POV-Ray : Newsgroups : povray.binaries.images : Glass torii Server Time
17 Aug 2024 08:20:52 EDT (-0400)
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From: blessing
Subject: Re: Glass torii
Date: 2 Nov 2001 08:00:30
Message: <3be298ee@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote in message news:3be28f4f@news.povray.org...
>   Inspired by the recent torii image, I made my own.
>
>   Although you really can't tell from this image alone, variable
reflection
> really hits the spot here. This is obvious when compared to the the same
image
> rendered without variable reflection (it gets a lot uglier; I can post
that
> one as well, if someone wants).
>
yes please, its nice to have something for comparison.

Gary
Ps. verry nice BTW.


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From: Warp
Subject: Re: Glass torii
Date: 2 Nov 2001 08:27:11
Message: <3be29f2e@news.povray.org>
blessing <ble### [at] icefognet> wrote:
: yes please, its nice to have something for comparison.

  Darn, I overwrote the pov file accidentally.
  I'll try to recreate the scene.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: Greg M  Johnson
Subject: Re: Glass torii
Date: 2 Nov 2001 08:35:48
Message: <3BE2A0B9.6646F4F4@aol.com>
Nicely captures traditional Japanese culture and architectural history.

Warp wrote:

>   Inspired by the recent torii image, I made my own.


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From: Warp
Subject: Re: Glass torii
Date: 2 Nov 2001 09:42:01
Message: <3be2b0b8@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
:   I'll try to recreate the scene.

  I wasn't able to recreate it 100%, but almost.

  The first image uses variable reflection and the second one just
reflection .3


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Attachments:
Download 'torii.jpg' (24 KB) Download 'torii_novr.jpg' (28 KB)

Preview of image 'torii.jpg'
torii.jpg

Preview of image 'torii_novr.jpg'
torii_novr.jpg


 

From: Lutz-Peter Hooge
Subject: Re: Glass torii
Date: 2 Nov 2001 10:09:44
Message: <MPG.164cd5a841137c239896ac@news.povray.org>
In article <3be2b0b8@news.povray.org>, war### [at] tagpovrayorg says...

>  the second one just reflection .3

And no conserve_energy, right?

Lutz


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From: Mahalis
Subject: Re: Glass torii
Date: 2 Nov 2001 17:12:34
Message: <3be31a52$1@news.povray.org>
It also nicely captures a bunch of inner-tubes stacked on top of each other
:-)

--

//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--


"Greg M. Johnson" <"gregj56590[:-0]"@aol.com> wrote in message
news:3BE2A0B9.6646F4F4@aol.com...
> Nicely captures traditional Japanese culture and architectural history.
>
> Warp wrote:
>
> >   Inspired by the recent torii image, I made my own.
>


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From: Warp
Subject: Re: Glass torii
Date: 2 Nov 2001 17:17:21
Message: <3be31b71@news.povray.org>
Lutz-Peter Hooge <lpv### [at] gmxde> wrote:
: And no conserve_energy, right?

  Right. I think that conserve_energy has only effect with variable reflection
anyways...

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: Lutz-Peter Hooge
Subject: Re: Glass torii
Date: 2 Nov 2001 17:56:26
Message: <MPG.164d4305be07782b9896ad@news.povray.org>
In article <3be31b71@news.povray.org>, war### [at] tagpovrayorg says...

>   Right. I think that conserve_energy has only effect with variable reflection
> anyways...
Hm, yes I didn't think of that... but it looks unnatural bright, just as 
if the light boucing around inside is somehow amplifying itself. I have 
seen that affect when I forgot conserve_energy or had a bright 
fade_color.


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From: David Fontaine
Subject: Re: Glass torii
Date: 3 Nov 2001 00:18:56
Message: <3BE37EF8.6602561A@faricy.net>
Interesting photons!  I like the color scheme.

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: blessing
Subject: Re: Glass torii
Date: 3 Nov 2001 20:44:15
Message: <3be49d6f@news.povray.org>
ahhh, I see the diference now.
 its very good, the most realistic glass reflection I've ever seen.

Keep up the good work!
Gary


Warp <war### [at] tagpovrayorg> wrote in message news:3be2b0b8@news.povray.org...
> Warp <war### [at] tagpovrayorg> wrote:
> :   I'll try to recreate the scene.
>
>   I wasn't able to recreate it 100%, but almost.
>
>   The first image uses variable reflection and the second one just
> reflection .3
>
>


----------------------------------------------------------------------------
----


>
>
> --
> #macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
> rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
> ],13),8)-3,10>#end blob{N(array[6]{11117333955,
> 7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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