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Hi,
inspired by some posts I made experiments with photons and the POVRAY Logo.
Rendertime 3 h 2 m 6 s on a PIII 667 MHz, POVRAY 3.5.beta.7.icl.win32
-------------------------------------------------------
POVRAY-Benchmark at http://www.tabsnet.com/
279 Single-CPU-Systems
53 Overclocked CPU Systems
38 Multi CPU Systems
Every Benchmarkresult is welcome.
-------------------------------------------------------
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Attachments:
Download 'povlogo.jpg' (73 KB)
Preview of image 'povlogo.jpg'
![povlogo.jpg](/povray.binaries.images/attachment/%3C3be46ae2%40news.povray.org%3E/povlogo.jpg?ttop=443840&toff=10150&preview=1)
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Oooooh, that is very nice. Will you share the
scene file? I'd love to play with that environment
but with different objects. I'd learn a lot.
Harold
Tilly <web### [at] tabsnet de> wrote in message
news:3be46ae2@news.povray.org...
> Hi,
> inspired by some posts I made experiments with photons and the POVRAY
Logo.
> Rendertime 3 h 2 m 6 s on a PIII 667 MHz, POVRAY 3.5.beta.7.icl.win32
>
> -------------------------------------------------------
> POVRAY-Benchmark at http://www.tabsnet.com/
> 279 Single-CPU-Systems
> 53 Overclocked CPU Systems
> 38 Multi CPU Systems
> Every Benchmarkresult is welcome.
> -------------------------------------------------------
>
>
>
>
Post a reply to this message
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Hi,
I just posted the source at binaries.scene-files.
Tilly
"Harold Baize" <bai### [at] itsa ucsf edu> wrote in message
news:3be4b7dc@news.povray.org...
> Oooooh, that is very nice. Will you share the
> scene file? I'd love to play with that environment
> but with different objects. I'd learn a lot.
>
> Harold
>
Post a reply to this message
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Very cool! Nice picture! It made me think of 1st person capture the flag
games, where you need to touch the "flag" and then gaurd it, where in this
case the flag is the pov-logo. hopefully some gamers know what i'm talking
about so i don't sound dumb :)
Post a reply to this message
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you have just provided the background for both of my computers.
as soon as it renders.........
Thanks.
Gary
Tilly <web### [at] tabsnet de> wrote in message
news:3be540cd@news.povray.org...
> Hi,
>
> I just posted the source at binaries.scene-files.
>
> Tilly
>
> "Harold Baize" <bai### [at] itsa ucsf edu> wrote in message
> news:3be4b7dc@news.povray.org...
> > Oooooh, that is very nice. Will you share the
> > scene file? I'd love to play with that environment
> > but with different objects. I'd learn a lot.
> >
> > Harold
> >
>
>
>
Post a reply to this message
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Augh, it is a Moray file. Right handed geometry
drives me insane! I've been doing POV-Ray
with left handed coordinate system for about
nine years. I just can't use any script that
comes from Moray. I try to translate it to left
handed but always screw it up and give up. I know
there is some simple way to switch it, but then
I can't think with z being up. I keep standing on
my head.
Still, I can use the radiosity settings and material
definitions as a starting point for playing around
with a similar scene.
Thanks for sharing it.
Harold
"Tilly" <web### [at] tabsnet de> wrote in message
news:3be540cd@news.povray.org...
> Hi,
>
> I just posted the source at binaries.scene-files.
>
> Tilly
>
> "Harold Baize" <bai### [at] itsa ucsf edu> wrote in message
> news:3be4b7dc@news.povray.org...
> > Oooooh, that is very nice. Will you share the
> > scene file? I'd love to play with that environment
> > but with different objects. I'd learn a lot.
> >
> > Harold
> >
>
>
>
Post a reply to this message
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Harold Baize wrote:
>
> Augh, it is a Moray file. Right handed geometry
> drives me insane! I've been doing POV-Ray
> with left handed coordinate system for about
> nine years.
To convert between left- and right-handed systems, simply invert any one
axis.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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