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Nothing special ...
This is my first attempt at realistic texturing of mesh2 models with image
maps. I had problems with the transparency maps for the eyelashes and
eyebrows and the eyes dissapeared! bu8t it all works now . The hair still
needs some detailed texture work but I'm happy with the face and body. Model
is a Poser model - Victoria.
Mick
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Attachments:
Download 'VickyHead.jpg' (59 KB)
Preview of image 'VickyHead.jpg'
![VickyHead.jpg](/povray.binaries.images/attachment/%3C3bd70288%40news.povray.org%3E/VickyHead.jpg?ttop=443840&toff=10200&preview=1)
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This is incredibly cool. Can you explain part of the procedure you used
to make this?
Josh English
eng### [at] spiritone com
Mick Hazelgrove wrote:
>
> Nothing special ...
> This is my first attempt at realistic texturing of mesh2 models with image
> maps. I had problems with the transparency maps for the eyelashes and
> eyebrows and the eyes dissapeared! bu8t it all works now . The hair still
> needs some detailed texture work but I'm happy with the face and body. Model
> is a Poser model - Victoria.
>
> Mick
>
> [Image]
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Hi Josh
> This is incredibly cool.
Thanks
Can you explain part of the procedure you used
> to make this?
Yes I think so -
The model is a Poser model exported with 3d win to pov 3.5 mesh 2. Image
maps and bump maps are applied to the model and alpha channels are combined
with the image maps in the alpha channel of a 32bit tga to give the
transparent eybrows and eylashes. I used Potoshop for this.
Hope this makes sense
Mick
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Mick Hazelgrove wrote:
>
> Nothing special ...
Ehm... please post the *whole* model...
;)
*** to answer by mail please remove "X" from my address***
\--------------------------------------------------------\
\ Diego Krota http://www.geocities.com/dkrota \
\-------\------------------------------------------------\-------\
\ Never do anything you wouldn't be caught dead doing \
\--------------------------------------------------------\
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Your look_at vector is pointing too high.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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Nice. Now I just need to add the standard whine that I can't find a
utility on the Mac that does this. I just recovered from a hard drive
crash, so I might take a look at that project again after I get past a
problem with MacVote.
Josh
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Josh English wrote:
> Nice. Now I just need to add the standard whine that I can't find a
> utility on the Mac that does this. I just recovered from a hard drive
> crash, so I might take a look at that project again after I get past a
> problem with MacVote.
Josh,
YAMC should work for you.
Just get Java on that there Mac. :-)
--
Jon A. Cruz
http://www.geocities.com/joncruz/action.html
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Josh English wrote:
>
> Nice. Now I just need to add the standard whine that I can't find a
> utility on the Mac that does this.
What do you need to do in detail?
*** to answer by mail please remove "X" from my address***
\--------------------------------------------------------\
\ Diego Krota http://www.geocities.com/dkrota \
\-------\------------------------------------------------\-------\
\ Never do anything you wouldn't be caught dead doing \
\--------------------------------------------------------\
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