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On Fri, 5 Oct 2001 03:14:04 +0200, Lutz-Peter Hooge <lpv### [at] gmxde>
wrote:
>In article <3bbce60b.1409922@localhost>, PeterC@nym.alias.net.almost
>says...
>
>> Been playing with isosurfaces in 3.5 and I am wondering
>> if the attached image is a bug or not.
>
>This is a typical problem resulting from an insufficient max_gradient.
>Not a bug.
>
>Lutz-Peter
Thanks for the help. Since I've never used Mega-POV, this whole
isosurface thing is completely new to me.
Pete
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On Fri, 05 Oct 2001 08:24:15 +0200, Christoph Hormann
<chr### [at] gmxde> wrote:
--snippage--
>
>Sorry, but sometimes i wonder why we put much work into the documentation
>if it's not read.
>
Rather than playing dump-on-the-newbie as well as Oh-So-High-And
-Mighty, you *could* have referred me to the relevent section of the
documentation that I glaringly overlooked.
In other words, you expended the effort to reply to my posting
but contributed nothing.
Fortunately, others on these newsgroups with a less negative
frame of mind have posted helpful and informative posts.
Good day
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From: Christoph Hormann
Subject: Re: is this a bug? (~14k) - iso35_01.jpg (1/1)
Date: 10 Oct 2001 04:03:17
Message: <3BC400AF.4BC49C2E@gmx.de>
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nospam wrote:
>
> Rather than playing dump-on-the-newbie as well as Oh-So-High-And
> -Mighty, you *could* have referred me to the relevent section of the
> documentation that I glaringly overlooked.
>
> In other words, you expended the effort to reply to my posting
> but contributed nothing.
>
Sad you see it that way, looking for 'isosurface' in the help index will
bring you immediately it the relevant sections (isosurface
object/tutorial) and there you will find both the information needed to
solve the problem and the hints to understand it.
> Fortunately, others on these newsgroups with a less negative
> frame of mind have posted helpful and informative posts.
>
I do not like this attitude. If you don't appreciate the way i answered
your question that's ok, but you should not expect that everytime you have
a question someone will directly give a solution for it. It was perfectly
possible to find a solution from what i answered.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Christoph wrote:
>Marc-Hendrik Bremer wrote:
>> Wouldn't it be good to mention "accuracy" in this VFAQ-Answer, too?
>
>For what reason? I don't remember many people having problems with
>that, and the meaning is pretty self explanatory.
There is a plobrem on "accuracy" if the thickness of the isosurface
is thinner than the accuracy value. For example, following isosurface
will generate artifacts(artefacts).
isosurface {
function {-0.002+abs(-3.0+f_r(x,y,z))}
contained_by { sphere { 0, 3.1 } }
accuracy 0.01
}
Thus if the isosurface has a fine-structure, the "accuracy" value
should be less than the size of the fine-structure.
R. Suzuki
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From: Christoph Hormann
Subject: Re: is this a bug? (~14k) - iso35_01.jpg (1/1)
Date: 10 Oct 2001 06:02:04
Message: <3BC41C9B.BB3CDF94@gmx.de>
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"R. Suzuki" wrote:
>
> There is a plobrem on "accuracy" if the thickness of the isosurface
> is thinner than the accuracy value. For example, following isosurface
> will generate artifacts(artefacts).
>
> isosurface {
> function {-0.002+abs(-3.0+f_r(x,y,z))}
> contained_by { sphere { 0, 3.1 } }
> accuracy 0.01
> }
>
> Thus if the isosurface has a fine-structure, the "accuracy" value
> should be less than the size of the fine-structure.
>
Yes, it seems quite natural, same happens when tesselating such
isosurfaces. I think there is nothing you can do about it.
BTW, you can create nice moire-like patterns with that method. :-)
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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