![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Hey! how you guys been? Quite a lot has happened with me recently. I've
purchased a new comp: 1Ghz Atholon Thunderbird, 256MB Ram, 30 Gigger HD, 25
inch monitor. Just kidding 'bout that last part. I've also gotten 3DSMAX
and have be learning it as fast as I can. It's not nearly as hard as I
thought it would be, once you understand the logic behind it all. For the
curious, here's a link to the development of the second model I've made in
MAX.
http://www.scifi-meshes.com/ubb/ultimatebb.cgi?ubb=get_topic&f=39&t=000170
Back to Pov- The attached pic is what I was working on before MAX. I was
inspired by the new "World of Warcraft" Blizzard game. Enjoy, and the code
is up for grabs if anyone wants it. The belts are procedural. Including
textures. :-)
Enjoy!
H.E. Day
<><
Post a reply to this message
Attachments:
Download 'Plate.jpg' (18 KB)
Preview of image 'Plate.jpg'
![Plate.jpg](/povray.binaries.images/attachment/%3C3bb02a43%40news.povray.org%3E/Plate.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Very nice
One comment, the right hand (my point of view - to the wearer left hand)
belt buckle seems to pierce the belt not in the middle but off to one side.
Is this an optical illusion or is the buckle misplaced?
Duncan
"Howard Day" <day### [at] rio com> wrote in message
news:3bb02a43@news.povray.org...
> Hey! how you guys been? Quite a lot has happened with me recently. I've
> purchased a new comp: 1Ghz Atholon Thunderbird, 256MB Ram, 30 Gigger HD,
25
> inch monitor. Just kidding 'bout that last part. I've also gotten 3DSMAX
> and have be learning it as fast as I can. It's not nearly as hard as I
> thought it would be, once you understand the logic behind it all. For the
> curious, here's a link to the development of the second model I've made in
> MAX.
> http://www.scifi-meshes.com/ubb/ultimatebb.cgi?ubb=get_topic&f=39&t=000170
>
> Back to Pov- The attached pic is what I was working on before MAX. I was
> inspired by the new "World of Warcraft" Blizzard game. Enjoy, and the
code
> is up for grabs if anyone wants it. The belts are procedural. Including
> textures. :-)
> Enjoy!
>
>
> H.E. Day
> <><
>
>
>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Hey, Howard! I'd been wondering and worrying about what had happened to you!
Great to see you're doing OK. God bless you and keep up the good work.
You've had the talent all along, now you have a "professional" tool to take
it further. Best of luck to you! :)
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Howard Day <day### [at] rio com> wrote:
: I've also gotten 3DSMAX
: and have be learning it as fast as I can. It's not nearly as hard as I
: thought it would be, once you understand the logic behind it all.
Does this mean you will not be making any POV-Ray images anymore? That would
be one of the biggest losses of all times in the POV-Ray history.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |