/metanoia/


---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.286 / Virus Database: 152 - Release Date: 2001/10/09


Post a reply to this message

From: Gilles Tran
Subject: Re: rad prob
Date: 16 Nov 2001 10:26:47
Message: <3bf53037@news.povray.org>

news: 3bf42f19@news.povray.org...
> Yes I noticed that - it might be lit from behind as there is a gap in the
> wall I'll have to move it to find out.

Perhaps related : I recently came upon a similar problem where rad light
managed to pass between two coincident boxes (a wall on a floor). The
problem disappeared when the wall was slightly lowered into the floor. I now
make sure that objects do not totally coincide.

G.

--

**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


Post a reply to this message

From: Mick Hazelgrove
Subject: Re: rad prob
Date: 16 Nov 2001 12:26:56
Message: <3bf54c60@news.povray.org>
"Bonsai" <bon### [at] b0n541net> wrote in message
news:3bf4cc82@news.povray.org...

> The arches look a bit odd. They would break down in the real world,
because
> they don't lie on the wall and the forces from above can't go to the
bottom.
> Make the windows a bit smaller or the arch wider.

Don't worry ther's another bit to go in when I've finished modelling it that
will support the arch!

Mick


Post a reply to this message

From: Mick Hazelgrove
Subject: Re: rad prob
Date: 16 Nov 2001 12:28:34
Message: <3bf54cc2@news.povray.org>
"Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
news:3bf4ce22@news.povray.org...

> Are the pillars supposed to be rounded like that at the bottom? It
wouldn't
> really do the job of a pillar that way. Unless of course it's reinforced
with
> steel...

Nope this is a WIP with a long, long way to go... I was hoping someone could
help with the black marks on the mesh.

Mick


Post a reply to this message

From: Gilles Tran
Subject: Re: rad prob
Date: 17 Nov 2001 09:08:04
Message: <3bf66f44@news.povray.org>

news: 3bf4295c@news.povray.org...
> Notice the black marks aon the window arches. Any ideas what is causing
them
> or how I can get rid of them?

Just thought of something (of little help) : there's an old problem with
smoothed meshes, even high-res ones, that makes the outline of a mesh black
and very apparent in some places, even with radiosity. I've been living with
this for a long while (it may be not very noticeable when the texture is
dark) but I don't have a workaround. In fact I had to brush out these
artefacts in a image editor more than once.
I guess it's worth a note in povray.pre-beta though, if only to have this
mentioned in the documentation.

G.
--

**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


Post a reply to this message

From: Batronyx
Subject: Re: rad prob
Date: 17 Nov 2001 13:29:22
Message: <3bf6ac82@news.povray.org>
"Mick Hazelgrove" <mic### [at] mhazelgrovefsnetcouk> wrote in message
news:3bf4295c@news.povray.org...
> From: "Mick Hazelgrove" <mic### [at] mhazelgrovefsnetcouk>
> Subject:
> Date: 15 November 2001 20:13
>
> Hi
>
> Notice the black marks aon the window arches. Any ideas what is causing them
> or how I can get rid of them?
>
> I suspect they are due to radiosity settings. The arches are basic triangle
> meshes created in hamapatch and converted to pov by 3dwin.
>
> Radiosity settings I'm using
>
>     radiosity{
>        pretrace_start 1//0.08
>        pretrace_end   1//0.04  //.004
>        count 400  // 2-400 in final
>        nearest_count 8
>        error_bound 0.15
>        recursion_limit 2
>        low_error_factor 0.5
>        gray_threshold 0
>        minimum_reuse 0.015
>        brightness 1.0
>        adc_bailout 0.01/2
>    normal on
>    media on
>   }
>

Well, except for one potentially problematic spot on the rightmost keystone, I
don't think this will really be an issue for you as you progress. Realistically,
dirt and grime will collect in these same areas making them darker anyway.

OK. This isn't a solution. But, if it is difficult to correct as Gilles
suggests, maybe this will help you move on. :D

Batronyx ^"^


Post a reply to this message

<<< Previous 2 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.