POV-Ray : Newsgroups : povray.binaries.images : I may actually finish this one, part 2 (50kb bu) Server Time
18 Oct 2026 08:37:45 EDT (-0400)
  I may actually finish this one, part 2 (50kb bu) (Message 1 to 20 of 20)  
From: Kevin Ellis
Subject: I may actually finish this one, part 2 (50kb bu)
Date: 22 Oct 2001 14:42:22
Message: <3bd4688e@news.povray.org>
Hi all

Not much of an update but I've tried to address the criticisms so far.

Well hopefully there is now some more contrast in the image as I've darkened
the sand a bit.
The objects should now give a sense of direction for the light and I've
scaled down the effect of the normal on the sand.

This took 1hr to render with low quality aa and radiosity (only count of
50), hence the artifacts.

Comments and criticisms more than welcome

Kev

http://perso.libertysurf.co.uk/kevin.ellis


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From: Christoph Hormann
Subject: Re: I may actually finish this one, part 2 (50kb bu)
Date: 22 Oct 2001 15:30:42
Message: <3BD473E0.7AA6DE56@gmx.de>
Kevin Ellis wrote:
> 
> Hi all
> 
> Not much of an update but I've tried to address the criticisms so far.
> 
> Well hopefully there is now some more contrast in the image as I've darkened
> the sand a bit.
> The objects should now give a sense of direction for the light and I've
> scaled down the effect of the normal on the sand.
> 
> This took 1hr to render with low quality aa and radiosity (only count of
> 50), hence the artifacts.
> 
> Comments and criticisms more than welcome
> 

Nice, the darker terrain looks very good.  

I wonder if the hands would look better if they were not reflective.  With
the very smooth environment, the reflection does not look very convincing
IMO.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: F Audet
Subject: Re: I may actually...
Date: 22 Oct 2001 17:05:39
Message: <3BD48942.376B881D@sympatico.ca>
Kevin Ellis a écrit :

> Hi all
>
> Not much of an update but I've tried to address the criticisms so far.
>
> Well hopefully there is now some more contrast in the image as I've darkened
> the sand a bit.
> The objects should now give a sense of direction for the light and I've
> scaled down the effect of the normal on the sand.
>
> This took 1hr to render with low quality aa and radiosity (only count of
> 50), hence the artifacts.
>

I like the dunes at the far end of the image;  I like the hands,  too.
May be the concentric ripple shape surronding the hand could
have been less "regular"... I mean,  the sand waves could be done
more randomly,  less concentric,... A bit as a spalsh !
But it is my opinion.

Alex P


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From: Kevin Ellis
Subject: Re: I may actually finish this one, part 2 (50kb bu)
Date: 22 Oct 2001 17:40:09
Message: <3bd49239@news.povray.org>
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3BD473E0.7AA6DE56@gmx.de...
> Nice, the darker terrain looks very good.

Thanks.

> I wonder if the hands would look better if they were not reflective.  With
> the very smooth environment, the reflection does not look very convincing
> IMO.

I did try a proper skin texture but that didn't look right, I was thinking
of going for stone, then gave up and just went for a nice easy shiny metal.
Would you recommend going back to a stone look, as I think I may.......

Kev


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From: Christoph Hormann
Subject: Re: I may actually finish this one, part 2 (50kb bu)
Date: 22 Oct 2001 18:04:29
Message: <3BD497ED.186AC546@gmx.de>
Kevin Ellis wrote:
> 
> I did try a proper skin texture but that didn't look right, I was thinking
> of going for stone, then gave up and just went for a nice easy shiny metal.
> Would you recommend going back to a stone look, as I think I may.......
> 

Yes, maybe.  You could also try glass or something with subsurface
scattering.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Wilson Reis
Subject: Re: I may actually...
Date: 22 Oct 2001 18:47:51
Message: <3bd4a217@news.povray.org>
I agree with Alex with the ripples regularity, and i would like to add a
question.

How far is your main light source ? If the light source that generates the
hand's shadows is the "sun" of your image, i would say it should be farther
than it actually is.
Anyway, it looks great :-)

Just my 'dois centavos'
Will

"F.Audet" <flo### [at] sympaticoca> escreveu na mensagem
news:3BD48942.376B881D@sympatico.ca...
>
>
> Kevin Ellis a écrit :
>
> > Hi all
> >
> > Not much of an update but I've tried to address the criticisms so far.
> >
> > Well hopefully there is now some more contrast in the image as I've
darkened
> > the sand a bit.
> > The objects should now give a sense of direction for the light and I've
> > scaled down the effect of the normal on the sand.
> >
> > This took 1hr to render with low quality aa and radiosity (only count of
> > 50), hence the artifacts.
> >
>
> I like the dunes at the far end of the image;  I like the hands,  too.
> May be the concentric ripple shape surronding the hand could
> have been less "regular"... I mean,  the sand waves could be done
> more randomly,  less concentric,... A bit as a spalsh !
> But it is my opinion.
>
> Alex P
>


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From: Kevin Ellis
Subject: Re: I may actually...
Date: 23 Oct 2001 01:22:00
Message: <3bd4fe78@news.povray.org>
"Wilson Reis" <wil### [at] ismcombr> wrote in message
news:3bd4a217@news.povray.org...
> I agree with Alex with the ripples regularity, and i would like to add a
> question.

I've added some turbulence to the ripples now.

> How far is your main light source ? If the light source that generates the
> hand's shadows is the "sun" of your image, i would say it should be
farther
> than it actually is.

The light source is actually 20000000 units away, and the scale of the hands
is about 5 units tall. I know why you're asking as the shadows seem to point
in different directions, my friend noticed that too, I may have to move the
light around a bit or add parallel.

> Anyway, it looks great :-)

Thanks.

Kev


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From: Kevin Ellis
Subject: Re: I may actually finish this one, part 2 (50kb bu)
Date: 23 Oct 2001 01:25:11
Message: <3bd4ff37@news.povray.org>
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3BD497ED.186AC546@gmx.de...
>You could also try glass or something with subsurface
> scattering.

Glass or subsurfscat, you must be mad ;-) It already renders at less then
4pps with the aa and rad settings turned up, I think I'll go for stone,
seems the more sensible option, at least to get it rendered this year anyway
:-)

Kev


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From: Nekar Xenos
Subject: Re: I may actually...
Date: 23 Oct 2001 02:11:53
Message: <3bd50a29@news.povray.org>
"Kevin Ellis" <kev### [at] tiscalicouk> wrote in message
news:3bd4fe78@news.povray.org...
>
> "Wilson Reis" <wil### [at] ismcombr> wrote in message
> news:3bd4a217@news.povray.org...
> > I agree with Alex with the ripples regularity, and i would like to add a
> > question.
>
> I've added some turbulence to the ripples now.
>
> > How far is your main light source ? If the light source that generates the
> > hand's shadows is the "sun" of your image, i would say it should be
> farther
> > than it actually is.
>
> The light source is actually 20000000 units away, and the scale of the hands
> is about 5 units tall. I know why you're asking as the shadows seem to point
> in different directions, my friend noticed that too, I may have to move the
> light around a bit or add parallel.
>
I think if you replaced the hands with poles you'll see the shadows do go in the
same direction. It's just because the hands are showing it different directions
that it seems that way.

- Nekar


---
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From: Nekar Xenos
Subject: Re: I may actually finish this one, part 2 (50kb bu)
Date: 23 Oct 2001 02:12:51
Message: <3bd50a63@news.povray.org>
Wow!

Looks even better than Dali, IMO...

How about water falling out of the sky into the hands...

- Nekar

"Kevin Ellis" <kev### [at] tiscalicouk> wrote in message
news:3bd4688e@news.povray.org...
> Hi all
>
> Not much of an update but I've tried to address the criticisms so far.
>
> Well hopefully there is now some more contrast in the image as I've darkened
> the sand a bit.
> The objects should now give a sense of direction for the light and I've
> scaled down the effect of the normal on the sand.
>
> This took 1hr to render with low quality aa and radiosity (only count of
> 50), hence the artifacts.
>
> Comments and criticisms more than welcome
>
> Kev
>
> http://perso.libertysurf.co.uk/kevin.ellis
>
>
>
>
>
>


---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.286 / Virus Database: 152 - Release Date: 2001/10/09


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From: Wilson Reis
Subject: Re: I may actually...
Date: 23 Oct 2001 02:18:18
Message: <3bd50baa@news.povray.org>
Ooops...

Now i see my mistake :-)

I will do some "realtime render simulation" this weekend, at the beach  and
see how the shadows look like

Will

"Kevin Ellis" <kev### [at] tiscalicouk> escreveu na mensagem
news:3bd4fe78@news.povray.org...
>
> "Wilson Reis" <wil### [at] ismcombr> wrote in message
> news:3bd4a217@news.povray.org...
> > I agree with Alex with the ripples regularity, and i would like to add a
> > question.
>
> I've added some turbulence to the ripples now.
>
> > How far is your main light source ? If the light source that generates
the
> > hand's shadows is the "sun" of your image, i would say it should be
> farther
> > than it actually is.
>
> The light source is actually 20000000 units away, and the scale of the
hands
> is about 5 units tall. I know why you're asking as the shadows seem to
point
> in different directions, my friend noticed that too, I may have to move
the
> light around a bit or add parallel.
>
> > Anyway, it looks great :-)
>
> Thanks.
>
> Kev
>
>
>


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From: Mick Hazelgrove
Subject: Re: I may actually finish this one, part 2 (50kb bu)
Date: 23 Oct 2001 04:12:16
Message: <3bd52660@news.povray.org>
This is really excellent work.

I agree with the suggestion that the hands should be stone, nicely chipped
and cracked, glass with caustics or subscat would be nice but...

The notion of water either falling from the sky or fountaining, dripping or
overflowing from the hands would give point to the picture, add to its
poetry and bump the render time up nicely!

ripples in sand are usually long and thin, like waves your texture is more
like that of a crowd stamping about in a wild frenzy! try
lengthening/scaling it in the z direction perhaps.

Look forward to the final result.


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From: Is
Subject: Re: I may actually finish this one, part 2 (50kb bu)
Date: 23 Oct 2001 11:08:44
Message: <3BD5881F.5070707@yahoo.com>
That is some nice sand you got there man...

Kevin Ellis wrote:

> Hi all
> 
> Not much of an update but I've tried to address the criticisms so far.
> 
> Well hopefully there is now some more contrast in the image as I've darkened
> the sand a bit.
> The objects should now give a sense of direction for the light and I've
> scaled down the effect of the normal on the sand.
> 
> This took 1hr to render with low quality aa and radiosity (only count of
> 50), hence the artifacts.
> 
> Comments and criticisms more than welcome
> 
> Kev
> 
> http://perso.libertysurf.co.uk/kevin.ellis
> 
> 
> 
> 
> 
>


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From: Chris Jeppesen
Subject: Re: I may actually finish this one, part 2 (50kb bu)
Date: 23 Oct 2001 13:21:28
Message: <3bd5a718$1@news.povray.org>
if you add a caravan or something like people and camels walking between the
hands, you can give the "statues" a better sense of scale. You can make them
anything from just large to absolutely enormus.


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From: Steve
Subject: Re: I may actually finish this one, part 2 (50kb bu)
Date: 23 Oct 2001 14:34:37
Message: <slrn9tbcsm.cts.steve@zero-pps.localdomain>
On Mon, 22 Oct 2001 19:41:51 -0700, Kevin Ellis wrote:

>Comments and criticisms more than welcome

Looks finished to me. 

--
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  7:14pm  up 15 days,  9:55,  1 user,  load average: 1.04, 1.07, 1.02


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From: Kevin Ellis
Subject: Re: I may actually finish this one, part 2 (50kb bu)
Date: 23 Oct 2001 15:17:21
Message: <3bd5c241@news.povray.org>
"Mick Hazelgrove" <mic### [at] mhazelgrovefsnetcouk> wrote in message
news:3bd52660@news.povray.org...
> This is really excellent work.

Thank you kindly.

> I agree with the suggestion that the hands should be stone, nicely chipped
> and cracked, glass with caustics or subscat would be nice but...

Working on the stone as we speak, although it's hard to get it to look right
in the shade (Left Hand) with the blue tinge and out in the open (Right
Hand), then again why don't I just make two textures, one for each.
Sometimes the easiest solution is too easy to see.

> The notion of water either falling from the sky or fountaining, dripping
or
> overflowing from the hands would give point to the picture, add to its
> poetry and bump the render time up nicely!

I may try to add some water but I'll see how it goes.

> ripples in sand are usually long and thin, like waves your texture is more
> like that of a crowd stamping about in a wild frenzy! try
> lengthening/scaling it in the z direction perhaps.

Ok, will do

Kev


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From: Kevin Ellis
Subject: Re: I may actually finish this one, part 2 (50kb bu)
Date: 23 Oct 2001 15:18:02
Message: <3bd5c26a@news.povray.org>
"Is" <mee### [at] yahoocom> wrote in message news:3BD### [at] yahoocom...
> That is some nice sand you got there man...

Thanks

Kev


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From: Kevin Ellis
Subject: Re: I may actually finish this one, part 2 (50kb bu)
Date: 23 Oct 2001 15:18:34
Message: <3bd5c28a@news.povray.org>
"Chris Jeppesen" <chr### [at] digiquillcom> wrote in message
news:3bd5a718$1@news.povray.org...
> if you add a caravan or something like people and camels walking between
the
> hands, you can give the "statues" a better sense of scale. You can make
them
> anything from just large to absolutely enormus.

There could be some people involved, although I've not quite decided yet.

Kev


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From: Kevin Ellis
Subject: Re: I may actually finish this one, part 2 (50kb bu)
Date: 23 Oct 2001 15:20:09
Message: <3bd5c2e9@news.povray.org>
"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
> On Mon, 22 Oct 2001 19:41:51 -0700, Kevin Ellis wrote:
> Looks finished to me.

Thanks, but then again the one behind it never thinks it looks finished :-)
although I hope it will be........soon.

Kev


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From: Mahalis
Subject: Re: I may actually finish this one, part 2 (50kb bu)
Date: 28 Oct 2001 05:57:18
Message: <3bdbe48e@news.povray.org>
Great idea- how about maybe making the hands have the same sand texture as
well as having the water falling into the hands?

--

//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--


"Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
news:3bd50a63@news.povray.org...
> Wow!
>
> Looks even better than Dali, IMO...
>
> How about water falling out of the sky into the hands...
>
> - Nekar
>
> "Kevin Ellis" <kev### [at] tiscalicouk> wrote in message
> news:3bd4688e@news.povray.org...
> > Hi all
> >
> > Not much of an update but I've tried to address the criticisms so far.
> >
> > Well hopefully there is now some more contrast in the image as I've
darkened
> > the sand a bit.
> > The objects should now give a sense of direction for the light and I've
> > scaled down the effect of the normal on the sand.
> >
> > This took 1hr to render with low quality aa and radiosity (only count of
> > 50), hence the artifacts.
> >
> > Comments and criticisms more than welcome
> >
> > Kev
> >
> > http://perso.libertysurf.co.uk/kevin.ellis
> >
> >
> >
> >
> >
> >
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.286 / Virus Database: 152 - Release Date: 2001/10/09
>
>


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