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Inspired by the recent torii image, I made my own.
Although you really can't tell from this image alone, variable reflection
really hits the spot here. This is obvious when compared to the the same image
rendered without variable reflection (it gets a lot uglier; I can post that
one as well, if someone wants).
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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Doh!
I wouldn't have believed that I would fall into the classical mistake of
forgetting to attach the image! Shame on me! :)
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Attachments:
Download 'test.jpg' (20 KB)
Preview of image 'test.jpg'
![test.jpg](/povray.binaries.images/attachment/%3C3be28ff2%40news.povray.org%3E/test.jpg?preview=1)
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Warp <war### [at] tag povray org> wrote in message news:3be28f4f@news.povray.org...
> Inspired by the recent torii image, I made my own.
>
> Although you really can't tell from this image alone, variable
reflection
> really hits the spot here. This is obvious when compared to the the same
image
> rendered without variable reflection (it gets a lot uglier; I can post
that
> one as well, if someone wants).
>
yes please, its nice to have something for comparison.
Gary
Ps. verry nice BTW.
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blessing <ble### [at] icefog net> wrote:
: yes please, its nice to have something for comparison.
Darn, I overwrote the pov file accidentally.
I'll try to recreate the scene.
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#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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Nicely captures traditional Japanese culture and architectural history.
Warp wrote:
> Inspired by the recent torii image, I made my own.
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Warp <war### [at] tag povray org> wrote:
: I'll try to recreate the scene.
I wasn't able to recreate it 100%, but almost.
The first image uses variable reflection and the second one just
reflection .3
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Attachments:
Download 'torii.jpg' (24 KB)
Download 'torii_novr.jpg' (28 KB)
Preview of image 'torii.jpg'
![torii.jpg](/povray.binaries.images/attachment/%3C3be2b0b8%40news.povray.org%3E/torii.jpg?preview=1)
Preview of image 'torii_novr.jpg'
![torii_novr.jpg](/povray.binaries.images/attachment/%3C3be2b0b8%40news.povray.org%3E/torii_novr.jpg?preview=1)
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In article <3be2b0b8@news.povray.org>, war### [at] tag povray org says...
> the second one just reflection .3
And no conserve_energy, right?
Lutz
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It also nicely captures a bunch of inner-tubes stacked on top of each other
:-)
--
//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
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"Greg M. Johnson" <"gregj56590[:-0]"@aol.com> wrote in message
news:3BE2A0B9.6646F4F4@aol.com...
> Nicely captures traditional Japanese culture and architectural history.
>
> Warp wrote:
>
> > Inspired by the recent torii image, I made my own.
>
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Lutz-Peter Hooge <lpv### [at] gmx de> wrote:
: And no conserve_energy, right?
Right. I think that conserve_energy has only effect with variable reflection
anyways...
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#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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In article <3be31b71@news.povray.org>, war### [at] tag povray org says...
> Right. I think that conserve_energy has only effect with variable reflection
> anyways...
Hm, yes I didn't think of that... but it looks unnatural bright, just as
if the light boucing around inside is somehow amplifying itself. I have
seen that affect when I forgot conserve_energy or had a bright
fade_color.
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