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From: Timothy R  Cook
Subject: Re: The cause of that stabbing pain. . . .
Date: 6 Nov 2001 18:05:03
Message: <3BE86C0F.D5EAF754@scifi-fantasy.com>
Mahalis wrote:
> What exactly does this YKYBRTLW mean? I know it was on some of
> the first keychain ideas, but what does it stand for? Clever
> image- I usually don't experience the pain, though... just the
> euphoria... :-)

You Know You've Been Ray-Tracing Too Long When...

(Other YKYB__W (You Know You've Been...When...) variants abound
on the 'net)

-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Batronyx
Subject: Re: The cause of that stabbing pain. . . .
Date: 6 Nov 2001 20:05:24
Message: <3be888d4@news.povray.org>
"Dan Johnson" <zap### [at] hotmailcom> wrote in message
news:3BE77E75.6A795740@hotmail.com...
[snip]
> Was the head severed before or after povray led to the subjects death?
> --
> Dan Johnson
>

:)

Batronyx ^"^


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From: Batronyx
Subject: Re: The cause of that stabbing pain. . . .
Date: 6 Nov 2001 20:05:51
Message: <3be888ef@news.povray.org>
"Ruy" <ruy### [at] hipernetcombr> wrote in message news:3be79a09@news.povray.org...
> "Batronyx" <bat### [at] alliancecablenet> escreveu na mensagem
> news:3be7737e@news.povray.org...
> > And as it shifts around, it often causes great euphoria as well!
> >
> > Batronyx ^"^
>
> We can't get much more YKYBRTLW... than this, can we?
>
 I suppose not :D

Batronyx ^"^


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From: Batronyx
Subject: Re: The cause of that stabbing pain. . . .
Date: 6 Nov 2001 20:10:54
Message: <3be88a1e$1@news.povray.org>
"Alf Peake" <alf### [at] peake42freeservecouk> wrote in message
news:3be805ce@news.povray.org...
> I feel like that sometimes after a rough pov session :)
> Got the patience or time to try some teeth ?
>
>
> Alf

I didn't model these. This was a texture study. There are teeth there, but they
were welded together when I tried to reduce the polygon count. If I were to
develop this more I would at least load the mesh into Amapi or Anim8or and
assign a different material to the teeth so I could use a different texture to
make them more opaque, like the ones in the real X-rays I have here. ( Don't ask
:) )

Batronyx ^"^


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From: Batronyx
Subject: Re: The cause of that stabbing pain. . . .
Date: 6 Nov 2001 20:11:44
Message: <3be88a50@news.povray.org>
"Redbeard" <red### [at] wvadelphianet> wrote in message
news:3be80383$1@news.povray.org...
> "Batronyx" <bat### [at] alliancecablenet> wrote in message
> news:3be7737e@news.povray.org...
> > And as it shifts around, it often causes great euphoria as well!
> >
> > Batronyx ^"^
> >
>
> LOL
>
> Michael

:D


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From: Mahalis
Subject: Re: The cause of that stabbing pain. . . .
Date: 6 Nov 2001 20:17:41
Message: <3be88bb5$1@news.povray.org>
Ohhhhhhhhhhhhh...
Tankoo.

--

//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--


"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3BE86C0F.D5EAF754@scifi-fantasy.com...
> Mahalis wrote:
> > What exactly does this YKYBRTLW mean? I know it was on some of
> > the first keychain ideas, but what does it stand for? Clever
> > image- I usually don't experience the pain, though... just the
> > euphoria... :-)
>
> You Know You've Been Ray-Tracing Too Long When...
>
> (Other YKYB__W (You Know You've Been...When...) variants abound
> on the 'net)
>
> --
> Tim Cook
> http://empyrean.scifi-fantasy.com
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------


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From: Bob H 
Subject: Re: The cause of that stabbing pain. . . .
Date: 6 Nov 2001 20:51:59
Message: <3be893bf$1@news.povray.org>
"Batronyx" <bat### [at] alliancecablenet> wrote in message
news:3be7737e@news.povray.org...
> And as it shifts around, it often causes great euphoria as well!

POV-Ray on the brain... Actually, that conjures up an awful gory image, this
X-ray I like  :-)  Maybe this is a vision of a future with ray trace
implants, in which case there's still a little room for a larger enhanced
cyborging logo in there.

Bob H.


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From: Batronyx
Subject: Re: The cause of that stabbing pain. . . .
Date: 6 Nov 2001 22:09:20
Message: <3be8a5e0@news.povray.org>
"Rune" <run### [at] mobilixnetdk> wrote in message
news:3be81894@news.povray.org...
> I really like the look of this image!

As an admirer of your work, that's quite a compliment. Thank you!

> How was it done?

Believe it or not, you helped.

> Some wild guesses are media or slope pattern...

Well first I didn't model anything. This was just a texture study, and yes it
was a slope pattern. I used focal blur with 0.5 aperature to create the softness
like I seem to see in real X-rays prints, a fine granite normal to help the blur
hide some mesh deficiencies, and a contrast sphere from your woodcut.pov to
enhance the glow effect (except I just used transmit 2.5) :D

Batronyx ^"^


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From: Batronyx
Subject: Re: The cause of that stabbing pain. . . .
Date: 6 Nov 2001 22:12:13
Message: <3be8a68d@news.povray.org>
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message >


 >Cute.


Yeah, my wife thinks so too, but that's probably off topic. :D


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From: Batronyx
Subject: Re: The cause of that stabbing pain. . . .
Date: 6 Nov 2001 22:12:45
Message: <3be8a6ad$1@news.povray.org>
"Arie L. Stavchansky" <ari### [at] andrewcmuedu> wrote in message
news:B80D9BB3.21DD%ari### [at] andrewcmuedu...
> This is too funny :)  Good idea, and great rendering!
>

Thanks! I'm glad you liked it.


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