POV-Ray : Newsgroups : povray.binaries.images : My turn Server Time
17 Aug 2024 16:17:05 EDT (-0400)
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From: Warp
Subject: Re: My turn
Date: 12 Oct 2001 12:47:21
Message: <3bc71e99@news.povray.org>
Hugo <hua### [at] post3teledk> wrote:
: You got me.  :o)  I don't know how you did that, but maybe it's the walls
: that make it work out.. I say you'll have real problems with 2 spheres only,
: one of them to emit light and one to catch it - and eventually a ground
: plane.. I tried this with many radiosity settings, all gives a total mess,
: even with render times over a day.

  I just used an area light. Simple.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: Warp
Subject: Re: My turn
Date: 12 Oct 2001 12:49:33
Message: <3bc71f1d@news.povray.org>
Alf Peake <alf### [at] peake42freeservecouk> wrote:
: My brain equates radiosity with hours :-/

  It doesn't have to be. POV 3.5 can make good-looking radiosity really fast
depending on the complexity and contents of the scene.
  Of course there are scenes where you just can't get good radiosity fast.
And apparently there are scenes where you can't get good radiosity at all,
no matter what you do (due to the current problems in the radiosity code).

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: Warp
Subject: Re: My turn
Date: 12 Oct 2001 12:52:10
Message: <3bc71fb9@news.povray.org>
Trevor Quayle <Tin### [at] hotmailcom> wrote:
: What radiosity settings did you use for this image?

  Nothing special. You might get confused because I used a light source and
you didn't think of that.

  Anyways, I ised count 200, brightness 1.2, error_bound 1, low_error_factor .1

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: Trevor Quayle
Subject: Re: My turn
Date: 12 Oct 2001 13:18:22
Message: <3bc725de$1@news.povray.org>
That is what threw me off I guess.  I was wondering how you got the shadows
so well defined, everything I tried (without light sources) wasn't giving me
good shadows.

thanks for the info

-tgq


"Warp" <war### [at] tagpovrayorg> wrote in message
news:3bc71fb9@news.povray.org...
> Trevor Quayle <Tin### [at] hotmailcom> wrote:
> : What radiosity settings did you use for this image?
>
>   Nothing special. You might get confused because I used a light source
and
> you didn't think of that.
>
>   Anyways, I ised count 200, brightness 1.2, error_bound 1,
low_error_factor .1
>
> --
> #macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
> rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
> ],13),8)-3,10>#end blob{N(array[6]{11117333955,
> 7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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