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Comments welcome. Does anyone have a nice image that I can use as an environment
map maybe?
Thanks
--
- Nekar
---
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Attachments:
Download 'MyCar.jpg' (196 KB)
Preview of image 'MyCar.jpg'
![MyCar.jpg](/povray.binaries.images/attachment/%3C3bde5da1%40news.povray.org%3E/MyCar.jpg?ttop=443840&toff=10200&preview=1)
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"Nekar Xenos" <j-p### [at] citywalk co za> escreveu na mensagem
news:3bde5da1@news.povray.org...
> Comments welcome. Does anyone have a nice image that I can use as an
environment
> map maybe?
Reminds me of a slogan Dudley Moore created for a sports car in the movie
"Crazypeople" (and, due to the AUP, cannot be reproduced here). That is to
say: great job so far, I like it a lot.
I'm not an expert, but don't those headlights seem a little small? Oh, and
something I just noticed, the door paint job needs to be squeacky smooth, or
else it seems like your car has been in an accident and got a poor paint job
afterwards :o)
Ruy
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"Ruy" <ruy### [at] hipernet com br> wrote in message news:3bde602b@news.povray.org...
> "Nekar Xenos" <j-p### [at] citywalk co za> escreveu na mensagem
> news:3bde5da1@news.povray.org...
> > Comments welcome. Does anyone have a nice image that I can use as an
> environment
> > map maybe?
>
> Reminds me of a slogan Dudley Moore created for a sports car in the movie
> "Crazypeople" (and, due to the AUP, cannot be reproduced here). That is to
> say: great job so far, I like it a lot.
>
> I'm not an expert, but don't those headlights seem a little small? Oh, and
> something I just noticed, the door paint job needs to be squeacky smooth, or
> else it seems like your car has been in an accident and got a poor paint job
> afterwards :o)
>
I think you're right about the headlights. I've gotten 'used' to the Mazda
Astina's small lights, which is why I didn't really notice that. I put first had
a crackle texture to try and simulate the glitterishness of metallic paint. I
changed it to granite at the last moment - not quite sure why...!?
I don't think I saw 'Crazy People'. I do remember 'Cannonball Run' which is
where I first saw a Lamborghini Countach which inspired me to start designing
cars as a hobby.
- Nekar
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Eeesh! I forgot to compress it! Here's an older version that shows the rear as
well.
- Nekar
"Nekar Xenos" <j-p### [at] citywalk co za> wrote in message
news:3bde5da1@news.povray.org...
> Comments welcome. Does anyone have a nice image that I can use as an
environment
> map maybe?
>
> Thanks
>
> --
> - Nekar
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.286 / Virus Database: 152 - Release Date: 2001/10/09
>
>
>
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.286 / Virus Database: 152 - Release Date: 2001/10/09
Post a reply to this message
Attachments:
Download 'Car 3-5.jpg' (94 KB)
Preview of image 'Car 3-5.jpg'
![Car 3-5.jpg](/povray.binaries.images/attachment/%3C3bde7240%40news.povray.org%3E/Car%203-5.jpg?ttop=443840&toff=10200&preview=1)
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Great model!
There's only one thing that bothers me: does your glass texture have
variable reflection? Now it doesn't seem the case, and the reflections look
a bit too *homogeneus*. I would try something like reflection {0.1, 1
fresnel on falloff 3}. Try also different colors for reflection_max and
reflection_min, I don't know how it will look, but it's worth trying IMO.
Keep up the good work!
--
Jonathan.
"Nekar Xenos" <j-p### [at] citywalk co za> ha scritto nel messaggio
news:3bde5da1@news.povray.org...
> Comments welcome. Does anyone have a nice image that I can use as an
environment
> map maybe?
>
> Thanks
>
> --
> - Nekar
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.286 / Virus Database: 152 - Release Date: 2001/10/09
>
>
>
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"Nekar Xenos" <j-p### [at] citywalk co za> wrote in message
news:3bde5da1@news.povray.org...
> Comments welcome. Does anyone have a nice image that I can use as an
environment
> map maybe?
Nekar, you do seem to have very good talents in the art and design
department. I would buy this car if I had the wads of money to do so.
You should look into the sports car designing business - there's a job
waiting for you, and fun as well no less! :)
My only problem with it? The door. How will it open with that air vent
there?
Nice car, nice image, and in your other image... Nice rear end!
;)
~Steve~
>
> Thanks
>
> --
> - Nekar
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.286 / Virus Database: 152 - Release Date: 2001/10/09
>
>
>
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One thing I just realized: we have never been presented a side view of your
car. Can you show us how it looks like from sideways?
Ruy
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> I think you're right about the headlights. I've gotten 'used' to the Mazda
> Astina's small lights, which is why I didn't really notice that. I put
first had
> a crackle texture to try and simulate the glitterishness of metallic
paint. I
> changed it to granite at the last moment - not quite sure why...!?
Why are the back lights so big???
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Drooooool... :-)
Kewl. How long did it take to render?
--
//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--
"Nekar Xenos" <j-p### [at] citywalk co za> wrote in message
news:3bde5da1@news.povray.org...
> Comments welcome. Does anyone have a nice image that I can use as an
environment
> map maybe?
>
> Thanks
>
> --
> - Nekar
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.286 / Virus Database: 152 - Release Date: 2001/10/09
>
>
>
Post a reply to this message
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"JRG" <jrg### [at] hotmail com> wrote in message news:3bdef0a3@news.povray.org...
> Great model!
> There's only one thing that bothers me: does your glass texture have
> variable reflection? Now it doesn't seem the case, and the reflections look
> a bit too *homogeneus*. I would try something like reflection {0.1, 1
> fresnel on falloff 3}. Try also different colors for reflection_max and
> reflection_min, I don't know how it will look, but it's worth trying IMO.
> Keep up the good work!
>
At the moment I like it that way because it hides the mess-up on the inside
;o>
When I've done the inside, I'll fix up the glass.
- Nekar
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.286 / Virus Database: 152 - Release Date: 2001/10/09
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