![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
well.. he's the first attempt at texturing my plane.. its rendered in POV
3.0g just because it works easily with Moray.
its just a simple image map made with photoshop.
i'm going to do each piece seperately with much more detail.. decals.. and
some good bump maps..
but i thought i'd show the progress.
any comments would be appriciated
-darrell
Post a reply to this message
Attachments:
Download 'plane2.jpg' (88 KB)
Preview of image 'plane2.jpg'
![plane2.jpg](/povray.binaries.images/attachment/%3C3bd0e726%40news.povray.org%3E/plane2.jpg?ttop=443840&toff=10250&preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Darrell Miller" <dar### [at] tallskinnyboy com> wrote :
>
> but i thought i'd show the progress.
> any comments would be appriciated
Except for the oversized propeller, that pretty much removes the
"cartoon" look. I would almost want to throw a ramscoop in the front and
call it realistic.
(Well, maybe not "realistic" but whatever word means "not cartoonie but
still not a real thing")
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Convincing texture. It looks odd to have a texture like that on such a
cartoonily-shaped plane. Like an expensive trinket (or "objets d'art"
as some call them ;).
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
The texture is nice - pity it's not procedural, though. If you look where the
wings meet the body, you'll see what I mean.
- Nekar
"Darrell Miller" <dar### [at] tallskinnyboy com> wrote in message
news:3bd0e726@news.povray.org...
> well.. he's the first attempt at texturing my plane.. its rendered in POV
> 3.0g just because it works easily with Moray.
> its just a simple image map made with photoshop.
> i'm going to do each piece seperately with much more detail.. decals.. and
> some good bump maps..
>
> but i thought i'd show the progress.
> any comments would be appriciated
> -darrell
>
>
>
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.282 / Virus Database: 150 - Release Date: 2001/09/25
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
> well.. he's the first attempt at texturing my plane.. its rendered in POV
> 3.0g just because it works easily with Moray.
> its just a simple image map made with photoshop.
> i'm going to do each piece seperately with much more detail.. decals.. and
> some good bump maps..
I love the way a good texture can add so much to a model - looking very good
so far - nice work
might i suggest you try using the image map as a very slight bump map as
well
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Darrell Miller" <dar### [at] tallskinnyboy com> escreveu na mensagem
news:3bd0e726@news.povray.org...
> but i thought i'd show the progress.
Progress indeed!
> any comments would be appriciated
It's certainly less cartoony with this texture, like it contradicts the
overall shape. So I'm just curious to see where you are taking this. Anyway,
it's quite cool, keep it up.
Ruy
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I'm pretty sure this was not the intended response, but my first thought
when i saw it was "Cute."
--
//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--
"Darrell Miller" <dar### [at] tallskinnyboy com> wrote in message
news:3bd0e726@news.povray.org...
> well.. he's the first attempt at texturing my plane.. its rendered in POV
> 3.0g just because it works easily with Moray.
> its just a simple image map made with photoshop.
> i'm going to do each piece seperately with much more detail.. decals.. and
> some good bump maps..
>
> but i thought i'd show the progress.
> any comments would be appriciated
> -darrell
>
>
>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Darrell Miller" wrote:
> well.. he's the first attempt at texturing my plane..
I really like this one! :)
I'm fond of the combination of toony style and realistic textures. Something
that I'm also planning to try out myself when I get time.
My only suggestion is to make the propeller just slightly smaller, so it can
rotate without colliding with the ground when the plane is takes off and
lands.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Darrell Miller wrote:
> well.. he's the first attempt at texturing my plane.. its rendered in POV
> 3.0g just because it works easily with Moray.
> its just a simple image map made with photoshop.
> i'm going to do each piece seperately with much more detail.. decals.. and
> some good bump maps..
You might want to go to 3.5 for this.
One word: UV-Mapping
--
Jon A. Cruz
http://www.geocities.com/joncruz/action.html
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
i wish i could use UV mapping but as of now, i'm modeling in Rhino 1.1 and
exporting to Moray in .UDO format. i know this isnt the best way to do it..
and i'm not a "true POVer" if i dont code all my work.. but Moray's GUI sure
makes things alot easier and faster.
hopefully lutz and the moray team will come up with a way to use UV mapping
in the next version of Moray
-darrell miller
"Jon A. Cruz" <jon### [at] geocities com> wrote in message
news:3BD1E39E.551C80B0@geocities.com...
> Darrell Miller wrote:
>
> > well.. he's the first attempt at texturing my plane.. its rendered in
POV
> > 3.0g just because it works easily with Moray.
> > its just a simple image map made with photoshop.
> > i'm going to do each piece seperately with much more detail.. decals..
and
> > some good bump maps..
>
> You might want to go to 3.5 for this.
>
> One word: UV-Mapping
>
>
> --
> Jon A. Cruz
> http://www.geocities.com/joncruz/action.html
>
>
>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |