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From: Lance Birch
Subject: First image in a long time, just testing "new" stuff
Date: 28 Oct 2001 20:38:43
Message: <3bdcb323@news.povray.org>
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Hiya, well, this is my first use of POV-Ray in a few years now (probably 3
years, wow, it's been a while), so I've been catching up on a lot of
features that were never in the POV-Ray I knew. This is just a test of
using Photons and Radiosity together... it took about 20 minutes to render
which doesn't seem too bad, but I'm guessing the "stripe" effect in the
photons is just because I haven't set the count high enough?
For some reason, and this is probably a little off-topic for this group, I
can't get POV-Ray to use 100% of CPU time in Windows, regardless of the
render priority (I set it to the highest). I'm not sure if it's because I
have two processors and they're sharing some of the load automatically (the
second processor does tend to do some work while rendering but I'm not sure
if it's POV-Ray or something else, I'd have to check).
The radiosity works really well (tried a few images and simple tests of
boxes and what-not). It's so much fun to be able to use radiosity now... in
the past it was just too painful!
Anyway, I'm having lots of fun and might try "radiositying" some objects
from *gasp* MAX.
Lance.
thezone.firewave.com.au
www.firewave.com.au
Post a reply to this message
Attachments:
Download 'photon_tracing.jpg' (78 KB)
Preview of image 'photon_tracing.jpg'

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From: Tony[B]
Subject: Re: First image in a long time, just testing "new" stuff
Date: 28 Oct 2001 21:02:36
Message: <3bdcb8bc@news.povray.org>
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You pick up quick! That's a very beautiful render! :)
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From: David Fontaine
Subject: Re: First image in a long time, just testing "new" stuff
Date: 28 Oct 2001 21:49:49
Message: <3BDCC487.D8433C6B@faricy.net>
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Wow, excellent photons, especially for your first time!
IIRC POV is single-threaded. Could it be that the system resource
report just isn't accurate? I don't trust those things 100%, they tend
to disagree with one another.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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From: Lance Birch
Subject: Re: First image in a long time, just testing "new" stuff
Date: 28 Oct 2001 21:56:33
Message: <3bdcc561@news.povray.org>
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Tony[B] wrote:
> You pick up quick! That's a very beautiful render! :)
Why thank you :)
I think I've improved a lot since I last used POV... in a lot of ways. Now
I can apply a lot of what I've learnt and hopefully create something good
looking :D
I've already started on an idea for an image I'm calling Isis. Early stages
yet though, and it's going to take a lot of work, heh.
Lance.
thezone.firewave.com.au
www.firewave.com.au
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From: Lance Birch
Subject: Re: First image in a long time, just testing "new" stuff
Date: 28 Oct 2001 21:59:01
Message: <3bdcc5f5@news.povray.org>
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"David Fontaine" <dav### [at] faricy net> wrote in message
news:3BDCC487.D8433C6B@faricy.net...
> Wow, excellent photons, especially for your first time!
Maybe I was just lucky :) I think setting the count to 2,000,000 was a good
start ;)
> IIRC POV is single-threaded. Could it be that the system resource
> report just isn't accurate? I don't trust those things 100%, they tend
> to disagree with one another.
I'm not sure, with RC5 running I can get both processors doing 100% (if not
with a little bit or kernel action here and there). I'll have to
investigate it further. AFAIK POV-Ray is single-threaded as well, but even
still, setting it to the highest thread priority should get it using 100% of
one processor. I'll have to try manually setting it in the task manager on
pvengine.
Lance.
thezone.firewave.com.au
www.firewave.com.au
Post a reply to this message
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From: Rick [Kitty5]
Subject: Re: First image in a long time, just testing "new" stuff
Date: 28 Oct 2001 22:44:39
Message: <3bdcd0a7$1@news.povray.org>
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Sweet image, everyone comes back to POV :P
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
Post a reply to this message
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From: Nathan Kopp
Subject: Re: First image in a long time, just testing "new" stuff
Date: 28 Oct 2001 23:37:36
Message: <3bdcdd10$1@news.povray.org>
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"Lance Birch" <-> wrote...
> Hiya, well, this is my first use of POV-Ray in a few years now (probably 3
> years, wow, it's been a while), so I've been catching up on a lot of
> features that were never in the POV-Ray I knew. This is just a test of
> using Photons and Radiosity together... it took about 20 minutes to render
> which doesn't seem too bad, but I'm guessing the "stripe" effect in the
> photons is just because I haven't set the count high enough?
Increasing the photon jitter (up to 1.0) should get rid of that, but it
might introduce some noise into the caustics... overall, high jitter should
work well with this scene, though.
-Nathan
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From: Lance Birch
Subject: Re: First image in a long time, just testing "new" stuff
Date: 29 Oct 2001 07:05:54
Message: <3bdd4622@news.povray.org>
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Nathan Kopp wrote:
> Increasing the photon jitter (up to 1.0) should get rid of that, but it
> might introduce some noise into the caustics... overall, high jitter
should
> work well with this scene, though.
Thanks, I did and it made a big difference :)
Lance.
thezone.firewave.com.au
www.firewave.com.au
Post a reply to this message
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From: Lance Birch
Subject: Photon Revision, Was: First image in a long time, just testing "new" stuff
Date: 29 Oct 2001 07:11:20
Message: <3bdd4768@news.povray.org>
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After a little experimenting I found that it was simply that Windows 2000
was sharing the pvengine process across both processors, so that it could
load balance other processes better. The affinity by default is set on CPU0
+ CPU1, even if the process only contains a single thread. As more
processes are set to a specific processor, it throttles the other processes
more towards the opposite processor to ensure they're being balanced in
terms of cycles. I tried forcing pvengine to affinity CPU0, and it does
take up 100-99% of that processor, so the thread is getting the equivilant
of 100% of a processor's time. As soon as it's switched back to CPU0 + CPU1
it balances again.
The process shows as taking up 50% of the total CPU usage, which is correct.
(graph of the cycles from switch affinty from CPU0 to CPU0 + CPU1 included
just for fun ;) Even with distributed.net running it still gets 50-49% of
the total usage, while distributed.net is throttled to the other processor,
and gets the remaining 49-50%. Works well :)
Anyway, that's getting really off-topic (kinda), so back to the image.
I tried raising the jitter from 0.3 to 1 as was suggested by Nathan and it
made the image look a lot better, but it was getting dark and light patches,
so I figured it still needed more photons. I bumped the count up to 3
million from 2 million, but it was still patchy, so I went to 4 million,
then 5 and then 6 million (heh) and it seems to have smoothed it out a fair
bit. I probably should read the documentation a little more carefully...
maybe there's an option I've missed to help a little bit, but then again
maybe there isn't (I guess that's what jitter is for really), so I'm happy
with pushing the count up. It's still a little patchy in some of the more
sparse areas of the shadows, but no where near as bad as it was :)
I've also replaced the standard light with an area light and it looks a lot
better (I'm a big fan of soft shadows, heh) but there is an atefact I've
having difficulties getting rid of (the harsh edge to the shadows that
appears on the shadows of the first and second torii on the left side of the
image, just where it goes really soft). Any ideas how to get rid of it? I
tried using 32x32 lights in the area light too (instead of the 18x18 in that
image) but it was still there :/
Anyway, I can see I'm going to have a LOT of fun with photons and radiosity!
Lance.
thezone.firewave.com.au
www.firewave.com.au
Post a reply to this message
Attachments:
Download 'photon_tracing_2.jpg' (71 KB)
Download 'affinity_graph.gif' (5 KB)
Preview of image 'photon_tracing_2.jpg'

Preview of image 'affinity_graph.gif'

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From: Warp
Subject: Re: First image in a long time, just testing "new" stuff
Date: 29 Oct 2001 07:22:13
Message: <3bdd49e9@news.povray.org>
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The image looks very good.
However, there's something strange there. I think that you clearly wanted
to make glass torii. However, for some reason they look like made of plastic
instead.
What is their ior? Also perhaps the highlights should be sharper.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
Post a reply to this message
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From: Lance Birch
Subject: Re: First image in a long time, just testing "new" stuff
Date: 29 Oct 2001 07:36:22
Message: <3bdd4d46@news.povray.org>
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Warp wrote:
> The image looks very good.
> However, there's something strange there. I think that you clearly
wanted
> to make glass torii. However, for some reason they look like made of
plastic
> instead.
> What is their ior? Also perhaps the highlights should be sharper.
Yes I haven't played with the highlights yet, so I left them fairly dull
(more like some kind of plastic). The IOR is 1.15, so the highlights should
be much tighter.
Lance.
thezone.firewave.com.au
www.firewave.com.au
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From: Chris Cason
Subject: Re: First image in a long time, just testing "new" stuff
Date: 29 Oct 2001 09:28:33
Message: <3bdd6791@news.povray.org>
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"Lance Birch" <-> wrote in message news:3bdcc5f5@news.povray.org...
> I'm not sure, with RC5 running I can get both processors doing 100% (if not
> with a little bit or kernel action here and there). I'll have to
> investigate it further. AFAIK POV-Ray is single-threaded as well, but even
> still, setting it to the highest thread priority should get it using 100% of
> one processor. I'll have to try manually setting it in the task manager on
> pvengine.
Incidentally, if you download beta.7 (available in the next 24 hours), you will
find that on NT it prints a summary of actual kernel+user time after each render.
I added this to allow for more accurate benchmarking, regardless of what other
processes are running on the machine (in the process of which I discovered that,
for some reason, NT doesn't seem to include time spent updating graphics or the
UI in either time count, which to an extent suits me, though I wasn't expecting
it).
-- Chris
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From: Lance Birch
Subject: Re: First image in a long time, just testing "new" stuff
Date: 29 Oct 2001 10:01:47
Message: <3bdd6f5b@news.povray.org>
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Chris Cason wrote:
>
> "Lance Birch" <-> wrote in message news:3bdcc5f5@news.povray.org...
> > I'm not sure, with RC5 running I can get both processors doing 100% (if
not
> > with a little bit or kernel action here and there). I'll have to
> > investigate it further. AFAIK POV-Ray is single-threaded as well, but
even
> > still, setting it to the highest thread priority should get it using
100% of
> > one processor. I'll have to try manually setting it in the task manager
on
> > pvengine.
>
> Incidentally, if you download beta.7 (available in the next 24 hours), you
will
> find that on NT it prints a summary of actual kernel+user time after each
render.
>
> I added this to allow for more accurate benchmarking, regardless of what
other
> processes are running on the machine (in the process of which I discovered
that,
> for some reason, NT doesn't seem to include time spent updating graphics
or the
> UI in either time count, which to an extent suits me, though I wasn't
expecting
> it).
Thanks Chris, this'll be an interesting thing to watch. I've been
monitoring the way it's prioritised across both processors and it seems to
get the equivalent of 100% of one processor (regardless of the assigned
affinity), which is good :)
Lance.
thezone.firewave.com.au
www.firewave.com.au
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From: Ruy
Subject: Re: First image in a long time, just testing "new" stuff
Date: 29 Oct 2001 10:26:40
Message: <3bdd7530@news.povray.org>
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Nice image. Can you share the photons and radiosity parameters with us?
Ruy
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From: Warp
Subject: Re: First image in a long time, just testing "new" stuff
Date: 29 Oct 2001 12:23:10
Message: <3bdd907e@news.povray.org>
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Lance Birch <-> wrote:
: The IOR is 1.15
That explains a lot. They just didn't have that glass-refraction look.
The IOR for glass is 1.5, and for water it's 1.33. So what you have modelled
are torii made of some gas which is a bit denser than air. In fact, those
torii couldn't exist in the real world (a material of that density would just
vaporize as any gas). No wonder why they looked odd... :P
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
Post a reply to this message
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From: Lance Birch
Subject: Re: First image in a long time, just testing "new" stuff
Date: 29 Oct 2001 17:09:17
Message: <3bddd38d@news.povray.org>
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Warp wrote:
> Lance Birch <-> wrote:
> : The IOR is 1.15
>
> That explains a lot. They just didn't have that glass-refraction look.
>
> The IOR for glass is 1.5, and for water it's 1.33. So what you have
modelled
> are torii made of some gas which is a bit denser than air. In fact, those
> torii couldn't exist in the real world (a material of that density would
just
> vaporize as any gas). No wonder why they looked odd... :P
Yes I know all the values for different materials... I was more just going
for artistic mertic ;)
Lance.
thezone.firewave.com.au
www.firewave.com.au
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From: Lance Birch
Subject: Re: First image in a long time, just testing "new" stuff
Date: 29 Oct 2001 17:12:26
Message: <3bddd44a@news.povray.org>
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Ruy wrote:
> Nice image. Can you share the photons and radiosity parameters with us?
I started with the standard radiosity settings from the Insert menu and work
my way along. The photons are fairly self explanatory. I don't think the
radiosity has too much effect in the image, except with the grey sky sphere
I put in for the sky. The ambient light does a lot of the work too.
global_settings {
radiosity {
pretrace_start 0.08
pretrace_end 0.04
error_bound 1.8
recursion_limit 3
low_error_factor .5
gray_threshold 0.0
minimum_reuse 0.015
brightness 1
adc_bailout 0.01/2
normal on
count 1600
nearest_count 7
}
photons {
count 6000000
autostop 0
jitter 1
}
ambient_light rgb <2,0.25,0>
}
Lance.
thezone.firewave.com.au
www.firewave.com.au
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From: JRG
Subject: Re: First image in a long time, just testing "new" stuff
Date: 29 Oct 2001 17:29:06
Message: <3bddd832$1@news.povray.org>
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AFAIK POV 3.5 radiosity looks much better with ambient set to 0 (except the
sky of course).
The motto is: "let radiosity do it!"
--
Jonathan.
"Lance Birch" <-> ha scritto nel messaggio news:3bddd44a@news.povray.org...
> Ruy wrote:
> > Nice image. Can you share the photons and radiosity parameters with us?
>
> I started with the standard radiosity settings from the Insert menu and
work
> my way along. The photons are fairly self explanatory. I don't think the
> radiosity has too much effect in the image, except with the grey sky
sphere
> I put in for the sky. The ambient light does a lot of the work too.
>
> global_settings {
> radiosity {
> pretrace_start 0.08
> pretrace_end 0.04
> error_bound 1.8
> recursion_limit 3
> low_error_factor .5
> gray_threshold 0.0
> minimum_reuse 0.015
> brightness 1
> adc_bailout 0.01/2
> normal on
> count 1600
> nearest_count 7
> }
> photons {
> count 6000000
> autostop 0
> jitter 1
> }
> ambient_light rgb <2,0.25,0>
> }
>
> Lance.
>
> thezone.firewave.com.au
> www.firewave.com.au
>
>
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From: Francois Labreque
Subject: Re: First image in a long time, just testing "new" stuff
Date: 29 Oct 2001 18:50:25
Message: <3BDDEAEC.8040905@videotron.ca>
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Chris Cason wrote:
>
> Incidentally, if you download beta.7 (available in the next 24 hours),
Wow! What would be the odds of getting both Netscape 6.2 and POV 3.5.b7
on the same day!!!
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{location<6,1.25,-6>look_at a orthographic}
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From: Lance Birch
Subject: Re: First image in a long time, just testing "new" stuff
Date: 29 Oct 2001 22:18:31
Message: <3bde1c07@news.povray.org>
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"JRG" <jrg### [at] hotmail com> wrote in message
news:3bddd832$1@news.povray.org...
> AFAIK POV 3.5 radiosity looks much better with ambient set to 0 (except
the
> sky of course).
> The motto is: "let radiosity do it!"
Yes but I always love maxing out colours to get better contrast :)
Lance.
thezone.firewave.com.au
www.firewave.com.au
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On Mon, 29 Oct 2001 11:36:19 +1000, Lance Birch wrote:
>Hiya, well, this is my first use of POV-Ray in a few years now (probably 3
>years, wow, it's been a while), so I've been catching up on a lot of
>features that were never in the POV-Ray I knew. This is just a test of
>using Photons and Radiosity together... it took about 20 minutes to render
>which doesn't seem too bad, but I'm guessing the "stripe" effect in the
>photons is just because I haven't set the count high enough?
Welcome home.
Looking forward to seeing your future work, I know the old stuff that
you used to post was good, and you don't seem to have gotten rustie at
all.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
7:29pm up 22 days, 11:11, 1 user, load average: 1.00, 1.00, 1.00
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From: Shay
Subject: Re: First image in a long time, just testing "new" stuff
Date: 31 Oct 2001 09:18:31
Message: <3be00837$1@news.povray.org>
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Any chance you could post the entire code for this image? I would like to
try some different torus macros I have written with photons, and it would be
nice to render them within your scene so that the group and I have a similar
image against which to compare mine.
Thank you,
-Shay
Post a reply to this message
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From: Lance Birch
Subject: Re: First image in a long time, just testing "new" stuff
Date: 31 Oct 2001 11:45:33
Message: <3be02aad@news.povray.org>
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"Shay" <sah### [at] simcoparts com> wrote in message
news:3be00837$1@news.povray.org...
> Any chance you could post the entire code for this image? I would like to
> try some different torus macros I have written with photons, and it would
be
> nice to render them within your scene so that the group and I have a
similar
> image against which to compare mine.
No problem, here it is. You might want to reduce some of the values
though... like the radiosity count, the photon count, and the number of
lights in the area light.
// ah, here we go again...
#declare TestFinish = finish {ambient 0 ior 1.15 diffuse 0.15 specular 0.6
roughness 0.005 brilliance 4 reflection {0.2, 1.0 fresnel on}
conserve_energy}
global_settings {
radiosity {
pretrace_start 0.08
pretrace_end 0.04
error_bound 1.8
recursion_limit 3
low_error_factor .5
gray_threshold 0.0
minimum_reuse 0.015
brightness 1
adc_bailout 0.01/2
normal on
count 1600
nearest_count 7
}
photons {
count 6000000
autostop 0
jitter 1
}
ambient_light rgb <2,0.25,0>
}
camera {location <-4,7,-5> look_at <1,0,1>}
light_source {
0*x
color rgb 1.5
area_light
<1, 0, 0> <0, 0, 1>
18, 18
adaptive 0
jitter
translate <2, 5, -5>
photons {reflection on refraction on}
}
sphere {<0,0,0> 50 texture{pigment {color rgb <0.5,0.5,0.5>}}}
plane {y,0 texture{pigment{color rgb <1,0.75,0>}}}
torus {1.5, 0.5 rotate <90,0,0> translate <0,2,0>
texture{pigment {rgbf <1,1,1,.9>} finish{TestFinish}}
photons {
target
refraction on
reflection on
collect off
}
}
torus {1.5, 0.5 rotate <90,0,0> translate <0,2,0>
texture{pigment {rgbf <1,1,1,.9>} finish{TestFinish}}
photons {
target
refraction on
reflection on
collect off
}
translate <0,0,-2>
}
torus {1.5, 0.5 rotate <90,0,0> translate <0,2,0>
texture{pigment {rgbf <1,1,1,.9>} finish{TestFinish}}
photons {
target
refraction on
reflection on
collect off
}
translate <0,0,2>
}
// end
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From: Shay
Subject: Re: First image in a long time, just testing "new" stuff
Date: 1 Nov 2001 09:29:38
Message: <3be15c52@news.povray.org>
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I appreciate it. I've got one going right now that should be finished by
Monday. If it looks interesting, I'll post it.
-Shay
Lance Birch <-> wrote in message news:3be02aad@news.povray.org...
> "Shay" <sah### [at] simcoparts com> wrote in message
> news:3be00837$1@news.povray.org...
> > Any chance you could post the entire code for this image? I would like
to
> > try some different torus macros I have written with photons, and it
would
> be
> > nice to render them within your scene so that the group and I have a
> similar
> > image against which to compare mine.
>
> No problem, here it is. You might want to reduce some of the values
> though... like the radiosity count, the photon count, and the number of
> lights in the area light.
>
> // ah, here we go again...
>
> #declare TestFinish = finish {ambient 0 ior 1.15 diffuse 0.15 specular 0.6
> roughness 0.005 brilliance 4 reflection {0.2, 1.0 fresnel on}
> conserve_energy}
>
> global_settings {
> radiosity {
> pretrace_start 0.08
> pretrace_end 0.04
> error_bound 1.8
> recursion_limit 3
> low_error_factor .5
> gray_threshold 0.0
> minimum_reuse 0.015
> brightness 1
> adc_bailout 0.01/2
> normal on
> count 1600
> nearest_count 7
> }
> photons {
> count 6000000
> autostop 0
> jitter 1
> }
> ambient_light rgb <2,0.25,0>
> }
>
> camera {location <-4,7,-5> look_at <1,0,1>}
>
> light_source {
> 0*x
> color rgb 1.5
> area_light
> <1, 0, 0> <0, 0, 1>
> 18, 18
> adaptive 0
> jitter
> translate <2, 5, -5>
> photons {reflection on refraction on}
> }
>
> sphere {<0,0,0> 50 texture{pigment {color rgb <0.5,0.5,0.5>}}}
> plane {y,0 texture{pigment{color rgb <1,0.75,0>}}}
>
> torus {1.5, 0.5 rotate <90,0,0> translate <0,2,0>
> texture{pigment {rgbf <1,1,1,.9>} finish{TestFinish}}
> photons {
> target
> refraction on
> reflection on
> collect off
> }
> }
> torus {1.5, 0.5 rotate <90,0,0> translate <0,2,0>
> texture{pigment {rgbf <1,1,1,.9>} finish{TestFinish}}
> photons {
> target
> refraction on
> reflection on
> collect off
> }
> translate <0,0,-2>
> }
>
> torus {1.5, 0.5 rotate <90,0,0> translate <0,2,0>
> texture{pigment {rgbf <1,1,1,.9>} finish{TestFinish}}
> photons {
> target
> refraction on
> reflection on
> collect off
> }
> translate <0,0,2>
> }
>
> // end
>
>
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From:
Subject: Re: First image in a long time, just testing "new" stuff
Date: 2 Nov 2001 02:17:34
Message: <3be2488e@news.povray.org>
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"Lance Birch" <-> wrote in message news:3be02aad@news.povray.org...
> "Shay" <sah### [at] simcoparts com> wrote in message
> news:3be00837$1@news.povray.org...
> No problem, here it is.
And it produced a very good looking desktop. Great colors. It looks very
warm and the refractions are a real firework.
> photons {
> count 6000000
> autostop 0
> jitter 1
> }
How about spacing instead of count. I tried 0.003 and some of the caustics
got a bit smoother. (What can you expect when you shoot a few more millions
of photons.:-) ) But I guess it's the same as using a bigger count. You
could also try a focal blur with a small aperture size (0.1?). It might blur
the caustics just enough without bluring the image too much. I didn't dare
to try it yet because a 1024x768 with proper aa is a four hour job already.
Ari-Matti
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From: Lance Birch
Subject: Re: First image in a long time, just testing "new" stuff
Date: 4 Nov 2001 03:00:33
Message: <3be4f5a1@news.povray.org>
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Ari-Matti Leppänen wrote:
> And it produced a very good looking desktop. Great colors. It looks very
> warm and the refractions are a real firework.
:D
> How about spacing instead of count. I tried 0.003 and some of the caustics
> got a bit smoother. (What can you expect when you shoot a few more
millions
> of photons.:-) ) But I guess it's the same as using a bigger count. You
> could also try a focal blur with a small aperture size (0.1?). It might
blur
> the caustics just enough without bluring the image too much. I didn't
dare
> to try it yet because a 1024x768 with proper aa is a four hour job
already.
Yeah it tends to slow things down a little. I'll play around with the
spacing. There are probably settings I haven't looked in to yet that will
improve the quality without having to have such a large count (not that it's
really a problem, it stills renders in under 40 minutes on this computer at
that res).
Lance.
thezone.firewave.com.au
www.firewave.com.au
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