POV-Ray : Newsgroups : povray.binaries.images : Car update Server Time
14 Oct 2026 08:36:27 EDT (-0400)
  Car update (Message 1 to 23 of 23)  
From: Nekar Xenos
Subject: Car update
Date: 30 Oct 2001 02:58:25
Message: <3bde5da1@news.povray.org>
Comments welcome. Does anyone have a nice image that I can use as an environment
map maybe?

Thanks

--
- Nekar


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Attachments:
Download 'MyCar.jpg' (196 KB)

Preview of image 'MyCar.jpg'
MyCar.jpg


 

From: Ruy
Subject: Re: Car update
Date: 30 Oct 2001 03:09:15
Message: <3bde602b@news.povray.org>
"Nekar Xenos" <j-p### [at] citywalkcoza> escreveu na mensagem
news:3bde5da1@news.povray.org...
> Comments welcome. Does anyone have a nice image that I can use as an
environment
> map maybe?

Reminds me of a slogan Dudley Moore created for a sports car in the movie
"Crazypeople" (and, due to the AUP, cannot be reproduced here). That is to
say: great job so far, I like it a lot.

I'm not an expert, but don't those headlights seem a little small? Oh, and
something I just noticed, the door paint job needs to be squeacky smooth, or
else it seems like your car has been in an accident and got a poor paint job
afterwards :o)

Ruy


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From: Nekar Xenos
Subject: Re: Car update
Date: 30 Oct 2001 03:43:33
Message: <3bde6835@news.povray.org>
"Ruy" <ruy### [at] hipernetcombr> wrote in message news:3bde602b@news.povray.org...
> "Nekar Xenos" <j-p### [at] citywalkcoza> escreveu na mensagem
> news:3bde5da1@news.povray.org...
> > Comments welcome. Does anyone have a nice image that I can use as an
> environment
> > map maybe?
>
> Reminds me of a slogan Dudley Moore created for a sports car in the movie
> "Crazypeople" (and, due to the AUP, cannot be reproduced here). That is to
> say: great job so far, I like it a lot.
>
> I'm not an expert, but don't those headlights seem a little small? Oh, and
> something I just noticed, the door paint job needs to be squeacky smooth, or
> else it seems like your car has been in an accident and got a poor paint job
> afterwards :o)
>

I think you're right about the headlights. I've gotten 'used' to the Mazda
Astina's small lights, which is why I didn't really notice that. I put first had
a crackle texture to try and simulate the glitterishness of metallic paint. I
changed it to granite at the last moment - not quite sure why...!?

I don't think I saw 'Crazy People'. I do remember 'Cannonball Run' which is
where I first saw a Lamborghini Countach which inspired me to start designing
cars as a hobby.

- Nekar


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From: Nekar Xenos
Subject: Re: Car update
Date: 30 Oct 2001 04:26:24
Message: <3bde7240@news.povray.org>
Eeesh! I forgot to compress it! Here's an older version that shows the rear as
well.

- Nekar

"Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
news:3bde5da1@news.povray.org...
> Comments welcome. Does anyone have a nice image that I can use as an
environment
> map maybe?
>
> Thanks
>
> --
> - Nekar
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.286 / Virus Database: 152 - Release Date: 2001/10/09
>
>
>


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Attachments:
Download 'Car 3-5.jpg' (94 KB)

Preview of image 'Car 3-5.jpg'
Car 3-5.jpg


 

From: JRG
Subject: Re: Car update
Date: 30 Oct 2001 13:25:39
Message: <3bdef0a3@news.povray.org>
Great model!
There's only one thing that bothers me: does your glass texture have
variable reflection? Now it doesn't seem the case, and the reflections look
a bit too *homogeneus*. I would try something like reflection {0.1, 1
fresnel on falloff 3}. Try also different colors for reflection_max and
reflection_min, I don't know how it will look, but it's worth trying IMO.
Keep up the good work!

--
Jonathan.

"Nekar Xenos" <j-p### [at] citywalkcoza> ha scritto nel messaggio
news:3bde5da1@news.povray.org...
> Comments welcome. Does anyone have a nice image that I can use as an
environment
> map maybe?
>
> Thanks
>
> --
> - Nekar
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.286 / Virus Database: 152 - Release Date: 2001/10/09
>
>
>


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From: 25ct
Subject: Re: Car update
Date: 30 Oct 2001 14:24:23
Message: <3bdefe67@news.povray.org>
"Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
news:3bde5da1@news.povray.org...

> Comments welcome. Does anyone have a nice image that I can use as an
environment
> map maybe?

     Nekar, you do seem to have very good talents in the art and design
department. I would buy this car if I had the wads of money to do so.
     You should look into the sports car designing business - there's a job
waiting for you, and fun as well no less! :)

     My only problem with it? The door. How will it open with that air vent
there?

     Nice car, nice image, and in your other image... Nice rear end!

       ;)

      ~Steve~


>
> Thanks
>
> --
> - Nekar
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.286 / Virus Database: 152 - Release Date: 2001/10/09
>
>
>


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From: Ruy
Subject: Re: Car update
Date: 30 Oct 2001 14:57:05
Message: <3bdf0611$1@news.povray.org>
One thing I just realized: we have never been presented a side view of your
car. Can you show us how it looks like from sideways?

Ruy


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From: ARTis
Subject: Re: Car update
Date: 30 Oct 2001 15:04:02
Message: <3bdf07b2@news.povray.org>
> I think you're right about the headlights. I've gotten 'used' to the Mazda
> Astina's small lights, which is why I didn't really notice that. I put
first had
> a crackle texture to try and simulate the glitterishness of metallic
paint. I
> changed it to granite at the last moment - not quite sure why...!?

Why are the back lights so big???


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From: Mahalis
Subject: Re: Car update
Date: 30 Oct 2001 17:43:01
Message: <3bdf2cf5$1@news.povray.org>
Drooooool... :-)
Kewl. How long did it take to render?

--

//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--


"Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
news:3bde5da1@news.povray.org...
> Comments welcome. Does anyone have a nice image that I can use as an
environment
> map maybe?
>
> Thanks
>
> --
> - Nekar
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.286 / Virus Database: 152 - Release Date: 2001/10/09
>
>
>


Post a reply to this message

From: Nekar Xenos
Subject: Re: Car update
Date: 31 Oct 2001 00:57:58
Message: <3bdf92e6@news.povray.org>
"JRG" <jrg### [at] hotmailcom> wrote in message news:3bdef0a3@news.povray.org...
> Great model!
> There's only one thing that bothers me: does your glass texture have
> variable reflection? Now it doesn't seem the case, and the reflections look
> a bit too *homogeneus*. I would try something like reflection {0.1, 1
> fresnel on falloff 3}. Try also different colors for reflection_max and
> reflection_min, I don't know how it will look, but it's worth trying IMO.
> Keep up the good work!
>
At the moment I like it that way because it hides the mess-up on the inside
;o>

When I've done the inside, I'll fix up the glass.

- Nekar


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From: Nekar Xenos
Subject: Re: Car update
Date: 31 Oct 2001 01:02:52
Message: <3bdf940c@news.povray.org>
"25ct" <25c### [at] lineonenet> wrote in message news:3bdefe67@news.povray.org...
>
> "Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
> news:3bde5da1@news.povray.org...
>
> > Comments welcome. Does anyone have a nice image that I can use as an
> environment
> > map maybe?
>
>      Nekar, you do seem to have very good talents in the art and design
> department. I would buy this car if I had the wads of money to do so.
>      You should look into the sports car designing business - there's a job
> waiting for you, and fun as well no less! :)
>
Well, after looking at
http://www.cardesignnews.com/portfolios/amateur/index.shtml I think I might just
get somewhere. I think I'll put a portfolio up when it's finished.

>      My only problem with it? The door. How will it open with that air vent
> there?
>
Like the Lamborghini Diablo: upwards  =)

>      Nice car, nice image, and in your other image... Nice rear end!
>

Thanks,

- Nekar


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From: Nekar Xenos
Subject: Re: Car update
Date: 31 Oct 2001 01:03:44
Message: <3bdf9440@news.povray.org>
"Ruy" <ruy### [at] hipernetcombr> wrote in message news:3bdf0611$1@news.povray.org...
> One thing I just realized: we have never been presented a side view of your
> car. Can you show us how it looks like from sideways?
>
Ok. I'll render one tonight.

- Nekar


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From: Nekar Xenos
Subject: Re: Car update
Date: 31 Oct 2001 01:05:31
Message: <3bdf94ab@news.povray.org>
"ARTis" <art### [at] aaaapollolv> wrote in message news:3bdf07b2@news.povray.org...
> > I think you're right about the headlights. I've gotten 'used' to the Mazda
> > Astina's small lights, which is why I didn't really notice that. I put
> first had
> > a crackle texture to try and simulate the glitterishness of metallic
> paint. I
> > changed it to granite at the last moment - not quite sure why...!?
>
> Why are the back lights so big???
>
I like them that way  :)

- Nekar


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From: Nekar Xenos
Subject: Re: Car update
Date: 31 Oct 2001 01:09:52
Message: <3bdf95b0@news.povray.org>
"Mahalis" <don### [at] fakeycom> wrote in message
news:3bdf2cf5$1@news.povray.org...
> Drooooool... :-)
> Kewl. How long did it take to render?
>
I don't know  :(

I just set it to render through the night at home on my 650 Mhz Duron. I
remember the older version took something like 9 hours on the 333 Mhz Celeron at
work...

- Nekar


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From: ARTis
Subject: Re: Car update
Date: 31 Oct 2001 02:00:34
Message: <3bdfa192@news.povray.org>
> > Why are the back lights so big???
> >
> I like them that way  :)

ok, but bigger then the fronts?


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From: Nekar Xenos
Subject: Re: Car update
Date: 31 Oct 2001 02:50:01
Message: <3bdfad29@news.povray.org>
"ARTis" <art### [at] aaaapollolv> wrote in message news:3bdfa192@news.povray.org...
> > > Why are the back lights so big???
> > >
> > I like them that way  :)
>
> ok, but bigger then the fronts?
>

I think the front lights are too small, I'll make them bigger. I'm also not
entirely satisfied with the shape of the rear lights - I'm going to make the
outer corners rounder.

 -Nekar


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From: Bob H 
Subject: Re: Car update
Date: 31 Oct 2001 04:08:44
Message: <3bdfbf9c@news.povray.org>
"Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
news:3bdfad29@news.povray.org...
>
> "ARTis" <art### [at] aaaapollolv> wrote in message
news:3bdfa192@news.povray.org...
> > > > Why are the back lights so big???
> > > >
> > > I like them that way  :)
> >
> > ok, but bigger then the fronts?
>
> I think the front lights are too small, I'll make them bigger. I'm also
not
> entirely satisfied with the shape of the rear lights - I'm going to make
the
> outer corners rounder.

I once tried to think up ideas for narrow, horizontal, bar-shaped
headlights.  Seemed the thing to do for fitting to ever-thinner front
bumpers of some cars.  In fact I thought of how family vans might be back in
the late 60's.  VW vans were all I ever knew of; and station wagons too, so
I merged them while futurizing it in drawings as a kid.  Which became more
or less a reality in the 80's and 90's.  Wedge-shaped frontends.  (no, I
never became a automobile designer).

It's a great car model for POV-Ray instead of Rhino or something.  Congrats
on that.

Bob H.


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From: Nekar Xenos
Subject: Re: Car update
Date: 31 Oct 2001 05:13:18
Message: <3bdfcebe@news.povray.org>
"Bob H." <omn### [at] msncom> wrote in message news:3bdfbf9c@news.povray.org...
> "Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
> news:3bdfad29@news.povray.org...
> >
> > "ARTis" <art### [at] aaaapollolv> wrote in message
> news:3bdfa192@news.povray.org...
> > > > > Why are the back lights so big???
> > > > >
> > > > I like them that way  :)
> > >
> > > ok, but bigger then the fronts?
> >
> > I think the front lights are too small, I'll make them bigger. I'm also
> not
> > entirely satisfied with the shape of the rear lights - I'm going to make
> the
> > outer corners rounder.
>
> I once tried to think up ideas for narrow, horizontal, bar-shaped
> headlights.  Seemed the thing to do for fitting to ever-thinner front
> bumpers of some cars.  In fact I thought of how family vans might be back in
> the late 60's.  VW vans were all I ever knew of; and station wagons too, so
> I merged them while futurizing it in drawings as a kid.  Which became more
> or less a reality in the 80's and 90's.  Wedge-shaped frontends.  (no, I
> never became a automobile designer).
>
Follow ups to p.o.t.

> It's a great car model for POV-Ray instead of Rhino or something.  Congrats
> on that.

Thanks,

- Nekar


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From: Nekar Xenos
Subject: Re: Car update
Date: 1 Nov 2001 01:10:56
Message: <3be0e770@news.povray.org>
"Ruy" <ruy### [at] hipernetcombr> wrote in message news:3bdf0611$1@news.povray.org...
> One thing I just realized: we have never been presented a side view of your
> car. Can you show us how it looks like from sideways?
>
You got me there! It looks terrible from the side. When I started modelling the
car I used ABX's views include, but after some time that became too slow and I
never really rendered it from the side again...
Thanks for pointing it out to me :)

A lot of work ahead...

- Nekar


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Attachments:
Download 'Car_side.jpg' (76 KB)

Preview of image 'Car_side.jpg'
Car_side.jpg


 

From: Mahalis
Subject: Re: Car update
Date: 1 Nov 2001 06:51:46
Message: <3be13752$1@news.povray.org>
Eegh. 9 hours?

--

//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--


"Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
news:3bdf95b0@news.povray.org...
>
> "Mahalis" <don### [at] fakeycom> wrote in message
> news:3bdf2cf5$1@news.povray.org...
> > Drooooool... :-)
> > Kewl. How long did it take to render?
> >
> I don't know  :(
>
> I just set it to render through the night at home on my 650 Mhz Duron. I
> remember the older version took something like 9 hours on the 333 Mhz
Celeron at
> work...
>
> - Nekar
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.286 / Virus Database: 152 - Release Date: 2001/10/09
>
>


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From: Yadgar
Subject: Re: Car update
Date: 1 Nov 2001 12:03:01
Message: <3BE17961.A04824BF@ndh.net>
Nekar Xenos schrieb:

> Comments welcome. Does anyone have a nice image that I can use as an environment
> map maybe?
>
> Thanks

What about the strange splotchy blue structures in the half-shade of the left front
tire and below the mudguard?

See you in Khyberspace - http://www.geocities.com/electricafghan/index-e.html
Afghanistan Chronicle: http://www.ndh.net/home/bleimann/

Yadgar


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From: marabou
Subject: Re: Car update
Date: 1 Nov 2001 12:21:33
Message: <3be1849d@news.povray.org>
Nekar Xenos wrote:

> Comments welcome. Does anyone have a nice image that I can use as an
> environment map maybe?
> 

maybe you try out this link:

http://www.google.com/imghp?hl=en

or this:

http://gimp-savvy.com/PHOTO-ARCHIVE/index.html

good luck!


Post a reply to this message

From: Nekar Xenos
Subject: Re: Car update
Date: 2 Nov 2001 00:53:46
Message: <3be234ea@news.povray.org>
"Yadgar" <j.b### [at] ndhnet> wrote in message news:3BE17961.A04824BF@ndh.net...
> Nekar Xenos schrieb:
>
> > Comments welcome. Does anyone have a nice image that I can use as an
environment
> > map maybe?
> >
> > Thanks
>
> What about the strange splotchy blue structures in the half-shade of the left
front
> tire and below the mudguard?

Still need to fix that up...

- Nekar


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