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AFter trying to catch up after three years (and having Outlook Express fight me
every step) I've decided to post one of my more recent renderings.
This is a fibinocci sunflower pattern done up in blobs and twisted about.
I'll probably be doing more postings in the coming weeks. If I could get a web
site up, I'd put stuff there. But, in the meantime, this'll work.
Questions and comments welcome (of course)
Michael
--
#macro M(D,J)text{ttf"cyrvetic.ttf"D 1,0translate-J}#end#macro N(E,K)#local A=
M(E,K)light_source{-z*30rgb 1projected_through{A}}#end N("Michael"<1.6,-.2,5>)
N("Johnson"<1.9.8,5>)sphere{z*9,4pigment{gradient x+y scale 10color_map{[0 rgb
x][1rgb x+y]}sine_wave}} // (c)2001 Michael D Johnson red### [at] wv adelphia net
Post a reply to this message
Attachments:
Download 'TwistedSunflower.jpg' (100 KB)
Preview of image 'TwistedSunflower.jpg'

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Fibinocci?! Do you mean *Fibonacci* (or even better Leonardo Pisano)?
BTW this looks really cool. Beautiful textures.
--
Jonathan.
"Redbeard (MDJohnson)" <red### [at] wv adelphia net> ha scritto nel messaggio
news:3bd11052@news.povray.org...
> AFter trying to catch up after three years (and having Outlook Express
fight me
> every step) I've decided to post one of my more recent renderings.
>
> This is a fibinocci sunflower pattern done up in blobs and twisted about.
>
> I'll probably be doing more postings in the coming weeks. If I could get
a web
> site up, I'd put stuff there. But, in the meantime, this'll work.
>
> Questions and comments welcome (of course)
>
> Michael
> --
> #macro M(D,J)text{ttf"cyrvetic.ttf"D 1,0translate-J}#end#macro
N(E,K)#local A=
> M(E,K)light_source{-z*30rgb 1projected_through{A}}#end
N("Michael"<1.6,-.2,5>)
> N("Johnson"<1.9.8,5>)sphere{z*9,4pigment{gradient x+y scale 10color_map{[0
rgb
> x][1rgb x+y]}sine_wave}} // (c)2001 Michael D Johnson
red### [at] wv adelphia net
>
>
>
Post a reply to this message
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> Fibinocci?! Do you mean *Fibonacci* (or even better Leonardo Pisano)?
Ooops - missed that. Yes, Fibonacci. Of course, I've never heard of it called
the Pisano sequence :-)
> BTW this looks really cool. Beautiful textures.
Thanks! I was really happy with the background texture. Feels almost like
velvet.
>
> --
> Jonathan.
>
Michael
--
#macro M(D)#local J=strlen(D);#local _=""#while(J>0)#local _=concat(_,substr(D
,J,1))#local J=J-1;#end _#end sphere{z*9,5pigment{rgb x}}#macro N(D,J)text{ttf
"timrom.ttf"M(D)1,0 translate-J}#end#macro O(E,K)#local _=N(E,K)light_source{-
z*9rgb 1projected_through{_}}#end O("leahciM"<1.6,-.3.9>)O("nosnhoJ"<1.6.9.9>)
Post a reply to this message
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IIRC Fibonacci (i.e. filius Bonacci: Bonacci's son) was just a *nick name*
for Leonardo Pisano.
> Ooops - missed that. Yes, Fibonacci. Of course, I've never heard of it
called
> the Pisano sequence :-)
Neither I have. But it seems like *Fibinocci* is a very common mistake.
>
> > BTW this looks really cool. Beautiful textures.
> Thanks! I was really happy with the background texture. Feels almost
like
> velvet.
I was just wandering how you did it.
--
Jonathan.
Post a reply to this message
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Pretty. Looks like a milky plastic.
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"JRG" <jrg### [at] hotmail com> wrote in message news:3bd19303@news.povray.org...
> >
> > > BTW this looks really cool. Beautiful textures.
> > Thanks! I was really happy with the background texture. Feels almost
> like
> > velvet.
>
> I was just wandering how you did it.
>
> --
> Jonathan.
>
The velvet? Pretty simple, actually. I used the following pigment within a
sky_sphere.
// A red velvet-like texture
// Michael D Johnson (red### [at] wv adelphia net)
// Use freely. But give me credit if you can :-)
#declare C_Reds = color_map { [0.0 Black][1.0 Red * 0.5] }
pigment
{
average
pigment_map
{
[1.00
bozo
color_map { C_Reds}
sine_wave frequency 4 scale 0.25
turbulence 0.5
omega 0.5 octaves 3 lambda 2
]
[0.90
bozo
color_map { C_Reds}
scallop_wave frequency 2 scale 0.25
turbulence 0.9
omega 0.75 octaves 4 lambda 2.5
rotate y * 45
]
}
}
Enjoy!
Michael
--
#macro M(D)#local J=strlen(D);#local _=""#while(J>0)#local _=concat(_,substr(D
,J,1))#local J=J-1;#end _#end sphere{z*9,5pigment{rgb x}}#macro N(D,J)text{ttf
"timrom.ttf"M(D)1,0 translate-J}#end#macro O(E,K)#local _=N(E,K)light_source{-
z*9rgb 1projected_through{_}}#end O("leahciM"<1.6,-.3.9>)O("nosnhoJ"<1.6.9.9>)
Post a reply to this message
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Thank you.
--
Jonathan.
"Redbeard (MDJohnson)" <red### [at] wv adelphia net> ha scritto nel messaggio
news:3bd1f8ac$1@news.povray.org...
>
> "JRG" <jrg### [at] hotmail com> wrote in message
news:3bd19303@news.povray.org...
> > >
> > > > BTW this looks really cool. Beautiful textures.
> > > Thanks! I was really happy with the background texture. Feels almost
> > like
> > > velvet.
> >
> > I was just wandering how you did it.
> >
> > --
> > Jonathan.
> >
>
> The velvet? Pretty simple, actually. I used the following pigment within
a
> sky_sphere.
>
> // A red velvet-like texture
> // Michael D Johnson (red### [at] wv adelphia net)
> // Use freely. But give me credit if you can :-)
> #declare C_Reds = color_map { [0.0 Black][1.0 Red * 0.5] }
>
> pigment
> {
> average
> pigment_map
> {
> [1.00
> bozo
> color_map { C_Reds}
> sine_wave frequency 4 scale 0.25
> turbulence 0.5
> omega 0.5 octaves 3 lambda 2
> ]
> [0.90
> bozo
> color_map { C_Reds}
> scallop_wave frequency 2 scale 0.25
> turbulence 0.9
> omega 0.75 octaves 4 lambda 2.5
> rotate y * 45
> ]
> }
> }
>
> Enjoy!
> Michael
>
> --
> #macro M(D)#local J=strlen(D);#local _=""#while(J>0)#local
_=concat(_,substr(D
> ,J,1))#local J=J-1;#end _#end sphere{z*9,5pigment{rgb x}}#macro
N(D,J)text{ttf
> "timrom.ttf"M(D)1,0 translate-J}#end#macro O(E,K)#local
_=N(E,K)light_source{-
> z*9rgb 1projected_through{_}}#end
O("leahciM"<1.6,-.3.9>)O("nosnhoJ"<1.6.9.9>)
>
>
>
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"Tony[B]" <ben### [at] catholic org> wrote in message
news:3bd1cec0@news.povray.org...
> Pretty. Looks like a milky plastic.
>
>
Thanks!
I guess it does, kinda. A lot of that comes from the reflection of the
sky_sphere, I think. The texture on the "sunflower" is:
texture
{
pigment { Gold * (mod(A, 0.5) + 0.5) }
finish { Shiny reflection 0.7 }
}
where A is the current angle within the sunflower, ranging from 0 to
radians(160000). Yes, there's 160,000 degrees of sunflower there :-)
Michael
--
#declare R=<8,4,.6>/3;#declare C=function{pattern{object{text{ttf"crystal.ttf"
"MDJ"1,0translate-R/4}}}}camera{location-z*30}box{-R,R pigment{rgbf 1}interior
{media{emission.1density{function{C(x,y,z)}density_map{[0mandel 50color_map{[0
rgb 0][.2rgb x][1rgb x+y]}interior 1,1.5scale 60translate<-33.75,2.85>exponent
4][1rgb<2,2>]}}}}scale 24hollow}// (c) 2001 MDJohnson red### [at] wv adelphia net
Post a reply to this message
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This is very beautiful! :)
I like the warm textures.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
Post a reply to this message
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"JRG" <jrg### [at] hotmail com> wrote in message news:3bd1fb78@news.povray.org...
> Thank you.
>
> --
You're welcome
Michael
Post a reply to this message
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"Rune" <run### [at] mobilixnet dk> wrote in message
news:3bd20835@news.povray.org...
> This is very beautiful! :)
>
> I like the warm textures.
>
Thanks Rune! As I am always impressed by your work, that is a great compliment.
Michael
Post a reply to this message
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its a cool image!
any idea how I could use that pigment in moray? (ie how do I use that in the
material editor?)
G
Redbeard (MDJohnson) <red### [at] wv adelphia net> wrote in message
news:3bd2325d@news.povray.org...
>
> "JRG" <jrg### [at] hotmail com> wrote in message
news:3bd1fb78@news.povray.org...
> > Thank you.
> >
> > --
>
> You're welcome
>
> Michael
>
>
Post a reply to this message
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Seems almost alive! Colors are simply beautiful... a demostration that
you don't need a lot of strange colors to be abstract.
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org/
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"Redbeard (MDJohnson)" wrote:
> Thanks Rune! As I am always impressed by your work,
> that is a great compliment.
I'm flattered, but still, though I've had some success with advanced
animation techniques, my artistic accomplishments are nothing special and
deserve no greater admiration than those of yours and most other POV-Ray
users around here. :)
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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"Rune" <run### [at] mobilixnet dk> wrote in message
news:3bd2cb8c@news.povray.org...
> "Redbeard (MDJohnson)" wrote:
> > Thanks Rune! As I am always impressed by your work,
> > that is a great compliment.
>
> I'm flattered, but still, though I've had some success with advanced
> animation techniques, my artistic accomplishments are nothing special and
> deserve no greater admiration than those of yours and most other POV-Ray
> users around here. :)
>
And I take every compliment very seriously. It's one of the reasons I've
decided to start posting here. It's one thing to have people who know
absolutely nothing about your tools say "That's amazing!" It's quite another to
have those who use your tools on a daily basis say the same thing.
I look at most of the work that gets posted here and am amazed. Then I'm even
more amazed when I'm able to do something that I think is comprable.
Thanks again for the compliemnts!
Michael
Post a reply to this message
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"Jaime Vives Piqueres" <jai### [at] ignorancia org> wrote in message
news:3BD286CD.21E5D4A9@ignorancia.org...
> Seems almost alive! Colors are simply beautiful... a demostration that
> you don't need a lot of strange colors to be abstract.
>
Thank you!
I tend towards simplicity in my colors and textures. Often I'll keep the first
quick texture I used as a test render. Of course, when they turn out like this,
well, why not?
Michael
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"blessing" <ble### [at] icefog net> wrote in message
news:3bd26a1f@news.povray.org...
> its a cool image!
Thank you! I'm quite happy with it (and the compliments :-)
>
> any idea how I could use that pigment in moray? (ie how do I use that in the
> material editor?)
>
Sorry, no idea. I did post the source, if that helps. I don't know if Moray
does averaged pigments. I've never really liked using modellers :-)
Michael
Post a reply to this message
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Redbeard wrote:
> And I take every compliment very seriously. It's one
> of the reasons I've decided to start posting here.
> It's one thing to have people who know absolutely
> nothing about your tools say "That's amazing!" It's
> quite another to have those who use your tools on a
> daily basis say the same thing.
Well said! I feel exactly the same way and praise the day I found these
groups!
Happy tracing!
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
Post a reply to this message
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Redbeard wrote
> This is a fibinocci sunflower pattern done up in blobs [...]
Strange. If the angle between nodes were 2pi/tau, seems to me the
`stalks' ought not to be so obvious: the ratio
distance to nearest neighbor / distance to third-nearest
looks too low. But maybe that's an effect of the blob arguments:
what are the component radius and threshold?
--
Anton Sherwood
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"Anton Sherwood" <bro### [at] pobox com> wrote in message
news:3BD### [at] pobox com...
> Redbeard wrote
> > This is a fibinocci sunflower pattern done up in blobs [...]
>
> Strange. If the angle between nodes were 2pi/tau, seems to me the
> `stalks' ought not to be so obvious: the ratio
>
> distance to nearest neighbor / distance to third-nearest
>
> looks too low. But maybe that's an effect of the blob arguments:
> what are the component radius and threshold?
>
> --
> Anton Sherwood
Actually, the reason the stalks are visible is because of the way the components
are shifted along the z-axis. I use the following macro to do the shifting:
#macro Z(A,I) #local B = A * (cos(I * 4 + pi / 3) + cos(I * 1.5)) / 4; B #end
where A should probably be better named 'R' for radius, or distance from center,
and I would be better named A, or total angle from center. I was just playing
around and was rather suprised with the results (as I often am with my work)
Michael
Post a reply to this message
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