POV-Ray : Newsgroups : povray.binaries.images : Car WIP 3 Server Time
17 Aug 2024 12:14:04 EDT (-0400)
  Car WIP 3 (Message 1 to 8 of 8)  
From: Nekar Xenos
Subject: Car WIP 3
Date: 25 Sep 2001 02:06:09
Message: <3bb01ed1@news.povray.org>
Modelled and rendered in Pov-Ray 3.5 Beta 2. With this render I suddenly see a
lot of stupid mistakes that I didn't see previously when doing small renders.
The mirror definitely needs some work, something went wrong with the CSG there.
I'm not quite sure why the rear light looks strange, I'll have to check it out.
I used a cell normal on the front lights and hexagon normal on the rear lights,
but that doesn't seem to work, I think it'll have to be CSG. I've still got to
do the doors and panels and the wiper. I've done the log, but it's not
positioned yet. I tried this one with radiosity just to see what it looks like.

Peak memory used:         16209234 bytes
----------------------------------------------------------------------------
Time For Parse:    0 hours  0 minutes   8.0 seconds (8 seconds)
Time For Trace:   14 hours 48 minutes  21.0 seconds (53301 seconds)
    Total Time:   14 hours 48 minutes  29.0 seconds (53309 seconds)

Comments and suggestions welcome.

--
- Nekar


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Attachments:
Download 'Car 3-5.jpg' (77 KB)

Preview of image 'Car 3-5.jpg'
Car 3-5.jpg


 

From: blessing
Subject: Re: Car WIP 3
Date: 25 Sep 2001 04:22:22
Message: <3bb03ebe@news.povray.org>
Lookin' good!

Gary

Nekar Xenos <j-p### [at] citywalkcoza> wrote in message
news:3bb01ed1@news.povray.org...
> Modelled and rendered in Pov-Ray 3.5 Beta 2. With this render I suddenly
see a
> lot of stupid mistakes that I didn't see previously when doing small
renders.
> The mirror definitely needs some work, something went wrong with the CSG
there.
> I'm not quite sure why the rear light looks strange, I'll have to check it
out.
> I used a cell normal on the front lights and hexagon normal on the rear
lights,
> but that doesn't seem to work, I think it'll have to be CSG. I've still
got to
> do the doors and panels and the wiper. I've done the log, but it's not
> positioned yet. I tried this one with radiosity just to see what it looks
like.
>
> Peak memory used:         16209234 bytes
> --------------------------------------------------------------------------
--
> Time For Parse:    0 hours  0 minutes   8.0 seconds (8 seconds)
> Time For Trace:   14 hours 48 minutes  21.0 seconds (53301 seconds)
>     Total Time:   14 hours 48 minutes  29.0 seconds (53309 seconds)
>
> Comments and suggestions welcome.
>
> --
> - Nekar
>
>
>


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From: Trevor Quayle
Subject: Re: Car WIP 3
Date: 25 Sep 2001 07:56:26
Message: <3bb070ea@news.povray.org>
Maybe try the facets normal pattern in 3.5 with the 'size' method (See
6.7.11.13  Facets in the docs).  It gives quite a good normal patern. Only
problem is that the facets are somewhat randomly shaped.

-tgq


--
camera{location z*13look_at 0}light_source{15 15looks_like{sphere{0 10
}pigment{rgb 1}finish{ambient 15}}}union{torus{3,0.5rotate x*90}cone{y
*4,.5,-y*8,0}cone{-x*4,.5,x*8,0}pigment{rgb<.7,.6,.4>}finish{ambient 0
diffuse 0reflection{1fresnel on metallic 1}}interior{ior 25}rotate 15}
plane{y,-7pigment{checker rgb 0rgb 1scale 4}finish{diffuse.1}}//   TGQ


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From: ART-is
Subject: Re: Car WIP 3
Date: 25 Sep 2001 08:20:08
Message: <3bb07678@news.povray.org>
Very nice

> I'm not quite sure why the rear light looks strange

Maybe bacause it's larger then the front light...


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From: John Albarelli
Subject: Re: Car WIP 3
Date: 25 Sep 2001 08:24:08
Message: <3bb07768@news.povray.org>
Fantastic...you probably said this in one of the previous postings, but how
did you create these?  Blobs?  An external modeller?  plain old CSG?  Once
again, great work...I would buy one of those tomorrow:-)


"Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
news:3bb01ed1@news.povray.org...
> Modelled and rendered in Pov-Ray 3.5 Beta 2. With this render I suddenly
see a
> lot of stupid mistakes that I didn't see previously when doing small
renders.
> The mirror definitely needs some work, something went wrong with the CSG
there.
> I'm not quite sure why the rear light looks strange, I'll have to check it
out.
> I used a cell normal on the front lights and hexagon normal on the rear
lights,
> but that doesn't seem to work, I think it'll have to be CSG. I've still
got to
> do the doors and panels and the wiper. I've done the log, but it's not
> positioned yet. I tried this one with radiosity just to see what it looks
like.
>
> Peak memory used:         16209234 bytes
> --------------------------------------------------------------------------
--
> Time For Parse:    0 hours  0 minutes   8.0 seconds (8 seconds)
> Time For Trace:   14 hours 48 minutes  21.0 seconds (53301 seconds)
>     Total Time:   14 hours 48 minutes  29.0 seconds (53309 seconds)
>
> Comments and suggestions welcome.
>
> --
> - Nekar
>
>
>


Post a reply to this message

From: Francois Labreque
Subject: Re: Car WIP 3
Date: 25 Sep 2001 08:30:51
Message: <3BB078CE.8030804@videotron.ca>
Nekar Xenos wrote:

> Modelled and rendered in Pov-Ray 3.5 Beta 2. With this render I suddenly see a
> lot of stupid mistakes that I didn't see previously when doing small renders.
> The mirror definitely needs some work, something went wrong with the CSG there.
> I'm not quite sure why the rear light looks strange, I'll have to check it out.
> I used a cell normal on the front lights and hexagon normal on the rear lights,
> but that doesn't seem to work, I think it'll have to be CSG. I've still got to
> do the doors and panels and the wiper. I've done the log, but it's not
> positioned yet. I tried this one with radiosity just to see what it looks like.
> 
> Peak memory used:         16209234 bytes
> ----------------------------------------------------------------------------
> Time For Parse:    0 hours  0 minutes   8.0 seconds (8 seconds)
> Time For Trace:   14 hours 48 minutes  21.0 seconds (53301 seconds)
>     Total Time:   14 hours 48 minutes  29.0 seconds (53309 seconds)
> 
> Comments and suggestions welcome.


Very nice.

Is this what you meant by CSG problems?  it looks like the car body is 
going through the wheel.  And there's also something strange where the 
door panel meets the wheel well.

As a side note, although you are allowed to do as you wish, the front 
wheel wells should cover the top of the wheel completely to minimise 
aerodynamic resistence.

-- 
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/*    flabreque    */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/*        @        */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/*   videotron.ca  */}camera{location<6,1.25,-6>look_at a orthographic}


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Attachments:
Download 'car 3-5 detail.jpg' (4 KB)

Preview of image 'car 3-5 detail.jpg'
car 3-5 detail.jpg


 

From: Nekar Xenos
Subject: Re: Car WIP 3
Date: 25 Sep 2001 08:42:31
Message: <3bb07bb7@news.povray.org>
"John Albarelli" <joh### [at] smithandmahoneycom> wrote in message
news:3bb07768@news.povray.org...
> Fantastic...you probably said this in one of the previous postings, but how
> did you create these?  Blobs?  An external modeller?  plain old CSG?  Once
> again, great work...I would buy one of those tomorrow:-)
>
>
> "Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
> news:3bb01ed1@news.povray.org...
> > Modelled and rendered in Pov-Ray 3.5 Beta 2. <<=

Missed this sentence?  =)

It's all blobs and CSG. Only Pov-Ray was used. Oh ok, I used Corel PhotoPaint to
export to .jpg  ;)

If you had the money, I could probably find someone willing to build it  =)

Thanks,

- Nekar


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From: Nekar Xenos
Subject: Re: Car WIP 3
Date: 1 Oct 2001 08:28:08
Message: <3bb86158@news.povray.org>
Aaagh! I've just gone through my sent items and realised that I accidently
answered directly to you with at least two posts. Sorry about that. I've fixed
up the mirror. BTW that 'CSG problem' kept me very busy on a wild goose chase;
it's just a reflection. Fixed it with a black pigment.

Regards

- Nekar


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