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AFter trying to catch up after three years (and having Outlook Express fight me
every step) I've decided to post one of my more recent renderings.
This is a fibinocci sunflower pattern done up in blobs and twisted about.
I'll probably be doing more postings in the coming weeks. If I could get a web
site up, I'd put stuff there. But, in the meantime, this'll work.
Questions and comments welcome (of course)
Michael
--
#macro M(D,J)text{ttf"cyrvetic.ttf"D 1,0translate-J}#end#macro N(E,K)#local A=
M(E,K)light_source{-z*30rgb 1projected_through{A}}#end N("Michael"<1.6,-.2,5>)
N("Johnson"<1.9.8,5>)sphere{z*9,4pigment{gradient x+y scale 10color_map{[0 rgb
x][1rgb x+y]}sine_wave}} // (c)2001 Michael D Johnson red### [at] wv adelphia net
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Attachments:
Download 'TwistedSunflower.jpg' (100 KB)
Preview of image 'TwistedSunflower.jpg'
![TwistedSunflower.jpg](/povray.binaries.images/attachment/%3C3bd11052%40news.povray.org%3E/TwistedSunflower.jpg?preview=1)
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Fibinocci?! Do you mean *Fibonacci* (or even better Leonardo Pisano)?
BTW this looks really cool. Beautiful textures.
--
Jonathan.
"Redbeard (MDJohnson)" <red### [at] wv adelphia net> ha scritto nel messaggio
news:3bd11052@news.povray.org...
> AFter trying to catch up after three years (and having Outlook Express
fight me
> every step) I've decided to post one of my more recent renderings.
>
> This is a fibinocci sunflower pattern done up in blobs and twisted about.
>
> I'll probably be doing more postings in the coming weeks. If I could get
a web
> site up, I'd put stuff there. But, in the meantime, this'll work.
>
> Questions and comments welcome (of course)
>
> Michael
> --
> #macro M(D,J)text{ttf"cyrvetic.ttf"D 1,0translate-J}#end#macro
N(E,K)#local A=
> M(E,K)light_source{-z*30rgb 1projected_through{A}}#end
N("Michael"<1.6,-.2,5>)
> N("Johnson"<1.9.8,5>)sphere{z*9,4pigment{gradient x+y scale 10color_map{[0
rgb
> x][1rgb x+y]}sine_wave}} // (c)2001 Michael D Johnson
red### [at] wv adelphia net
>
>
>
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> Fibinocci?! Do you mean *Fibonacci* (or even better Leonardo Pisano)?
Ooops - missed that. Yes, Fibonacci. Of course, I've never heard of it called
the Pisano sequence :-)
> BTW this looks really cool. Beautiful textures.
Thanks! I was really happy with the background texture. Feels almost like
velvet.
>
> --
> Jonathan.
>
Michael
--
#macro M(D)#local J=strlen(D);#local _=""#while(J>0)#local _=concat(_,substr(D
,J,1))#local J=J-1;#end _#end sphere{z*9,5pigment{rgb x}}#macro N(D,J)text{ttf
"timrom.ttf"M(D)1,0 translate-J}#end#macro O(E,K)#local _=N(E,K)light_source{-
z*9rgb 1projected_through{_}}#end O("leahciM"<1.6,-.3.9>)O("nosnhoJ"<1.6.9.9>)
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IIRC Fibonacci (i.e. filius Bonacci: Bonacci's son) was just a *nick name*
for Leonardo Pisano.
> Ooops - missed that. Yes, Fibonacci. Of course, I've never heard of it
called
> the Pisano sequence :-)
Neither I have. But it seems like *Fibinocci* is a very common mistake.
>
> > BTW this looks really cool. Beautiful textures.
> Thanks! I was really happy with the background texture. Feels almost
like
> velvet.
I was just wandering how you did it.
--
Jonathan.
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Pretty. Looks like a milky plastic.
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"JRG" <jrg### [at] hotmail com> wrote in message news:3bd19303@news.povray.org...
> >
> > > BTW this looks really cool. Beautiful textures.
> > Thanks! I was really happy with the background texture. Feels almost
> like
> > velvet.
>
> I was just wandering how you did it.
>
> --
> Jonathan.
>
The velvet? Pretty simple, actually. I used the following pigment within a
sky_sphere.
// A red velvet-like texture
// Michael D Johnson (red### [at] wv adelphia net)
// Use freely. But give me credit if you can :-)
#declare C_Reds = color_map { [0.0 Black][1.0 Red * 0.5] }
pigment
{
average
pigment_map
{
[1.00
bozo
color_map { C_Reds}
sine_wave frequency 4 scale 0.25
turbulence 0.5
omega 0.5 octaves 3 lambda 2
]
[0.90
bozo
color_map { C_Reds}
scallop_wave frequency 2 scale 0.25
turbulence 0.9
omega 0.75 octaves 4 lambda 2.5
rotate y * 45
]
}
}
Enjoy!
Michael
--
#macro M(D)#local J=strlen(D);#local _=""#while(J>0)#local _=concat(_,substr(D
,J,1))#local J=J-1;#end _#end sphere{z*9,5pigment{rgb x}}#macro N(D,J)text{ttf
"timrom.ttf"M(D)1,0 translate-J}#end#macro O(E,K)#local _=N(E,K)light_source{-
z*9rgb 1projected_through{_}}#end O("leahciM"<1.6,-.3.9>)O("nosnhoJ"<1.6.9.9>)
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Thank you.
--
Jonathan.
"Redbeard (MDJohnson)" <red### [at] wv adelphia net> ha scritto nel messaggio
news:3bd1f8ac$1@news.povray.org...
>
> "JRG" <jrg### [at] hotmail com> wrote in message
news:3bd19303@news.povray.org...
> > >
> > > > BTW this looks really cool. Beautiful textures.
> > > Thanks! I was really happy with the background texture. Feels almost
> > like
> > > velvet.
> >
> > I was just wandering how you did it.
> >
> > --
> > Jonathan.
> >
>
> The velvet? Pretty simple, actually. I used the following pigment within
a
> sky_sphere.
>
> // A red velvet-like texture
> // Michael D Johnson (red### [at] wv adelphia net)
> // Use freely. But give me credit if you can :-)
> #declare C_Reds = color_map { [0.0 Black][1.0 Red * 0.5] }
>
> pigment
> {
> average
> pigment_map
> {
> [1.00
> bozo
> color_map { C_Reds}
> sine_wave frequency 4 scale 0.25
> turbulence 0.5
> omega 0.5 octaves 3 lambda 2
> ]
> [0.90
> bozo
> color_map { C_Reds}
> scallop_wave frequency 2 scale 0.25
> turbulence 0.9
> omega 0.75 octaves 4 lambda 2.5
> rotate y * 45
> ]
> }
> }
>
> Enjoy!
> Michael
>
> --
> #macro M(D)#local J=strlen(D);#local _=""#while(J>0)#local
_=concat(_,substr(D
> ,J,1))#local J=J-1;#end _#end sphere{z*9,5pigment{rgb x}}#macro
N(D,J)text{ttf
> "timrom.ttf"M(D)1,0 translate-J}#end#macro O(E,K)#local
_=N(E,K)light_source{-
> z*9rgb 1projected_through{_}}#end
O("leahciM"<1.6,-.3.9>)O("nosnhoJ"<1.6.9.9>)
>
>
>
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"Tony[B]" <ben### [at] catholic org> wrote in message
news:3bd1cec0@news.povray.org...
> Pretty. Looks like a milky plastic.
>
>
Thanks!
I guess it does, kinda. A lot of that comes from the reflection of the
sky_sphere, I think. The texture on the "sunflower" is:
texture
{
pigment { Gold * (mod(A, 0.5) + 0.5) }
finish { Shiny reflection 0.7 }
}
where A is the current angle within the sunflower, ranging from 0 to
radians(160000). Yes, there's 160,000 degrees of sunflower there :-)
Michael
--
#declare R=<8,4,.6>/3;#declare C=function{pattern{object{text{ttf"crystal.ttf"
"MDJ"1,0translate-R/4}}}}camera{location-z*30}box{-R,R pigment{rgbf 1}interior
{media{emission.1density{function{C(x,y,z)}density_map{[0mandel 50color_map{[0
rgb 0][.2rgb x][1rgb x+y]}interior 1,1.5scale 60translate<-33.75,2.85>exponent
4][1rgb<2,2>]}}}}scale 24hollow}// (c) 2001 MDJohnson red### [at] wv adelphia net
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This is very beautiful! :)
I like the warm textures.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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"JRG" <jrg### [at] hotmail com> wrote in message news:3bd1fb78@news.povray.org...
> Thank you.
>
> --
You're welcome
Michael
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