POV-Ray : Newsgroups : povray.binaries.images : stumped Server Time
17 Aug 2024 02:30:09 EDT (-0400)
  stumped (Message 1 to 5 of 5)  
From: Mick Hazelgrove
Subject: stumped
Date: 10 Nov 2001 09:47:51
Message: <3bed3e17@news.povray.org>
How can I make the beam solid ?
reply to p.b.newusers


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From: Mahalis
Subject: Re: stumped
Date: 10 Nov 2001 10:29:32
Message: <3bed47dc$1@news.povray.org>
Is that media?
Second question, is it possible to change the media to a semitransparent
cylinder (the most likely possibility) without destroying the core of your
scene?

--

//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--


"Mick Hazelgrove" <mic### [at] mhazelgrovefsnetcouk> wrote in message
news:3bed3e17@news.povray.org...
> How can I make the beam solid ?
> reply to p.b.newusers
>
>
>


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From: Tony[B]
Subject: Re: stumped
Date: 10 Nov 2001 10:45:04
Message: <3bed4b80@news.povray.org>
Source?


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From: Mick Hazelgrove
Subject: Re: stumped
Date: 10 Nov 2001 11:02:16
Message: <3bed4f88@news.povray.org>
"Tony[B]" <ben### [at] catholicorg> wrote in message
news:3bed4b80@news.povray.org...
> Source?
>
>

Sorry source in p.newusers


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From: Mick Hazelgrove
Subject: Re: stumped
Date: 10 Nov 2001 11:20:14
Message: <3bed53be@news.povray.org>
Solved it - the hole that was supposed to be in the ceiling didn't quite go
all the way through!


"Mick Hazelgrove" <mic### [at] mhazelgrovefsnetcouk> wrote in message
news:3bed3e17@news.povray.org...
> How can I make the beam solid ?
> reply to p.b.newusers
>
>
>


Post a reply to this message

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