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Jack wrote:
>
> It is a kitchen to be built, but like I said the rendering is a WIP. There
> should be a window in the obvious empty space on the wall--nothing I can do
> about placing cabinets over that. With that in mind, what do you suggest?
Do a wider-angle rendering of it (simple raytracing), so I can see
everything, and state me clearly the function of each device.
Fabien.
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John David Haiducek wrote:
>
> I had thought that Photoshop's "Lighten" mode did addition. Am I wrong
> about that?
Try 50% gray bg layer + 50% gray lighten layer. It's not white.
I just tried all the modes in 5.5 and none of them was additive.
The only way to add images is via Image/Calculations but it's
not good for interactive editing.
_____________
Kari Kivisalo
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Fabien Mosen wrote:
>
> > Default radiosity brightness is the correct one so no need to
> > touch that.
>
> Some "exposure" filtering would be good, in the future, though.
When a new MegaPOV version does gamma correction after
post_process and input to curves is not limited exposure
can be done with post_process.
_____________
Kari Kivisalo
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You're seeing all that I have done.
"Fabien Mosen" <fab### [at] skynet be> wrote in message
news:3BEEC1DB.16B232F0@skynet.be...
> Jack wrote:
> >
> > It is a kitchen to be built, but like I said the rendering is a WIP.
There
> > should be a window in the obvious empty space on the wall--nothing I can
do
> > about placing cabinets over that. With that in mind, what do you
suggest?
>
> Do a wider-angle rendering of it (simple raytracing), so I can see
> everything, and state me clearly the function of each device.
>
> Fabien.
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Jack wrote:
>
> You're seeing all that I have done.
Of course not !
There is missing space to the right, especially.
Fabien.
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On Sun, 11 Nov 2001 08:02:17 -0500, John David Haiducek
<jha### [at] engin umich edu> wrote:
>I had thought that Photoshop's "Lighten" mode did addition. Am I wrong
>about that?
If layer A is above layer B, then for a pixel [x,y]:
f_lighten(A,B,[x,y]) = (lum(A,[x,y])>lum(B,[x,y]))?A[x,y]:B[x,y]
If you want to do addition, try screen mode or image/channel
composition.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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Peter Popov wrote:
>
> If you want to do addition, try screen mode or image/channel
> composition.
screen mode: A + B - A*B
_____________
Kari Kivisalo
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On Sat, 13 Oct 2001 07:30:27 +0300, Kari Kivisalo
<ray### [at] engineer com> wrote:
>screen mode: A + B - A*B
I didn't know that. Do you have the mathematical description of the
other non-trivial ones such as Overlay or Soft/Hard Light? I don't see
them in the manual.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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Peter Popov wrote:
>
> >screen mode: A + B - A*B
>
> Do you have the mathematical description of the
> other non-trivial ones such as Overlay or Soft/Hard Light?
Quick web search didn't turn up any equations for these
so I tried a few combinations to find out what screen mode
does.
_____________
Kari Kivisalo
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Hmm, looks pretty good. Some textures are a little too translucenty
looking IMHO. (Actually they might make good subsurface scattering
fakes... ;)
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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