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Hi,
This is what a glass by Iittala (a Finnish glasscompany) looks like. Well
not exactly, but close. I think it would look better if I got rid of the
perspective thing(?). The glass is a cone, but not that much. I'm not
familiar with those right, up, direction etc. in the camera. I always get
weird results. Any advice?
This is the camera in the scene:
camera {
right x*image_width/image_height
location <-0.4,7.5,-6>
look_at <-0.4,1.5,0>
}
Ari-Matti
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Attachments:
Download 'glass.jpg' (19 KB)
Preview of image 'glass.jpg'
![glass.jpg](/povray.binaries.images/attachment/%3C3bd825be%40news.povray.org%3E/glass.jpg?ttop=443840&toff=10200&preview=1)
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> Hi,
>
> This is what a glass by Iittala (a Finnish glasscompany) looks like. Well
> not exactly, but close. I think it would look better if I got rid of the
> perspective thing(?). The glass is a cone, but not that much. I'm not
> familiar with those right, up, direction etc. in the camera. I always get
> weird results. Any advice?
This should help if I understood your problem correctly (and made no
error) :
#declare Vertigo=3; /* the more vertigo, the less perspective (zooms in
and set the camera farther */
camera {
right x*image_width/image_height
location (<-0.4,7.5,-6>-<-0.4,1.5,0>)*Vertigo
direction Vertigo*z
look_at 0
translate <-0.4,1.5,0>
}
Philippe
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>
> Hi,
>
> This is what a glass by Iittala (a Finnish glasscompany) looks like. Well
> not exactly, but close. I think it would look better if I got rid of the
> perspective thing(?). The glass is a cone, but not that much. I'm not
> familiar with those right, up, direction etc. in the camera. I always get
> weird results. Any advice?
>
> This is the camera in the scene:
> camera {
> right x*image_width/image_height
> location <-0.4,7.5,-6>
> look_at <-0.4,1.5,0>
> }
>
You will have to use a smaller camera angle (or longer direction vector)
and at the same time put the camera further away.
Nice picture BTW, haow about trying some photons?
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
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I like this very much. Any chance of getting the code? I would like to run a
1024x768 size with photons for walpaper. Thanks
news:3bd825be@news.povray.org...
> Hi,
>
> This is what a glass by Iittala (a Finnish glasscompany) looks like. Well
> not exactly, but close. I think it would look better if I got rid of the
> perspective thing(?). The glass is a cone, but not that much. I'm not
> familiar with those right, up, direction etc. in the camera. I always get
> weird results. Any advice?
>
> This is the camera in the scene:
> camera {
> right x*image_width/image_height
> location <-0.4,7.5,-6>
> look_at <-0.4,1.5,0>
> }
>
> Ari-Matti
>
>
>
>
Post a reply to this message
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"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3BD8355E.100A4A36@gmx.de...
> You will have to use a smaller camera angle (or longer direction vector)
> and at the same time put the camera further away.
Thanks for the advice. I'll go play with these right away.
> Nice picture BTW, haow about trying some photons?
Thanks. It already has nearly 8 million of those little buggers. I think
I'll try a smaller spacing.
Ari-Matti
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"Shay" <sah### [at] simcoparts com> wrote in message
news:3bd85a56$1@news.povray.org...
> I like this very much. Any chance of getting the code? I would like to run
a
> 1024x768 size with photons for walpaper. Thanks
Thanks. It's still "under construction", but I'll try to get it finished
soon. Btw. that posted version has photons and it's resized from 1024x768.
So if your in a hurry I can send you the original image (bmp/jpg?).
Ari-Matti
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Hi Ari-Matti,
I like the realism of the picture, really good fake.
if you don't want the perspective, add the keyword 'orthographic' to your
camera-statement.
then all 'view-rays' are parallel.
Greetings
Thies Heidecke
3bd825be@news.povray.org...
| Hi,
|
| This is what a glass by Iittala (a Finnish glasscompany) looks like. Well
| not exactly, but close. I think it would look better if I got rid of the
| perspective thing(?). The glass is a cone, but not that much. I'm not
| familiar with those right, up, direction etc. in the camera. I always get
| weird results. Any advice?
|
| This is the camera in the scene:
| camera {
| right x*image_width/image_height
| location <-0.4,7.5,-6>
| look_at <-0.4,1.5,0>
| }
|
| Ari-Matti
|
|
|
|
Post a reply to this message
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> This is what a glass by Iittala (a Finnish glasscompany) looks like.
> Well not exactly, but close.
Very close. I think the perspective is the only thing that reveals it
CG. And I own a few those glasses, so I have what to compare with :-). I
especially like the way your texture looks in the greenish shadow - it
looks very real. The glass itself looks like being perfect cone, but
shadow reveals it's little imperfectities, just the same way than in
irl. Another surprisingly realistic part is the Iittala label. How did
you do it?
--
/"\ | iki.
\ / ASCII Ribbon Campaign | fi/
X Against HTML Mail | zds
/ \
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Thanks, I appreciate the offer, but I'll wait 'till you're happy with it.
-Shay
news:3bd86cf1$1@news.povray.org...
>
> "Shay" <sah### [at] simcoparts com> wrote in message
> news:3bd85a56$1@news.povray.org...
> > I like this very much. Any chance of getting the code? I would like to
run
> a
> > 1024x768 size with photons for walpaper. Thanks
>
> Thanks. It's still "under construction", but I'll try to get it finished
> soon. Btw. that posted version has photons and it's resized from 1024x768.
> So if your in a hurry I can send you the original image (bmp/jpg?).
>
> Ari-Matti
>
>
>
Post a reply to this message
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"Jari Juslin" <zds### [at] iki fi> wrote in message news:3BD895E5.1E769A58@iki.fi...
> Another surprisingly realistic part is the Iittala label. How did
> you do it?
The label? The sticker is a difference of two cones intersected with a
superellipsoid. The logo is a union of a cylinder (the red circle), two
boxes (the letter i) and two text object (iittala, FINLAND in gothic.ttf).
Then all we need is a intersection of the sticker and the logo and union
this with the sticker.
Ari-Matti
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