|
![](/i/fill.gif) |
Is that media?
Second question, is it possible to change the media to a semitransparent
cylinder (the most likely possibility) without destroying the core of your
scene?
--
//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--
"Mick Hazelgrove" <mic### [at] mhazelgrove fsnet co uk> wrote in message
news:3bed3e17@news.povray.org...
> How can I make the beam solid ?
> reply to p.b.newusers
>
>
>
Post a reply to this message
|
![](/i/fill.gif) |