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17 Aug 2024 18:25:42 EDT (-0400)
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From: Tony[B]
Subject: Re: Cheap Grass
Date: 22 Sep 2001 16:19:45
Message: <3bacf261@news.povray.org>
Interesting effect. With the "road" it seems to gain more depth. :) I'm
guessing f_noise3d displaced along some sort of sine wave and turbulated.


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From: Jan Walzer
Subject: Re: Cheap Grass
Date: 22 Sep 2001 20:51:18
Message: <3bad3206$1@news.povray.org>
"Rune" <run### [at] mobilixnetdk> schrieb im Newsbeitrag
news:3bacbd42@news.povray.org...
> "Tony[B]" wrote:
> > I think the white and brownish lines are what give it away.
> > That, and the fact that there is no fuzziness on the horizon.
>
> Perhaps the attached version is slightly better?
>
> > Nice though. :)
>
> Thanks! :)
>
> Can anyone guess the trick I used?
>


I think, if it isn't a material/pigment-map,than maybe either an Isosurf or
Media, but both of them would be slow ... I don't see any artefacts of fast
mediasettings, but it seems to have some volume (as you can see at the edges
of the path)

at least it inspired me to the following 15mins hack (most time was waiting)
could you tell, if it's the right direction ?

-------------------
// place some camera and lights here ...

plane { // ground and  lower limit of the container
  y, 0
  pigment { color rgb <0.7,0.5,0.3> }
}

difference { // this should be the container of the grass
    plane {y, 0.1}
    torus {3,0.3 scale y*20 translate x+1} // cut the path out of this ...

    hollow    // of course, we are playing with media
    pigment { color rgbt <0,0,0,1> }  // we ONLY play with media !
    finish { ambient 0 diffuse 0}     //  --------"-------------

    interior {
        media {        // here we go ...
            absorption 35   // we have small features ...
            samples 128,128   // and so we need much samples
            density {
                bozo        // I think every pattern playes well
                color_map { // one part of the secret is the colormap
                    [0, color rgb 0]     //  85% nothing happens
                    [0.85, color rgb 0]  //
                    [0.85, color rgb <0.9,0.25,0.9>]  // but here we
                    [1, color rgb <0.9,0.7,0.9>]      // create blades
                    }
                frequency 1.5         // to make it a bit denser ...
                scale <0.01,5,0.01>  // thats the other part of the trick
                warp { turbulence <0.3,0,0.3> } // and of course ...
                }
            }
        }
    }
-------------------
this renders without AA at 1180PPS here ... what is quite fast, i think ...


--
Jan Walzer <jan### [at] lzernet>
"Microsoft: because choices are confusing..."


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From: Ross Litscher
Subject: Re: Cheap Grass
Date: 22 Sep 2001 20:54:33
Message: <3bad32c9$1@news.povray.org>
interesting. the forground looks painted, which i like a lot.


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From: Rick [Kitty5]
Subject: Re: Cheap Grass
Date: 23 Sep 2001 06:26:03
Message: <3badb8bb@news.povray.org>
Looks much better with the road, helps to add a sense of scale :)

(i have no idea how you did it!)


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From: Rune
Subject: Re: Cheap Grass
Date: 23 Sep 2001 07:43:55
Message: <3badcafb@news.povray.org>
"Rick [Kitty5]" wrote:
> Looks much better with the road, helps to add a sense of scale :)

Well, actually it's supposed to be a small path, just half a meter wide, but
I don't think I succeeded in making it look that way. That's not so
important though.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Rune
Subject: Re: Cheap Grass
Date: 23 Sep 2001 07:43:59
Message: <3badcaff@news.povray.org>
"Batronyx" wrote:
> 3.5 function pigment?

Well, yes, but that doesn't say so much does it? ;)

> Couldn't begin to guess the specific formula.

I'll post it in a little while.

> It occurs to me that maybe you could replace the
> darker colors with transparency and use two copies
> of the ground stacked one above the other for a
> little extra realism. What do you think?

I've already done that. That's why the horizon is slightly fuzzy. :)

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Rune
Subject: Re: Cheap Grass
Date: 23 Sep 2001 07:44:04
Message: <3badcb04@news.povray.org>
"Mike Williams" wrote:
> If it's that fast it must just be a texture

Yep.

> I'd guess something like this:

>     scale <0.01,1,0.1>

That wouldn't work because of perspective, but you've guessed the basic
principle, only it's a bit more complicated.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Rune
Subject: Re: Cheap Grass
Date: 23 Sep 2001 07:44:09
Message: <3badcb09@news.povray.org>
"Glen Berry" wrote:
> I like these, but I think they look more like the
> texture of some types of fur, carpet, or perhaps
> "Astro-turf", than actual grass. Have you tried
> simulating any of these other materials, using
> this technique  yet?

Nah, I'd prefer it to look like grass... :(

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Rune
Subject: Re: Cheap Grass
Date: 23 Sep 2001 07:44:14
Message: <3badcb0e@news.povray.org>
"Jan Walzer" wrote:
> I think, if it isn't a material/pigment-map, than maybe
> either an Isosurf or Media, but both of them would be slow

It's a texture... :)

> ... I don't see any artefacts of fast mediasettings, but
> it seems to have some volume (as you can see at the edges
> of the path)

I'm using several copies of the object one on top of the other...

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Rune
Subject: Re: Cheap Grass
Date: 23 Sep 2001 07:44:19
Message: <3badcb13@news.povray.org>
"Ross Litscher" wrote:
> interesting. the forground looks painted, which i like a lot.

Thanks!

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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